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Mariusz Kruk – Second Language Learning and Teaching, 2021
This book focuses on the dynamic relationships among individual difference (ID) variables (i.e., willingness to communicate, motivation, language anxiety and boredom) in learning English as a foreign language in the virtual world Second Life. The theoretical part provides an overview of selected issues related to the four ID factors in question…
Descriptors: English (Second Language), Second Language Learning, Electronic Learning, Computer Simulation
Busra Yilmaz Yenioglu; Samed Yenioglu; Kubra Sayar; Funda Ergulec – Journal of Special Education Technology, 2024
Augmented reality has the potential to give students a unique experience, including when teaching science subjects. The purpose of this study was to examine the effectiveness of an augmented reality-based intervention in teaching "Solar Systems and Planets" to four students with learning disabilities. The dependent variable was the…
Descriptors: Science Instruction, Students with Disabilities, Learning Disabilities, Intervention
Sarah Bichler; Michael Sailer; Elisabeth Bauer; Jan Kiesewetter; Hanna Härtl; Martin R. Fischer; Frank Fischer – European Journal of Psychology of Education, 2024
Teachers routinely observe and interpret student behavior to make judgements about whether and how to support their students' learning. Simulated cases can help pre-service teachers to gain this skill of diagnostic reasoning. With 118 pre-service teachers, we tested whether participants rate simulated cases presented in a serial-cue case format as…
Descriptors: Clinical Diagnosis, Abstract Reasoning, Simulation, Case Method (Teaching Technique)
T. Lee; Y. Wen; M. Y. Chan; A. B. Azam; C. K. Looi; S. Taib; C. H. Ooi; L. H. Huang; Y. Xie; Y. Cai – Interactive Learning Environments, 2024
This study investigates the use of virtual and augmented reality (VAR) in higher education on students' self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is…
Descriptors: Computer Simulation, STEM Education, Universities, Physical Environment
Marc Griffiths; Kaz Monaghan; Mke Monaghan; Verna Tompkins – Health Education, 2024
Purpose: The creation of new practice learning environments for healthcare students promotes the development of professional judgement skills and decision-making. Through the modelling of established practices across other subject disciplines, Healthcare Technicians designed and created the Clinical Skills Lounge to support student learning…
Descriptors: Health Services, Educational Environment, Reflection, Praxis
Ruiz, Jenny; Serral Asensio, Estefania; Snoeck, Monique – IEEE Transactions on Learning Technologies, 2020
The user interface (UI) is a key component of an interactive software application; therefore, it is important to provide software developers with basic UI design skills. However, teaching UI design is challenging, even at a basic level, and there is little teaching support. In this article, we investigate the benefits of the feedback-enriched…
Descriptors: Computer Interfaces, Computer System Design, Computer Software, Feedback (Response)
Habig, Sebastian – British Journal of Educational Technology, 2020
This paper is about "augmented reality" (AR) and its potentials to support students in handling scientific representations. For this purpose, first representations are examined from a science educational and instructional psychology perspective. After giving a short overview of AR in general and how it can be delineated from…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Craig, Emory; Georgieva, Maya – Current Issues in Education, 2020
Spatial computing is the fourth paradigm of the digital revolution and could profoundly transform learning. It is the convergence of several technological developments, including Augmented and Virtual Reality (XR), Artificial Intelligence, haptic feedback, motion-capture, and situational awareness engines. This article explores how the shift from…
Descriptors: Computer Simulation, Simulated Environment, Artificial Intelligence, Assistive Technology
Seo, Min-Hwi; So, Hyo-Jeong – Educational Technology & Society, 2022
The purpose of this research was to design and evaluate the efficacy of a gesture-based exhibit with augmented reality (AR) for understanding complex scientific concepts. In particular, this study focuses on the effect of differently guided conditions in a gesture-based AR. We first present the design and development of a gesture-based AR exhibit…
Descriptors: Nonverbal Communication, Exhibits, Simulated Environment, Computer Simulation
Lee, I.-Jui; Chen, Chien-Hsu; Wang, Chuan-Po; Chung, Chi-Hsuan – Asia-Pacific Education Researcher, 2018
Autism spectrum disorders (ASD) are characterized by a reduced ability to appropriately express social greetings. Studies have indicated that individuals with ASD might not recognize the crucial nonverbal cues that usually aid social interaction. Social reciprocity depends on the ability to empathize with others, to be aware of emotional and…
Descriptors: Concept Mapping, Pervasive Developmental Disorders, Autism, Children
Virtual Reality Simulation: Effects on Academic Performance within Two Domains of Writing in Science
Lamb, Richard L.; Etopio, Elisabeth; Hand, Brian; Yoon, Sae Yeol – Journal of Science Education and Technology, 2019
The purpose of this study was to investigate the role textbooks can play on writing complexity and lexical density as a proxy for critical thinking and ultimately learning, in relation to argumentative and summative writing when integrated with a virtual reality experience. In this study, differences in writing complexity and lexical density…
Descriptors: Computer Simulation, Instructional Effectiveness, Academic Achievement, Technical Writing
Safadel, Parviz; White, David – TechTrends: Linking Research and Practice to Improve Learning, 2019
Spatial understanding of molecules in molecular biology provides a better understanding of molecules in isolation and relation to their next elements. Augmented reality (AR) has recently been developed as a computer interface that enables the users to see the real world with virtual objects superimposed on it. We report a method that shows the use…
Descriptors: Molecular Biology, College Students, Science Instruction, Computer Interfaces
Cakir, Recep; Korkmaz, Ozgen – Education and Information Technologies, 2019
The purpose of this study is determined as the design, development and effectiveness of the Augmented Reality (AR) environments aimed at providing individuals with special education needs. The developed AR teaching materials are thought to be useful in terms of allowing children with special education needs to meet their basic needs with their own…
Descriptors: Program Effectiveness, Special Education, Special Needs Students, Physical Environment
Johnson, Janine – Knowledge Quest, 2019
Whether you have a well-equipped Virtual Reality (VR) lab or are still questioning how to get started, you can be sure that virtual, augmented, and mixed-reality (VR, AR, and MR) experiences are not fads soon to fade away. In that case, then what better place than the school library to "mess about" with VR/AR/MR and expand learners'…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Laboratories
Siegle, Del – Gifted Child Today, 2019
Virtual and augmented reality apps enable gifted students to explore content in new and exciting ways. Students can use the technology to create interesting and interactive products that not only demonstrate their understanding, but also advance their learning.
Descriptors: Academically Gifted, Computer Simulation, Simulated Environment, Teaching Methods

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