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Ngocvan Bui; Jessica Collier; Yunus Emre Ozturk; Donggil Song – TechTrends: Linking Research and Practice to Improve Learning, 2025
The popularity of generative AI chatbots, such as ChatGPT, has sparked numerous studies investigating their use in educational contexts. However, it is important to note that chatbots are not a new phenomenon; researchers have explored conversational agents across diverse fields for decades. Conversational agents engage users in natural language…
Descriptors: Computer Mediated Communication, Artificial Intelligence, Technology Uses in Education, Technology Integration
Iago Rodrigues Agualuza; Silvana Morita Melo; Lina Garcés; Vânia de Oliveira Neves – Informatics in Education, 2025
Modern software companies prioritize high-quality products for competitiveness, and Software Process Improvement (SPI) models help achieve this. In Brazil, the Brazilian Software Process Improvement Model ("MPS-SW" model) is widely used, but its complexity and extensive documentation make it challenging to teach in undergraduate courses.…
Descriptors: Educational Games, Teaching Methods, Computer Science Education, Computer Software
Miftachul Huda – Higher Education, Skills and Work-based Learning, 2024
Purpose: The massive expansion of digital platform has been responsible for the widespread progressive engagement created amongst learners and educators. The practice of requiring student feedback on online learning services ensures that teacher education continues to advance its strategic approach to online learning. This paper aims to examine…
Descriptors: Foreign Countries, College Students, Accessibility (for Disabled), Access to Computers
Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
Kaushal Kumar Bhagat; Tianchong Wang; Nitesh Kumar Jha; Georgios Lampropoulos – Australasian Journal of Educational Technology, 2025
The integration of immersive technologies, such as 360-degree virtual reality (VR) in education presents a promising avenue for enhancing teaching and learning. However, educators often face challenges due to limited technical expertise and resource constraints. This study examined the usability and readiness of educators in adopting the 360 VR…
Descriptors: Computer Simulation, Computer Uses in Education, Technology Integration, Educational Technology
Wang, Xuefei; Wang, Zhuo – Journal of Chemical Education, 2022
Electrochemistry is a branch of chemistry concerned with the interrelation of electrical and chemical effects, in which mathematical equations are employed to describe the fundamental principles of electrode processes and measurement methods. In this work, we present a graphical simulation that provides visual observations of dynamical behavior…
Descriptors: Chemistry, Simulation, Equations (Mathematics), Observation
Webb, Mary; Tracey, Megan; Harwin, William; Tokatli, Ozan; Hwang, Faustina; Johnson, Ros; Barrett, Natasha; Jones, Chris – Education and Information Technologies, 2022
This paper reports on a study which designed and developed a multi-fingered haptic interface in conjunction with a three-dimensional (3D) virtual model of a section of the cell membrane in order to enable students to work collaboratively to learn cell biology. Furthermore, the study investigated whether the addition of haptic feedback to the 3D…
Descriptors: Computer Simulation, Cooperative Learning, Cytology, Models
Rijo-Garcia, Sara; Segredo, Eduardo; Leon, Coromoto – IEEE Transactions on Education, 2022
Contribution: This document presents a systematic bibliographic review that demonstrates the need to conduct research on how the user experience impacts the development of computational thinking. Background: In the field of computer science, computational thinking is defined as a method that enhances problem-solving skills, system design, and…
Descriptors: Computation, Thinking Skills, Computer Science Education, Problem Solving
Jason Wolfgang Woodworth – ProQuest LLC, 2023
Virtual reality can be used to enhance education, especially in the remote context. Cross-reality interfaces can be useful for users who wish to access shared virtual spaces from different devices. Emotion recognition can then be used to supplement the lost non-verbal cues and allow teachers to address students in need. We introduce several types…
Descriptors: Computer Simulation, Stimuli, Psychological Patterns, Educational Improvement
Decuypere, Mathias – Journal of New Approaches in Educational Research, 2021
This paper offers a methodological framework to research data practices in education critically. Data practices are understood in the generic sense of the word here, i.e., as the actions, performances, and the resulting consequences, of introducing data-producing technologies in everyday educational situations. The paper first distinguishes…
Descriptors: Data, Data Use, Topology, Research Methodology
Sarasa-Cabezuelo, Antonio – Education Sciences, 2021
In all areas of knowledge, there is a set of basic concepts or ideas that are essential to understand. A very common problem that arises among students is the difficulty in acquiring these concepts. One way to solve this problem is by carrying out small knowledge tests where these concepts are put into practice. To develop these tests there are…
Descriptors: Online Courses, Minicourses, Integrated Learning Systems, Electronic Learning
Ma, Boxuan; Lu, Min; Taniguchi, Yuta; Konomi, Shin'ichi – Research and Practice in Technology Enhanced Learning, 2021
The abundance of courses available in a university often overwhelms students as they must select courses that are relevant to their academic interests and satisfy their requirements. A large number of existing studies in course recommendation systems focus on the accuracy of prediction to show students the most relevant courses with little…
Descriptors: Universities, College Students, Course Selection (Students), Visualization
Korhan Kayisli; Ruhi Zafer Caglayan; Ilhami Colak – IEEE Transactions on Education, 2024
This article aims to present the design of a GUI application that serves as an educational and analytical tool. The GUI application is intended for educational purposes, allowing users to learn about the linear and renewable energy sources. This GUI has been designed to explain, teach, and implement maximum power point tracking (MPPT) techniques…
Descriptors: Engineering Education, Energy, Scientific Concepts, Teaching Methods
Zhihan Wang – Education and Information Technologies, 2025
The integration of classical and modern teaching strategies enables the creation of an effective educational environment that meets the needs of various types of learners. The aim of this study is to explore the potential for integrating mobile applications into vocal education by analyzing their accessibility and effectiveness as learning tools,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Oriented Programs
Nurettin Güz; Israfil Yücel – International Journal on Social and Education Sciences, 2025
The rapid development following the emergence of web technologies has facilitated users' access to information. The design processes of web platforms are of great importance to ensure that all users can access these platforms. Within this process, it can be said that the use of web accessibility in the field of web technologies has become a key…
Descriptors: Foreign Countries, Access to Internet, Accessibility (for Disabled), Computer System Design

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