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Richards, Bryant; Kolodziejczak, Nicholas; Mentzer, Kevin; Calnan, Kerry – Information Systems Education Journal, 2023
Organizations are keenly interested in employees trained in business analysis and robotic process automation. This is because those methods are growing in demand for improving efficiency in business processes. Business students exiting college must understand how to map out business processes and implement automation fundamentals to be competitive…
Descriptors: Robotics, Business Administration Education, Automation, Employment Potential
Somayeh Timarchi – International Journal of Mathematical Education in Science and Technology, 2023
This paper describes a study for teaching number system in a computer arithmetic course and addresses the existing gap in the current course by focusing on the characteristics of applications. A redundant residue number system (RRNS) is an efficient and innovative number system that inherits the interesting properties of both residue number system…
Descriptors: Computer Uses in Education, Computer Science Education, Number Concepts, Arithmetic
Quinn McCashin; Catherine Adams; Michael Carbonaro; Lance Pedersen – Alberta Journal of Educational Research, 2023
Computer Science (CS) education is an emergent growth area in schools worldwide. This paper explores how CS education has evolved at the high school level (grades 10-12) in the Canadian province of Alberta over the past decade after a reorganization and curriculum redesign of its Computing Science Education (CSE) program. In partnership with…
Descriptors: Computer Science Education, Foreign Countries, High School Students, Curriculum Design
Sonsoles López-Pernas; Mohammed Saqr; Aldo Gordillo; Enrique Barra – Interactive Learning Environments, 2023
Learning analytics methods have proven useful in providing insights from the increasingly available digital data about students in a variety of learning environments, including serious games. However, such methods have not been applied to the specific context of educational escape rooms and therefore little is known about students' behavior while…
Descriptors: Learning Analytics, Educational Games, Student Behavior, Computer Uses in Education
João Torres; João Grácio; Maria Do Rosário Rodrigues; Miguel Figueiredo – Educational Media International, 2023
The GEN10S Portugal project offered 15-hour face-to-face Scratch programming courses to groups of students and two or more teachers from each class, from schools that were project members. Two Scratch teachers per class, hired by the project, participated in 12 of these 15 hours, supporting the activities. When the schools' face-to-face activities…
Descriptors: Computer Science Education, Programming, Minicourses, Digital Literacy
Joshua Lee Brunty – ProQuest LLC, 2023
The shortage of qualified cybersecurity professionals is a growing concern in the information technology industry, and the rapid growth of the field exacerbates this shortage. Employers express concern over the shortage of hands-on, practical skills and problem-solving abilities among recent graduates, leading to the "cybersecurity skills…
Descriptors: Student Attitudes, Experiential Learning, Information Security, Information Technology
Aivaloglou, Efthimia; van der Meulen, Anna – ACM Transactions on Computing Education, 2021
Courses in computer science curricula often involve group programming assignments. Instructors are required to take several decisions on assignment setup and monitoring, team formation policies, and grading systems. Group programming projects provide unique monitoring opportunities due to the availability of both product and process data, as well…
Descriptors: Student Attitudes, Grading, Cooperative Learning, Programming
Oleson, Alannah; Wortzman, Brett; Ko, Amy J. – ACM Transactions on Computing Education, 2021
Design is a distinct discipline with its own practices, tools, professions, and areas of scholarship. However, practitioners from other fields often leverage aspects of design in their own work, leading to subfields like engineering design and architecture design that are neither wholly design nor wholly the intersecting discipline. Similarly,…
Descriptors: Elementary Secondary Education, Computer Science Education, Design, Role
Shin, Suhkyung; Cheon, Jongpil; Shin, Sungwon – Computers in the Schools, 2021
Incorporating computer science (CS) into K-12 education has been highlighted in recent years as an important way to promote computational thinking skills. The aim of this study was to investigate teachers' experiences with a new CS curriculum and address challenges to teachers during implementation. This study was designed to evaluate CS…
Descriptors: Teacher Attitudes, Middle School Teachers, Computer Science Education, Curriculum Implementation
Gresse von Wangenheim, Christiane; Hauck, Jean C. R.; Pacheco, Fernando S.; Bertonceli Bueno, Matheus F. – Education and Information Technologies, 2021
Teaching Machine Learning in school helps students to be better prepared for a society rapidly changing due to the impact of Artificial Intelligence. This requires age-appropriate tools that allow students to develop a comprehensive understanding of Machine Learning in order to become creators of smart solutions. Following the trend of visual…
Descriptors: Elementary Secondary Education, Computer Science Education, Artificial Intelligence, Instructional Materials
Huang, Xiaodong – Education and Information Technologies, 2021
Cultivating students' key competencies contributes to students' adaptation to the fast developing intelligent era. Artificial intelligence education is an important way to cultivate students' key competencies. It is increasingly important to set up appropriate artificial intelligence courses at the fundamental education stage and cultivate…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Science Education, Competence
Sengupta, Pratim; Dickes, Amanda; Farris, Amy Voss – MIT Press, 2021
The importance of coding in K-12 classrooms has been taken up by both scholars and educators. "Voicing Code in STEM" offers a new way to think about coding in the classroom--one that goes beyond device-level engagement to consider the interplay between computational abstractions and the fundamentally interpretive nature of human…
Descriptors: Coding, STEM Education, Elementary Secondary Education, Computation
Rebecca Woodland; Ann M. Leonard; Itza D. Martinez – Teacher Development, 2024
Professional learning communities (PLCs) are a powerful school improvement strategy designed to advance teacher professional development. Protocols are tools for structuring teacher conversations in PLCs. In this article the authors present the results of a qualitative study of teacher perspectives about the value and effects of systematic…
Descriptors: Elementary School Teachers, Urban Schools, Communities of Practice, Faculty Development
Lung-Chun Chang; Hon-Ren Lin; Jian-Wei Lin – Education and Information Technologies, 2024
Many students want to enroll in programming courses but fear the challenges ahead. They aspire to design quality systems or games after acquiring related skills but report concerns that programming logic is too difficult to learn because memorization of the syntax is required. Thus, they experience anxiety, are demotivated to learn, and,…
Descriptors: Learning Motivation, Outcomes of Education, Anxiety, Programming
Jinbo Tan; Lei Wu; Shanshan Ma – British Journal of Educational Technology, 2024
The purpose of this study was to investigate the collaborative dialogue patterns of pair programming and their impact on programming self-efficacy and coding performance for both slow- and fast-paced students. Forty-six postgraduate students participated in the study. The students were asked to solve programming problems in pairs; those pairs'…
Descriptors: Coding, Programming, Computer Science Education, Self Efficacy

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