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Ken Chen; Saiphin Siharak; Withawat Penphu – Turkish Online Journal of Educational Technology - TOJET, 2025
This study examined the impact of Augmented Reality (AR) technology on learning achievement among first-year university students in safety education contexts within a Chinese higher education setting. The research employed a one-group pretest-posttest pre-experimental design involving 30 first-year university students during the first semester of…
Descriptors: Computer Simulation, Technology Uses in Education, College Freshmen, Safety Education
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Mariusz Chrostowski; Andrzej Jacek Najda – Journal of Religious Education, 2025
Biblical didactics is an important element of confessional religious education. In traditional settings, it is primarily associated with working with the text, alone or in groups, in plenary discussion or pantomime. Nowadays, however, young people are increasingly acquiring their knowledge--including about the Bible--on the Internet, using new…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Religious Education
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Caroline de Oliveira Martins; John van der Kamp – Dance Education in Practice, 2025
This article aims to raise awareness among practitioners about how small adjustments in presentation can optimize modeling in dance for individual learners and increase the satisfaction of students who enjoy dancing. Our reflections are based on the first author's experiences as a teacher and performer and in response to semistructured interviews…
Descriptors: Dance Education, Modeling (Psychology), Video Technology, Cues
Tom Lowrie; Ilyse Resnick; Kevin Larkin – Mathematics Education Research Group of Australasia, 2025
This paper describes design and content decisions undertaken in the development of the Early Years STEM Australia (ELSA) Foundation-Year Two (F-2) school program. The ELSA F-2 program aims to foster critical STEM literacy and numeracy skills in young learners by providing an integrated approach to science, technology, engineering, and mathematics…
Descriptors: Foreign Countries, STEM Education, Literacy, Numeracy
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Khalid Alalawi; Rukshan Athauda; Raymond Chiong – International Journal of Artificial Intelligence in Education, 2025
The use of educational data mining and machine learning to analyse large data sets collected by educational institutions has the potential to discover valuable insights for decision-making. One such area that has gained attention is to predict student performance by analysing large educational data sets. In the relevant literature, many studies…
Descriptors: Learning Analytics, Technology Integration, Electronic Learning, Educational Practices
Jasper Roe – Cambridge University Press & Assessment, 2025
Artificial Intelligence technologies have impacted our world in ways we could not have imagined a decade ago. Generative AI (GenAI), a powerful, complex and general use subset of AI has become available to the public in recent years. GenAI's effect on education, research, and academic practice is far-reaching and exciting, yet also deeply…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Research, Research Methodology
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Eunhye Flavin; Sunghwan Hwang; Matthew T. Flavin – International Journal of Science and Mathematics Education, 2025
Augmented reality (AR) continues to demonstrate its impact on education. Despite the increasing interest in AR as a pedagogical tool and the evidence gathered from literature reviews, there has been limited information on how AR may improve the mathematics achievement of K-12 students. This study aims to synthesize the effects of AR use on the…
Descriptors: Computer Simulation, Technology Uses in Education, Elementary Secondary Education, Mathematics Achievement
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Morten Christensen; Helle K. Krossá; Morten R. Petersen; Martin K. Sillasen – International Journal of Science and Mathematics Education, 2025
This paper presents the results of research on developing a method for capturing and analysing student engineering processes. The focus of the study was students in primary schools. By using a video-ethnographical approach to capturing individual and group engineering processes, it was possible to develop a coding scheme to capture students'…
Descriptors: Video Technology, Ethnography, Elementary School Students, Engineering
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Levent Çoruh – International Journal of Technology and Design Education, 2025
Innovative digital technologies, particularly virtual reality (VR), have significant potential to enhance design education by creating virtual design classrooms that support collaborative and 3D studio practices on campus and in distance learning. However, the methods of integrating these technologies and their impacts on design education need…
Descriptors: Design, Computer Simulation, Technology Uses in Education, Student Attitudes
John G. Hendron – Phi Delta Kappan, 2025
Using strategies of game design can help teachers create learning opportunities that are engaging and motivating to students. However, not all forms of gamification are equally effective and motivating. John Hendron discusses the research into effective game design and its relationship to learning. To assist teachers in building gamified learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Gamification, Game Based Learning
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Andreas Gegenfurtner, Editor; Ingo Kollar, Editor – New Perspectives on Learning and Instruction, 2024
Bringing together the research of leading international scholars in the field of digital learning, "Designing Effective Digital Learning Environments" discusses cutting-edge advancements in digital technology and presents an evidence-informed summary of best practices for effective design principles and implementation within educational…
Descriptors: Instructional Design, Best Practices, Information Technology, Technology Integration
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Lucie M. Ramjan; Mei-Sheng Chao; Paul J. Glew; Bronwyn Everett; Hsin-Tzu Chen; Yi-Chen Lan; Shi J. Lin; Yenna Salamonson – Higher Education Research and Development, 2024
Students from Asian countries form the largest group of mobile international students in Western anglophone countries. Despite research on the mobility experiences of international students to anglophone and non-anglophone countries, there are limited cross-comparative, mixed-method studies exploring the experiences of host language acquisition…
Descriptors: Foreign Countries, Language Usage, Language of Instruction, College Students
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Regina Kaplan-Rakowski; Alice Gruber – British Journal of Educational Technology, 2024
High-immersion virtual reality (VR) is an increasingly valued environment for language learners. Although reading constitutes a core language skill, practicing reading in VR has received little attention. In this between-subject, quantitative study, 79 intermediate learners of English at a German university were randomly assigned to view an…
Descriptors: Computer Simulation, English (Second Language), English Language Learners, Second Language Learning
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Tristan Cui; Jeff Wang – British Journal of Educational Technology, 2024
This study investigates the impact of Perusall, a social annotation tool, on an online postgraduate course conducted over two semesters at an Australian university. We examine the connection between students' pre-class engagement and learning outcomes, utilizing both secondary data from Perusall platform and primary data through a survey. The…
Descriptors: Active Learning, Learner Engagement, Foreign Countries, Educational Technology
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Kuntida Thamwipat; Pattarapong Pongpimol; Pakorn Supinanont; Pornpapatsorn Princhankol – International Education Studies, 2024
As a lot of juvenile Muslims tend to be less engaged with their religion and the history of mosques in their community, this study was conducted to develop a series of digital content in the metaverse combined with participatory communication and learning with religious leader to enhance students' perception of community Mosque (Darun Naim, Thung…
Descriptors: Islam, Clergy, Religious Education, Foreign Countries
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