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Kelly Jay Smith – ProQuest LLC, 2024
Augmented reality (AR) is an emergent technology beginning to be integrated into many disciplines such as engineering, architecture, and medical fields for educational purposes. The present study builds on a pilot study conducted in the spring of 2022 exploring how AR can be employed in Environmental Education (EE) by providing just-in-time…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Technology Uses in Education
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Don McMahon; Jonah Firestone – Journal of Special Education Preparation, 2024
This article presents engaging and practical methods of helping educators to "remix" the evidence-based and high-leverage practices they are already familiar with to include the new capabilities of artificial intelligence (AI). Transformational modern technologies can be powerful and disruptive, possessing the potential to impact…
Descriptors: Special Education, Artificial Intelligence, Educational Technology, Technology Integration
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B. Ettinger – PRIMUS, 2024
This paper presents a semester-long bottle design project for an undergraduate Numerical Analysis course. Students implement numerical methods in MATLAB to design and 3D print a bottle. Employing mathematical methods to compute features of their designs enhances students' understanding of numerical techniques in design applications. Student…
Descriptors: Undergraduate Students, College Mathematics, Mathematics Activities, Mathematics Instruction
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Cloneria Nyambali Jatileni; Ismaila Temitayo Sanusi; Sunday Adewale Olaleye; Musa Adekunle Ayanwale; Friday Joseph Agbo; Peter B. Oyelere – Education and Information Technologies, 2024
With the push to integrate Artificial Intelligence (AI) from kindergarten to twelfth-grade levels comes a need for equipped teachers. However, there needs to be more initiative in professional learning opportunities, which demands the required effort to ensure teachers learn the AI content they will be teaching. To design an effective professional…
Descriptors: Foreign Countries, Artificial Intelligence, Elementary Secondary Education, Teachers
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Helen Crompton; Diane Burke – TechTrends: Linking Research and Practice to Improve Learning, 2024
Technology has become commonplace in K-12 classrooms with students actively using digital technology to support learning. The purpose of this study was to investigate whether there is empirical support that implementing the ISTE Standards for Students can result in learning gains. A scoping review methodology was used to map extant literature to…
Descriptors: Educational Technology, Technology Uses in Education, Standards, Achievement Gains
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Michelle Giles; Sheila Baker; Jana Willis – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
This mixed methods study explored the impact of a collaborative experience on perceptions of school librarian candidates (SLCs) and preservice teacher candidates (PTCs) as they worked to integrate technology into lesson plans effectively. The group under investigation consisted of 83 PTCs in the teacher preparation program who were enrolled in…
Descriptors: Preservice Teacher Education, Preservice Teachers, Graduate Students, Library Science
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Martin Holmgren – Journal of Research in Special Educational Needs, 2024
Two educational trends that have had major impacts on school policies of the last few decades are inclusive education and digitalisation. To that end, the purpose of this study is to examine how inclusive education and the digitalisation of education are related, understood, and represented in one case of Swedish special education practice. Using…
Descriptors: Special Education, Foreign Countries, Inclusion, Technology Uses in Education
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Georgios Lampropoulos; Kinshuk – Educational Technology Research and Development, 2024
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamification elements and mechanisms. Based on the…
Descriptors: Literature Reviews, Gamification, Computer Simulation, Educational Environment
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Gökhan Çaliskan; I?Lknur Maya – Journal of Educational Technology and Online Learning, 2024
Nowadays, technology is constantly evolving. The use of developing technologies in daily life brings transformation. One of the areas where transformation is inevitable is education. Developing technologies cause the emergence of new applications and paradigms in education. One of these applications is Metaverse, which have increased in popularity…
Descriptors: Higher Education, Teacher Attitudes, Computer Simulation, Educational Change
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Ofianto Ofianto; Ulfia Rahmi; Delmira Syafrini; Tri Zahra Ningsih – Journal of Education and Learning (EduLearn), 2024
This research is focused on assessing how the incorporation of Padlet technology affects the evaluation of historical thinking skills in high school history education. The research methodology involved a pretest-posttest approach with a randomly selected group of 70 students. The research tool employed questionnaires aligned with the study's…
Descriptors: History Instruction, Thinking Skills, High School Students, Technology Integration
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Ziwan Zhao – International Journal of Information and Communication Technology Education, 2024
With the development and the popularization of sports dance, sports dance teaching has become a required elective course in universities. Sports dance can not only improve students' comprehensive quality, but also affect college students' healthy psychology. The use of VR (Virtual Reality) technology in dance education will definitely develop and…
Descriptors: Computer Simulation, Dance Education, Technology Uses in Education, Educational Technology
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Peng Zhang; Gemma Tur – European Journal of Education, 2024
This systematic review, adhering to the PRISMA framework, investigated the utilisation of ChatGPT, a language model developed by OpenAI, throughout Kindergarten to 12th grade (K-12) educational settings. The review synthesises findings from 13 selected papers, encompassing the strengths, weaknesses, opportunities, and threats (SWOT) analysis of…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Kindergarten
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Ishant Singhal; Guru Ratan Satsangee; Lakshya Bhardwaj; Gaurang S. Sharma; Anand Swarup Chandrakar; Hritav Gupta; Gargi Malik; Bobby Tyagi; Ankit Sahai; Rahul Swarup Sharma – IEEE Transactions on Learning Technologies, 2024
3D-printing (3DP) is a rapidly evolving sector and is advancing at an unmatched pace. Integrating digital-based approaches to disseminate knowledge within institutional curricula is crucial for mainstreaming knowledge. This work explores the development of a virtual lab (VL) for additive manufacturing (AM), using an interactive VL simulator. The…
Descriptors: Computer Peripherals, Printing, Laboratories, Computer Simulation
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Sandra Carlsson; Sara Willermark – Journal of Workplace Learning, 2024
Purpose: The digitalization of schools has intensified in recent years. It is reflected in policy documents as well as in extensive investments in digital technology and professional development initiatives to promote digitalization. At the same time, attempts are being made to "tame" the same digitization sometimes by regulations…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Vocational Education
Emily Carol King – ProQuest LLC, 2024
This dissertation comprises work developing and leveraging technology as a means to aid student learning as well as to provide access to course-specific information. As technology continues to advance, tools are being developed and adopted by instructors to help fill gaps in previous systems and further extend their usefulness in the classroom.…
Descriptors: Science Education, Chemistry, Artificial Intelligence, Intelligent Tutoring Systems
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