NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 2,386 to 2,400 of 24,804 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chavant, Martin; Hervais-Adelman, Alexis; Macherey, Olivier – Journal of Speech, Language, and Hearing Research, 2021
Purpose: An increasing number of individuals with residual or even normal contralateral hearing are being considered for cochlear implantation. It remains unknown whether the presence of contralateral hearing is beneficial or detrimental to their perceptual learning of cochlear implant (CI)--processed speech. The aim of this experiment was to…
Descriptors: Hearing Impairments, Assistive Technology, Speech, Aural Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Cai, Su; Liu, Changhao; Wang, Tao; Liu, Enrui; Liang, Jyh-Chong – British Journal of Educational Technology, 2021
The Augmented Reality (AR)-based learning environment not only provides educators with novel ways to present learning materials but also give learners the opportunity to spontaneously interact with the material. Previous studies have shown that AR has many advantages in education; however, few focuses on the mechanisms behind promoting inquiry…
Descriptors: Physics, Computer Simulation, Self Efficacy, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
VanMeter, Rebecca A.; Vander Schee, Brian A. – Marketing Education Review, 2021
Active learning engages students where they enjoy the learning process and gain a better understanding of course content. Active learning, such as an in-class game, can mitigate inattentive listening to material presented in a traditional lecture format. The Merch Game is an innovative, in-class retail simulation game that uses student…
Descriptors: Merchandising, Active Learning, Business Administration Education, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Tang, Yuk Ming; Ng, George Wing Yiu; Chia, Nam Hung; So, Eric Hang Kwong; Wu, Chun Ho; Ip, Wai Hung – Journal of Computer Assisted Learning, 2021
Nowadays, patients' safety is the top priority for medical services around the world. However, it is believed that many of the adverse events in hospitals are preventable. Type and screen (T&S) procedures require intense practical training by each medical practitioner in each hospital. This study applied an interactive Virtual Reality (VR)…
Descriptors: Computer Simulation, Medical Education, Readiness, Physicians
Peer reviewed Peer reviewed
Direct linkDirect link
Oliveira, Karol N.; Naujorks, Amanda C.; Freitas, Welica P. S.; Goncalves, Alem-Mar B.; Calheiro, Lisiane B. – Journal of Chemical Education, 2021
The use of radioactive isotopes in radioactive decay studies can be a problem due to the manipulation of radioisotopes, expensive equipment, and the difficulty of finding samples with a reasonable half-life (between 1 and 10 min). In this paper, we present a mock-up of a Geiger-Mu¨ller counter plus three fictitious radioisotopes. They form an…
Descriptors: Printing, Computer Peripherals, Models, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Kim, Andy Jeesu; Alambeigi, Hananeh; Goddard, Tara; McDonald, Anthony D.; Anderson, Brian A. – Cognitive Research: Principles and Implications, 2021
While attention has consistently been shown to be biased toward threatening objects in experimental settings, our understanding of how attention is modulated when the observer is in an anxious or aroused state and how this ultimately affects behavior is limited. In real-world environments, automobile drivers can sometimes carry negative…
Descriptors: Physical Activities, Arousal Patterns, Safety, Attention
Peer reviewed Peer reviewed
Direct linkDirect link
Sneed, John C.; Deringer, S. Anthony; Hanley, Adam – Journal of Experiential Education, 2021
Background: Immersive technologies may be an avenue to explore the construct of human--nature connection more thoroughly and without some of the obstacles to accessing nature in-person. Purpose: The aim of this project was to discover if self-exposure to immersive virtual nature can lead to any change in nature connectedness. Methodology/Approach:…
Descriptors: Environmental Education, Computer Simulation, College Students, Experiential Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Ke, Fengfeng; Dai, Zhaihuan; Pachman, Mariya; Yuan, Xin – Instructional Science: An International Journal of the Learning Sciences, 2021
In this mixed-method study, we investigated the impact and design of a multiuser, virtual reality (VR) supported teaching simulation, in comparison with live classroom teaching simulation, on the participatory training of teaching and the teaching knowledge development of student instructors. A total of 40 university teaching assistants…
Descriptors: Computer Simulation, Teaching Assistants, Graduate Students, Experiential Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Bansal, Monika; Bansal, Sunil; Kumar, Ramandeep – Physics Education, 2021
Simulation of physics phenomena is an indispensable part of experimental studies. Undergraduate and postgraduate physics students are often introduced to the simulation of various phenomena as one of the most important pedagogical tools. In this document, we demonstrate the simulations of the two-body decay of a particle and equilibrium states in…
Descriptors: Physics, Simulation, College Science, Mechanics (Physics)
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Wen; Roscoe, Rod D.; Johnson-Glenberg, Mina C.; Craig, Scotty D. – Journal of Computer Assisted Learning, 2021
This study investigated changes in learners' motivation, engagement, performance, and spatial reasoning over time and across different levels of virtual reality (VR) immersion. Undergraduate participants explored a virtual solar system via a moderately immersive or highly immersive VR platform over three sessions. In a third condition,…
Descriptors: Student Motivation, Learner Engagement, Academic Achievement, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Hawkins, Robert D.; Gweon, Hyowon; Goodman, Noah D. – Cognitive Science, 2021
Recent debates over adults' theory of mind use have been fueled by surprising failures of perspective-taking in communication, suggesting that perspective-taking may be relatively effortful. Yet adults routinely engage in effortful processes when needed. How, then, should speakers and listeners allocate their resources to achieve successful…
Descriptors: Adults, Theory of Mind, Perspective Taking, Pragmatics
Peer reviewed Peer reviewed
Direct linkDirect link
Bogomolova, Katerina; Sam, Amir H.; Misky, Adam T.; Gupte, Chinmay M.; Strutton, Paul H.; Hurkxkens, Thomas J.; Hierck, Beerend P. – Anatomical Sciences Education, 2021
In anatomical education three-dimensional (3D) visualization technology allows for active and stereoscopic exploration of anatomy and can easily be adopted into medical curricula along with traditional 3D teaching methods. However, most often knowledge is still assessed with two-dimensional (2D) paper-and-pencil tests. To address the growing…
Descriptors: Anatomy, Science Education, Teaching Methods, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Jamil, Md Golam; Bhuiyan, Zakirul – International Journal of Educational Technology in Higher Education, 2021
In this paper, we explore the learning and teaching of a maritime simulation programme to understand its deep learning elements. We followed the mixed methods approach and collected student perception data from a maritime school, situated within a UK university, using reflection-based survey (n = 112) and three focus groups with eleven students.…
Descriptors: Marine Education, Simulation, Learning Processes, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Köse, Hasan; Güner-Yildiz, Nevin – Education and Information Technologies, 2021
In this study, general information about augmented reality (AR) technology is given to be a resource for special education researchers and teachers who are interested in using AR as a learning/teaching material. Additionally, the researches that use AR as a learning material in the education of individuals with special needs are examined and the…
Descriptors: Special Education, Computer Simulation, Simulated Environment, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Cen, Danlu; Gkoumas, Christos; Gruber, Matthias J. – Learning & Memory, 2021
Novelty is a potent driver of learning, but little is known about whether anticipation of novelty can enhance memory for incidental information. Here, participants incidentally encountered objects while they actively navigated toward novel or previously familiarized virtual rooms. Across immediate and delayed surprise memory tests, participants…
Descriptors: Novelty (Stimulus Dimension), Memory, Recall (Psychology), Familiarity
Pages: 1  |  ...  |  156  |  157  |  158  |  159  |  160  |  161  |  162  |  163  |  164  |  ...  |  1654