Publication Date
| In 2026 | 3 |
| Since 2025 | 455 |
| Since 2022 (last 5 years) | 2043 |
| Since 2017 (last 10 years) | 4016 |
| Since 2007 (last 20 years) | 6162 |
Descriptor
Source
Author
| Barnes, Tiffany | 22 |
| Armoni, Michal | 18 |
| Yadav, Aman | 17 |
| Gal-Ezer, Judith | 16 |
| Malmi, Lauri | 15 |
| Xinogalos, Stelios | 15 |
| Soh, Leen-Kiat | 14 |
| Frydenberg, Mark | 13 |
| Hazzan, Orit | 13 |
| Kafai, Yasmin B. | 13 |
| Howe, Richard D. | 12 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 724 |
| Teachers | 402 |
| Researchers | 151 |
| Policymakers | 97 |
| Administrators | 71 |
| Students | 66 |
| Media Staff | 11 |
| Parents | 9 |
| Community | 6 |
| Counselors | 1 |
| Support Staff | 1 |
| More ▼ | |
Location
| Turkey | 252 |
| Australia | 167 |
| United Kingdom | 153 |
| Canada | 131 |
| China | 118 |
| Taiwan | 118 |
| California | 115 |
| United States | 96 |
| Germany | 90 |
| Spain | 81 |
| Finland | 78 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards with or without Reservations | 2 |
| Does not meet standards | 1 |
Frydenberg, Mark – International Association for Development of the Information Society, 2015
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a…
Descriptors: Computer Games, Computer Science Education, Programming, Introductory Courses
Longenecker, Herbert E., Jr.; Feinstein, David; Clark, Jon D. – Information Systems Education Journal, 2013
This article presents the results of research to explore the nature of changes in skills over a fifty year period spanning the life of Information Systems model curricula. Work begun in 1999 was expanded both backwards in time, as well as forwards to 2012 to define skills relevant to Information Systems curricula. The work in 1999 was based on job…
Descriptors: Information Systems, Computer Science Education, Educational History, Educational Trends
Boberic-Krsticev, Danijela; Tešendic, Danijela – Informatics in Education, 2013
The paper elaborates on experiences and lessons learned from the course on object-oriented analyses and design at the Faculty of Sciences, Novi Sad. The course on OOAD is taught to students of computer science and to the students of mathematical programme. Conclusions made in this paper are based on results of students' assignments as well as…
Descriptors: Foreign Countries, Computer Science Education, Programming, College Students
Yue, Kwok-Bun – Journal of Information Systems Education, 2013
A common problem for university relational database courses is to construct effective databases for instructions and assignments. Highly simplified "toy" databases are easily available for teaching, learning, and practicing. However, they do not reflect the complexity and practical considerations that students encounter in real-world…
Descriptors: Databases, Computer Science Education, Courses, College Instruction
Hattingh, Frederik; Buitendag, Albertus A. K.; van der Walt, Jacobus S. – Journal of Information Technology Education: Innovations in Practice, 2013
The transfer and teaching of programming and programming related skills has become, increasingly difficult on an undergraduate level over the past years. This is partially due to the number of programming languages available as well as access to readily available source code over the Web. Source code plagiarism is common practice amongst many…
Descriptors: Plagiarism, Identification, Programming, Computer Science Education
Yun, Xi – ProQuest LLC, 2013
Constraint satisfaction problems are a powerful way to abstract and represent academic and real-world problems from both artificial intelligence and operations research. A constraint satisfaction problem is typically addressed by a sequential constraint solver running on a single processor. Rather than construct a new, parallel solver, this work…
Descriptors: Problem Solving, Programming, Mathematics, Satisfaction
Tennyson, Matthew F. – ProQuest LLC, 2013
Authorship attribution of source code is the task of deciding who wrote a program, given its source code. Applications include software forensics, plagiarism detection, and determining software ownership. A number of methods for the authorship attribution of source code have been presented in the past. A review of those existing methods is…
Descriptors: Authors, Programming, Computer Software, Plagiarism
Kankaanpää, Irja; Isomäki, Hannakaisa – International Association for Development of the Information Society, 2013
This paper reviews research literature on the production and commercialization of IT-enabled higher education in computer science. Systematic literature review (SLR) was carried out in order to find out to what extent this area has been studied, more specifically how much it has been studied and to what detail. The results of this paper make a…
Descriptors: Commercialization, Computer Uses in Education, Higher Education, Computer Science Education
Gonzalez, Avelino J.; Hollister, James R.; DeMara, Ronald F.; Leigh, Jason; Lanman, Brandan; Lee, Sang-Yoon; Parker, Shane; Walls, Christopher; Parker, Jeanne; Wong, Josiah; Barham, Clayton; Wilder, Bryan – International Journal of Artificial Intelligence in Education, 2017
This paper describes an interactive museum exhibit featuring an avatar of Alan Turing that informs museum visitors about artificial intelligence and Turing's seminal Turing Test for machine intelligence. The objective of the exhibit is to engage and motivate visiting children in the hope of sparking an interest in them about computer science and…
Descriptors: Artificial Intelligence, Informal Education, Science Education, Interaction
Tsai, Chia-Wen; Shen, Pei-Di; Tsai, Meng-Chuan; Chen, Wen-Yu – Interactive Learning Environments, 2017
Much application software education in Taiwan can hardly be regarded as practical. The researchers in this study provided a flexible means of ubiquitous learning (u-learning) with a mobile app for students to access the learning material. In addition, the authors also adopted computational thinking (CT) to help students develop practical computing…
Descriptors: Foreign Countries, College Freshmen, Web Based Instruction, Computation
Urfa, Mehmet; Durak, Gürhan – Journal of Education and e-Learning Research, 2017
In the present study, the purpose was to determine students' views about the application of Flipped Classroom Model (FL), in which, different from the traditional method, homework is replaced by in-class activities and which has frequently been mentioned recently. The study was carried out with 24 students from the department of Computer Education…
Descriptors: Scientific Literacy, Ethics, Classroom Techniques, Teaching Methods
Tegos, Stergios; Demetriadis, Stavros – Educational Technology & Society, 2017
Research in computer-supported collaborative learning has indicated that conversational agents can be pedagogically beneficial when used to scaffold students' online discussions. In this study, we investigate the impact of an agile conversational agent that triggers student dialogue by making interventions based on the academically productive talk…
Descriptors: Cooperative Learning, Prior Learning, Intervention, Outcomes of Education
Sharp, Jason H.; Sharp, Laurie A. – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Compared student academic performance on specific course requirements in a C# programming course across three instructional approaches: traditional, online, and flipped. Background: Addressed the following research question--When compared to the online and traditional instructional approaches, does the flipped instructional approach…
Descriptors: Comparative Analysis, Academic Achievement, Conventional Instruction, Web Based Instruction
Cheng, Pericles L. – ProQuest LLC, 2017
The Digital Agenda for Europe (2015) states that there will be 825,000 unfilled vacancies for Information and Communications Technology by 2020. This lack of IT professionals stems from the small number of students graduating in computer science. To retain more students in the field, teachers can use remote robotic experiments to explain difficult…
Descriptors: Intention, Robotics, High Schools, Secondary School Teachers
Sadik, Olgun – ProQuest LLC, 2017
The primary purpose of this study was to identify secondary computer science (CS) teachers' needs, related to knowledge, skills, and school setting, to create more effective CS education in the United States. In addition, this study examined how these needs change based on the participants' years of teaching experience as well as their background…
Descriptors: Secondary School Teachers, After School Programs, Mixed Methods Research, Computer Science Education

Peer reviewed
Direct link
