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Liu, Jun; Li, Qingyue; Sun, Xue; Zhu, Ziqi; Xu, Yanhua – Asia Pacific Journal of Education, 2023
Programming self-efficacy plays an important role in promoting interest in programming education among teenagers. Therefore, the purpose of this study was to examine to what extent family socioeconomic status, programming learning, programming teaching, and gender influence programming self-efficacy. A total of 851 upper-secondary-school students…
Descriptors: Programming, Computer Science Education, Self Efficacy, Foreign Countries
Gonzalez, Fernando – Education and Information Technologies, 2023
The study of robotics has become a popular course among many educational programs, especially as a technical elective. A significant part of this course involves having the students learn how to program the movement of a robotic arm by controlling the velocity of its individual joint motors, a topic referred to as joint programming. They must…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Simulation
López-Quiñones, Alyssa; Martinez-Lopez, Marlen; Moreno Sandoval, Cueponcaxochitl D.; Carroll-Miranda, Joseph; Lindala, April E.; Chatman, Michelle C.; Fleming, Jeffery; Shockley, Ebony Terrell; Cadeau, Denise; Flores-Reyes, Elizabeth – TechTrends: Linking Research and Practice to Improve Learning, 2023
This article offers Ancestral Computing for Sustainability (ACS) to dismantle the logics of settler colonialism that affect accessibility, identities, and epistemologies of computer science education (CSE). ACS centers Indigenous epistemologies in researching CSE across four public universities in the United States. This paper describes Ancestral…
Descriptors: Decolonization, Computer Science Education, Sustainability, Indigenous Knowledge
Fis Erümit, Semra; Keles, Esra – Journal of Educational Technology and Online Learning, 2023
In this study, the Computer Science (CS) education in K-12 of the countries in the "Asia-Pacific region", which are among the top 10 in PISA, and CS education of Türkiye were investigated. PISA is conducted to assess science, mathematics, and reading skills. PISA, which is carried out every 3 years by the OECD, evaluates 15-yearold…
Descriptors: Foreign Countries, Pacific Islanders, School Effectiveness, Secondary School Students
Zinagul Suranchiyeva; Bektas Bostanov; Serik Kenesbayev; Salamat Idrissov; Kuralay Turganbay – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This study seeks to present a learning model of discrete mathematics elements, elucidate the content of teaching, and validate the effectiveness of this learning in a digital education context. Background: Teaching discrete mathematics in the realm of digital education poses challenges, particularly in crafting the optimal model,…
Descriptors: Electronic Learning, Elective Courses, Mathematics Instruction, Computer Science Education
Scott T. Sheridan – ProQuest LLC, 2023
This dissertation uses a multi-case study approach to investigate teachers' use of computer science (CS) tools and pedagogical approaches in the classroom following their participation in a computer science integration professional development (PD) program. Seven teacher participants took part in a weeklong PD program and received follow up…
Descriptors: Classroom Techniques, Computer Science Education, Professional Development, Service Learning
Üstün, Ahmet Berk – Malaysian Online Journal of Educational Technology, 2023
In this study, a mobile Blackboard blended learning (BL) environment was implemented to teach the introductory computer course by integrating a learning management system with supplementary video lectures into BL provided through mobile technologies. The purpose of the study was to explore the impact of the mobile Blackboard BL environment on…
Descriptors: Handheld Devices, Electronic Learning, Video Technology, Lecture Method
Ng, Oi-Lam; Leung, Allen; Ye, Huiyan – ZDM: Mathematics Education, 2023
Programming is an interdisciplinary practice with applications in both mathematics and computer science. Mathematics concerns rigor, abstraction, and generalization. Computer science predominantly concerns efficiency, concreteness, and physicality. This makes programming a medium for problem solving that mediates between mathematics and computer…
Descriptors: Computation, Thinking Skills, Programming, Programming Languages
Holo, O. E.; Kveim, E. N.; Lysne, M. S.; Taraldsen, L. H.; Haara, F. O. – Education Inquiry, 2023
This review article focuses on the teaching of computer programming in primary school mathematics, as reported by 37 empirical studies. Our findings show that a variety of research methods are used, which often combine qualitative and quantitative approaches. Furthermore, we found the focus of attention to vary from emphasis on the teacher and the…
Descriptors: Literature Reviews, Computer Science Education, Programming, Elementary School Mathematics
Ardith D. Bravenec; Karen D. Ward – Journal of Chemical Education, 2023
Chemistry simulations using interactive graphic user interfaces (GUIs) represent uniquely effective and safe tools to support multidimensional learning. Computer literacy and coding skills have become increasingly important in the chemical sciences. In response to both of these facts, a series of Jupyter notebooks hosted on Google Colaboratory…
Descriptors: Chemistry, Interaction, Computer Simulation, Undergraduate Students
Cory A. Campbell; Sridhar Ramamoorti – Advances in Accounting Education: Teaching and Curriculum Innovations, 2023
We use design thinking in the context of accounting pedagogy to exploit recent advances in cybernetics in the form of generative artificial intelligence technology. Relying on the intuition that supplementing or augmenting human argumentation (natural intelligence or NI) with parallel AI output can produce better student written assignments, we…
Descriptors: Accounting, Business Education, Artificial Intelligence, Cybernetics
Nikolaos Pellas – Computers in the Schools, 2024
There is substantial evidence that incorporating interactive environments for game-based instruction has a significant potential to support the development of computational thinking and programming skills in primary education students. However, it is not clear whether a simulation game (SG) with different user interface elements, created via…
Descriptors: Foreign Countries, Extracurricular Activities, Computer Science Education, Elementary School Students
David Roldan-Alvarez; Francisco J. Mesa – IEEE Transactions on Education, 2024
Artificial intelligence (AI) in programming teaching is something that still has to be explored, since in this area assessment tools that allow grading the students work are the most common ones, but there are not many tools aimed toward providing feedback to the students in the process of creating their program. In this work a small sized…
Descriptors: Intelligent Tutoring Systems, Grading, Artificial Intelligence, Feedback (Response)
Musa Adekunle Ayanwale; Ismaila Temitayo Sanusi; Rethabile Rosemary Molefi; Adekunle Olusola Otunla – Education and Information Technologies, 2024
The increasing technology reliance in today's world has amplified the need for cybersecurity education for all. Hence, initiatives regarding the integration of cybersecurity education within the pre-college level have begun to emerge in recent times. However, limited research exists regarding in-service or pre-service teachers' perspectives on…
Descriptors: Computer Security, Computer Science Education, Preservice Teacher Education, Preservice Teachers
Shruti Priya; Shubhankar Bhadra; Sridhar Chimalakonda; Akhila Sri Manasa Venigalla – Interactive Learning Environments, 2024
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and…
Descriptors: Artificial Intelligence, Secondary School Students, Video Games, Visual Aids

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