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Rim Gouia-Zarrad; Cindy Gunn – International Electronic Journal of Mathematics Education, 2024
This research paper explores the integration of ChatGPT as a tool for interactive learning of numerical methods in a differential equations (DEs) course. DE course is crucial for engineering students to model real-world phenomena. However, many DE courses focus only on analytical solutions and neglect important numerical solutions. To overcome…
Descriptors: Learning Experience, Teaching Methods, Artificial Intelligence, Computer Software
Majerus, Steve; Oberauer, Klaus – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
The processing of ordinally organized information is a characteristic of both serial-order working memory and numerical cognition. Serial positions of items presented within a list follow an ordinal organization when stored in working memory, whereas numbers are based on an ordinal structure stored in long-term memory. We tested the hypothesis…
Descriptors: Short Term Memory, Serial Ordering, Numeracy, Numbers
Guven, Gökhan; Kozcu Cakir, Nevin – Educational Policy Analysis and Strategic Research, 2020
The aim of this study is to determine the opinions of primary school teachers who received in-service training on robotic coding applications. For this purpose, descriptive study model, which is one of the qualitative research methods, was utilized. The study group of the research consisted of six primary school teachers who voluntarily gave…
Descriptors: Teacher Attitudes, Inservice Teacher Education, Robotics, Coding
Kathryn Irene Cunningham – ProQuest LLC, 2020
Introductory programming courses typically focus on building generalizable programming knowledge by focusing on a language's syntax and semantics. Assignments often involve "code tracing" problems, where students perform close tracking of code's execution, typically in the context of 'toy' problems. "Reading-first" approaches…
Descriptors: Programming, Coding, Teaching Methods, Introductory Courses
Gombert, Sebastian; Di Mitri, Daniele; Karademir, Onur; Kubsch, Marcus; Kolbe, Hannah; Tautz, Simon; Grimm, Adrian; Bohm, Isabell; Neumann, Knut; Drachsler, Hendrik – Journal of Computer Assisted Learning, 2023
Background: Formative assessments are needed to enable monitoring how student knowledge develops throughout a unit. Constructed response items which require learners to formulate their own free-text responses are well suited for testing their active knowledge. However, assessing such constructed responses in an automated fashion is a complex task…
Descriptors: Coding, Energy, Scientific Concepts, Formative Evaluation
Carla Wood; Miguel Garcia-Salas; Christopher Schatschneider – Grantee Submission, 2023
Purpose: The aim of this study was to advance the analysis of written language transcripts by validating an automated scoring procedure using an automated open-access tool for calculating morphological complexity (MC) from written transcripts. Method: The MC of words in 146 written responses of students in fifth grade was assessed using two…
Descriptors: Automation, Computer Assisted Testing, Scoring, Computation
Yildiz, Merve; Karal, Hasan – International Journal of Computer Science Education in Schools, 2021
The purpose of this study is to introduce a developed activity which is named "CityMap" and to present an example of the implementation and evaluation process of a computer science unplugged activity through this activity. The aim of this activity is to write algorithms of going from one place to another using step by step instructions.…
Descriptors: Grade 6, Educational Games, Computer Science, Maps
Chase, Catherine C.; Malkiewich, Laura J.; Lee, Alison; Slater, Stefan; Choi, Ahram; Xing, Chenmu – British Journal of Educational Technology, 2021
It is difficult to motivate learners to seek out and persist at challenging learning tasks where failure is likely. However, in game environments, people seem highly motivated to engage with challenges and respond productively to failure. Many typical game features purportedly enhance intrinsic motivation and self-efficacy, which should improve…
Descriptors: Game Based Learning, Educational Games, Learning Processes, Programming
Lyon, Louise Ann; Green, Emily – ACM Transactions on Computing Education, 2021
College-educated women in the workforce are discovering a latent interest in and aptitude for computing motivated by the prevalence of computing as an integral part of jobs in many fields as well as continued headlines about the number of unfilled, highly paid computing jobs. One of these women's choices for retraining are the so-called coding…
Descriptors: Computer Science Education, Coding, Programming, Females
Kite, Vance; Park, Soonhye; Wiebe, Eric – SAGE Open, 2021
Computational thinking (CT) is being recognized as a critical component of student success in the digital era. Many contend that integrating CT into core curricula is the surest method for providing all students with access to CT. However, the CT community lacks an agreed-upon conceptualization of CT that would facilitate this integration, and…
Descriptors: Computation, Thinking Skills, Programming, Coding
Aguilera, Earl – Theory Into Practice, 2021
This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed of systems of processes--computational or otherwise, which define these artifacts in form,…
Descriptors: Computer Games, Video Games, Writing (Composition), Programming
Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
Yang, Zhiyuan; Xiang, Wei; You, Weitao; Sun, Lingyun – International Journal of Technology and Design Education, 2021
Design education and practices increasingly involve distributed collaboration. However, its effects on students' design processes, and on the nature of collaboration instruction, remain unclear. The aim of this study was to extend the present understanding of distributed collaborative design by comparing the design activities regarding…
Descriptors: Design, Educational Practices, Teacher Collaboration, Comparative Analysis
Küçükkara, Muhammed Fatih; Aksüt, Pelin – Journal of Inquiry Based Activities, 2021
This study aimed to introduce unplugged algorithm activities developed for preschool children and to examine their implementation process. The activities used in the study were designed to support preschool children to develop and apply different solutions to problem situations that require algorithmic thinking and to learn basic algorithm…
Descriptors: Coding, Programming, Preschool Education, Computer Science Education
Zeyad Alshaikh – ProQuest LLC, 2021
Programming skills are a vital part of many disciplines but can be challenging to teach and learn. Thus, the programming courses are considered difficult and a major stumbling block. To overcome these challenges, students could benefit from extensive individual support such as tutoring, but there are simply not enough qualified tutors available to…
Descriptors: Questioning Techniques, Teaching Methods, Intelligent Tutoring Systems, Coding

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