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Peer reviewedRomera, Pedro Gonzalo – School Science Review, 1997
Presents two quantitative Faraday's law experiments using a computer-assisted data-logging system. (Author/ASK)
Descriptors: Computer Interfaces, Computer Uses in Education, Data Collection, Data Processing
Ives, David J. – Computers in Libraries, 1996
Presents security procedures for protecting a library's computer system from potential threats by patrons or personnel, and describes how security can be breached. A sidebar identifies four areas of concern in security management: the hardware, the operating system, the network, and the user interface. A selected bibliography of sources on…
Descriptors: Computer Interfaces, Computer Networks, Computer Security, Information Sources
Peer reviewedScigliano, John A.; Levin, Jacques – T.H.E. Journal, 2000
Presents the results of several years of designing and implementing a Web-based multimedia distance learning system at Nova Southeastern University. Includes the methodology used, design issues for the software and hardware environment, user interfaces, functional aspects of the system including controls used by both teacher and learner, the…
Descriptors: Computer Interfaces, Computer System Design, Computer Uses in Education, Design Requirements
Peer reviewedChiou, Guey-Fa – International Journal of Instructional Media, 1995
Discusses types of computer-based reading environments, reader interfaces, principles for designing reader interfaces, and beliefs about computer use in reading. Considers multimedia and virtual-reading environments as two highly potential delivery methods. Suggests that rationales, design models, and real examples are needed for guiding…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Interfaces, Computer Uses in Education
Peer reviewedShirinian, Ara – Performance Improvement, 2001
Discusses the importance of positive video game experiences and designs that can create them, including immediacy of feedback, allowing graceful recovery from mistakes, high-quality feedback, and input device mappings. Examines interface complexity. Concludes game designers must treat the interaction between human and video game as a formal…
Descriptors: Computer Games, Computer Interfaces, Design Preferences, Designers
Peer reviewedRui, Yong; Ortega, Michael; Huang, Thomas S.; Mehrotra, Sharad – Library Trends, 1999
Reports some of the progress made over the years toward exploring information beyond the text domain. Describes the Multimedia Analysis and Retrieval Systems (MARS), developed to increase access to non-textual information. Addresses the following aspects of MARS: (1) visual feature extraction; (2) retrieval models; (3) query reformulation…
Descriptors: Access to Information, Computer Graphics, Computer Interfaces, Computer System Design
Vishik, Claire; Farquhar, Adam; Smith, Reid – Proceedings of the ASIS Annual Meeting, 1999
Discusses experiences of Schlumberger IT Sourcing (Austin, Texas) in designing and deploying knowledge management (KM) systems and outlines the empathic design approach. The new "market" approach in Schlumberger which leads to the simplification of intranet systems and interfaces, creation of a new classification system, and better…
Descriptors: Computer Interfaces, Computer Networks, Computer System Design, Design Preferences
Kitts, Christopher; Quinn, Neil – Journal on Educational Resources in Computing, 2004
Santa Clara University's Robotic Systems Laboratory conducts an aggressive robotic development and operations program in which interdisciplinary teams of undergraduate students build and deploy a wide range of robotic systems, ranging from underwater vehicles to spacecraft. These year-long projects expose students to the breadth of and…
Descriptors: Undergraduate Students, Engineering Education, Research and Development, Computer Interfaces
Adams, J.; Rogers, B.; Hayne, S.; Mark, G.; Nash, J.; Leifer, L. – Computers and Education, 2005
While the telepointer has been widely accepted in the Computer Supported Collaborative Work community, little work has been done to quantify its effect on performance and perception. We present preliminary results quantifying the telepointer's effect on knowledge retention and satisfaction in an online collaboration. In experiments, a remote…
Descriptors: Distance Education, Computer Mediated Communication, Cooperative Learning, Computer Interfaces
Dunn, Peter K.; Harman, Chris – International Journal of Mathematical Education in Science and Technology, 2002
The note discusses ways in which technology can be used in the calculus learning process. In particular, five MATLAB programs are detailed for use by instructors or students that demonstrate important concepts in introductory calculus: Newton's method, differentiation and integration. Two of the programs are animated. The programs and the…
Descriptors: Calculus, Computer Interfaces, Educational Technology, Computer Uses in Education
Markett, C.; Sanchez, I. Arnedillo; Weber, S.; Tangney, B. – Computers and Education, 2006
Interactivity in the classroom is reported to promote a more active learning environment, facilitate the building of learning communities, provide greater feedback for lecturers, and help student motivation. Various definitions of interactivity exist in the literature, alternately focusing on the participants, structure and technology. The "PLS…
Descriptors: Educational Environment, Student Motivation, Teacher Student Relationship, Telecommunications
Sammons, Martha C. – 1996
This handbook is designed to provide guidance for someone who wants to create portable multimedia presentations with notebook computers and related technologies. The first section offers technological overviews to help assess needs for: (1) portable computers; (2) software; (3) projection equipment; (4) peripherals; (5) portable storage; (6)…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Peripherals, Computer Software
Boling, Elizabeth; Brown, J. P.; Ray, Sumitra Das; Erwin, Anthony; Kirkley, Sonny – 1998
The development of potentially powerful computer-based tools within rich learning environments is hampered by the constraints of delivery systems (specifically low-resolution, low-real estate displays). In designing a World Wide Web-based tool for manipulating time-based information, the authors have encountered a lack of guidelines or empirical…
Descriptors: Computer Interfaces, Computer Software Development, Courseware, Design Preferences
Wilson, E. Vance; Connolly, James R. – 1997
Information systems (IS) professionals are called on to produce increasingly sophisticated user interfaces as a part of software development. Although IS education includes coverage of user interface (UI) development, classroom presentation of this topic frequently is cursory and does not provide any particular methodology for the task. In this…
Descriptors: Computer Interfaces, Computer Software Development, Computer System Design, Information Science Education
Thibeault, Nancy – 1998
Each semester at Miami University (Ohio) the secretaries struggle to update the Campus Directory database in order to print the campus telephone and office/class hours directory. It is a time-consuming process and the directory is usually late and out-of-date by the time it is printed. The university's Computer Services Manager has created a Web…
Descriptors: Access to Information, College Faculty, Computer Interfaces, Computer Software Development

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