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Peterson, Emily Grossnickle; Weinberger, Adam B.; Uttal, David H.; Kolvoord, Bob; Green, Adam E. – Cognitive Research: Principles and Implications, 2020
Background: Prior research has revealed positive effects of spatial activity participation (e.g., playing with blocks, sports) on current and future spatial skills. However, research has not examined the degree to which spatial activity participation remains stable over time, and little is known about how participating in spatial activities at…
Descriptors: Spatial Ability, Thinking Skills, Skill Development, Predictor Variables
Schuster, Corinna; Stebner, Ferdinand; Leutner, Detlev; Wirth, Joachim – Metacognition and Learning, 2020
Training interventions for self-regulated learning foster the use of strategies and skills as well as their transfer to new learning tasks. Because cognitive strategies or motivation regulation strategies are task-specific, their transfer is limited. In contrast, metacognitive skills are task-general and transferable to a wide variety of learning…
Descriptors: Training, Independent Study, Metacognition, Transfer of Training
Hoareau, Lara; Tazouti, Youssef; Dinet, Jérôme; Thomas, Aude; Luxembourger, Christophe; Hubert, Blandine; Fischer, Jean-Paul; Jarlégan, Annette – Computers in the Schools, 2020
This paper describes a French research project to co-design an early literacy/early numeracy tablet app for kindergarten students. In order to create an app that takes into account classroom/teaching constraints and the results of recent research, we adopted a theoretical co-design framework and followed a methodology involving researchers,…
Descriptors: Courseware, Educational Technology, Design, Cooperation
Hermond, Douglas; Tanner, Tyrone – Administrative Issues Journal: Connecting Education, Practice, and Research, 2020
Many colleges of education have embraced online course delivery as an expeditious means of delivering graduate programs. It behooves us to ensure that this delivery method does not compromise our ability to provide these students with necessary critical thinking competencies. This research was designed to determine the degree to which participants…
Descriptors: Critical Thinking, Online Courses, Competence, Electronic Learning
Crist, Courtney; Canales, Elizabeth – Journal of Extension, 2020
Farmers involved in local food systems are seeking opportunities to expand operations and diversify their sources of income through value-added operations and access to new markets. To be successful, producers need further food safety training and business skills acquisition to mitigate potential risks. We outline and discuss a multidisciplinary…
Descriptors: Interdisciplinary Approach, Business Skills, Food, Safety Education
Gardner, Robert D. – Update: Applications of Research in Music Education, 2020
There are many factors that influence the ability to play with accurate intonation, and this extending-the-discussion article provides contextual information and suggested teaching strategies for helping students develop such abilities. This Part 2 article describes a series of music activities and teaching strategies that can allow teachers to be…
Descriptors: Musical Instruments, Music Education, Teaching Methods, Skill Development
Kim, Ji Young; Frank, Madeline R.; Fienup, Daniel M. – Analysis of Verbal Behavior, 2020
Fluent listener behavior is a fundamental repertoire that affects the learning and development of speaker repertoires. We used a concurrent multiple-baseline design across 3 preschool-aged participants with disabilities to evaluate the effectiveness of a listener emersion protocol on increasing listener fluency. Prior to intervention, the…
Descriptors: Preschool Children, Students with Disabilities, Listening Comprehension, Listening Skills
LaLonde, Kate B.; Dueñas, Ana D.; Neil, Nicole; Wawrzonek, Addam; Plavnick, Joshua B. – Analysis of Verbal Behavior, 2020
A common practice in tact training is to include a supplemental verbal stimulus (e.g., "What is it?") in addition to the presentation of a nonverbal discriminative stimulus. Previous literature has suggested that this supplemental verbal stimulus can impede acquisition and generalization relative to the presentation of the object alone,…
Descriptors: Skill Development, Training, Play, Verbal Stimuli
Mosier, Brian – Strategies: A Journal for Physical and Sport Educators, 2020
Taking weight on hands is an important skill that should be taught in physical education. Many teachers shy away from integrating such gymnastics-based skills into the curriculum. This could be for a variety of reasons such as limited knowledge of the content, lack of equipment, students' perceived interest, and fear of injury. The information in…
Descriptors: Physical Education, Psychomotor Skills, Skill Development, Athletics
Khan, Minhaj Ahmad; Salah, Khaled – Education and Information Technologies, 2020
The cloud computing platform has become prevalent today and is being utilized by many organizations in government, industry, and academia. For teaching and training, its virtual environment provides a cost-effective alternative to physical labs which may be rapidly configured to provide hands-on lab exercises, as well as to run scientific…
Descriptors: Internet, Information Storage, Electronic Learning, Skill Development
Meriläinen, Mikko; Aurava, Riikka; Kultima, Annakaisa; Stenros, Jaakko – International Journal of Game-Based Learning, 2020
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied in various ways. Increasingly, game jams have come to be viewed as a site for learning. They…
Descriptors: Video Games, Design, Educational Games, STEM Education
Emihovich, Benjamin; Roque, Nelson; Mason, Justin – International Journal of Game-Based Learning, 2020
In this study, the authors investigated if two distinct types of video gameplay improved undergraduates' problem-solving skills. Two groups of student participants were recruited to play either a roleplaying video game (World of Warcraft; experimental group) or a brain-training video game (CogniFit; control group). Participants were measured on…
Descriptors: Video Games, Undergraduate Students, Problem Solving, Skill Development
Akçinar, Faruk; Macit, Suat – African Educational Research Journal, 2020
The aim of the study is to examine the effects of core training in 9-10 years aged male handball players on selected biomotor and techniques special to the branch. This research is an experimental study in the screening model. The study consists of a total of 26 male volunteer students, including the experimental (n=13) and Control (N=13) group.…
Descriptors: Training, Preadolescents, Males, Psychomotor Skills
An Explicit Multicomponent Alphabet Writing Instruction Program in Grade 1 to Improve Writing Skills
Lavoie, Natalie; Morin, Marie-France; Coallier, Mélissa; Alamargot, Denis – European Journal of Psychology of Education, 2020
Learning to write involves the acquisition of several skills, not the least of which is handwriting. Indeed, studies in cognitive psychology have clearly demonstrated that it takes time to acquire this complex skill. The present study aimed to assess the effectiveness of an explicit multicomponent alphabet writing instruction program implemented…
Descriptors: Alphabets, Writing Instruction, Grade 1, Elementary School Students
Campanaro, Alexandra M.; Vladescu, Jason C.; Kodak, Tiffany; DeBar, Ruth M.; Nippes, Kasey C. – Journal of Applied Behavior Analysis, 2020
The purpose of the current study was to evaluate the effect of implementing differential reinforcement at different times relative to the onset of teaching new skills to learners with autism spectrum disorder. Specifically, we first determined the most efficient differential reinforcement arrangement for each participant. Using the most efficient…
Descriptors: Reinforcement, Skill Development, Teaching Methods, Autism

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