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Koole, Marguerite; Elian, Kaleigh – International Journal of Mobile and Blended Learning, 2022
In the Winter semester of 2020 during a multimedia design and production class for pre-service teachers, the students were introduced to basic computer coding concepts such as variables, conditional statements, various expressions, logic, and syntax. For their final project, the students were asked to create an interactive instructional app using…
Descriptors: Design, Multimedia Instruction, Preservice Teachers, Teacher Education Programs
Iovannone, Rose; Fontechia, Krystal M.; Cassell, Elizabeth; Clarke, Shelley – Center on Positive Behavioral Interventions and Supports, 2022
This brief provides considerations for conducting and implementing functional behavior assessments (FBA) and behavior intervention plans (BIPs) using virtual technology. There are many situations in which virtual FBA/BIP implementation may be necessary or desired. For example, virtual FBA/BIPs can support students attending schools in areas that…
Descriptors: Functional Behavioral Assessment, Behavior Modification, Intervention, Educational Technology
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Leander S. Hughes – Technology in Language Teaching & Learning, 2022
This review discusses and compares the findings of 38 peer-reviewed studies on text-based synchronous computer-mediated communication for second or foreign language learning from over the past twelve years. Research themes that emerged include: modality, corrective feedback, noticing, alignment and uptake, as well as task design/conditions and…
Descriptors: Second Language Learning, Second Language Instruction, Research Reports, Comparative Analysis
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Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games
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Anuj Gupta; Yasser Atef; Anna Mills; Maha Bali – Open Praxis, 2024
This study explores how discussing metaphors for AI can help build awareness of the frames that shape our understanding of AI systems, particularly large language models (LLMs) like ChatGPT. Given the pressing need to teach "critical AI literacy", discussion of metaphor provides an opportunity for inquiry and dialogue with space for…
Descriptors: Artificial Intelligence, Figurative Language, Natural Language Processing, Multiple Literacies
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Yingying Pan; Xiaoli Zheng – Educational Psychology, 2024
Online education transforms many aspects of teaching and learning in higher education. International students studying abroad already face considerable stress and negative emotions, and the transition to online learning can further intensify their learning anxiety. This study systematically investigated the factors associated with international…
Descriptors: Online Courses, Anxiety, Learning Readiness, Student Attitudes
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Galip Kartal – Computer Assisted Language Learning, 2024
The overarching goal of this design-based research was to explore WhatsApp's potential for facilitating and supporting speaking and pronunciation instruction in an EFL large-class speaking course. More specifically, this paper explored the perceived learning outcomes of WhatsApp-supported pedagogy in large English-speaking classes. Ninety-nine…
Descriptors: Computer Software, English (Second Language), Second Language Instruction, Second Language Learning
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Miriam N. Wallach; Igor' Kontorovich – International Journal of Research in Undergraduate Mathematics Education, 2024
The COVID-19 pandemic shifted higher education online, drawing attention to synchronous learning and instruction on digital communication platforms. Learner-centered teaching practices in the tertiary level, such as mathematical discussions, have been shown to benefit student learning. The interactions involved in online synchronous mathematical…
Descriptors: COVID-19, Pandemics, Learner Controlled Instruction, Electronic Learning
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Mongkonrat Chaiyadet; Pallop Piriyasurawong; Panita Wannapiroon – International Education Studies, 2024
The objective of this research is to develop and study the outcomes of developing the Ubiquitous Buddhism Learning Ecosystem for Proactive Buddhism Propagation for Digital Citizenship. The sample group used in the research consists of nine individuals selected through targeted sampling, comprising experts in the design and development of learning…
Descriptors: Buddhism, Models, Citizenship, Educational Philosophy
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Mirna Isabel Rivera García; Ingrid Margoth Vásquez Flores – International Society for Technology, Education, and Science, 2024
The study focused on analyzing the knowledge and application of cryptocurrencies in undergraduate programs across public and private universities in Honduras. Given the increasing relevance of cryptocurrencies in the global financial landscape. The primary objective was to assess the level of knowledge and application of cryptocurrencies among…
Descriptors: Foreign Countries, Computer Science Education, Information Science Education, College Faculty
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Xin Wei; Jeremy Roschelle; Danae Kamdar; Tiffany Leones; Ximena Dominguez; William Corrin – Society for Research on Educational Effectiveness, 2024
Background/Context: Funders, researchers and developers share an interest in applying rapid cycle evaluation techniques in education (McNall & Foster-Fishman, 2007; Resch, 2016). Both rapid-cycle and other evaluation processes require monitoring the quality of implementation (Moir, 2018). By quickly monitoring and adjusting implementation,…
Descriptors: Elementary School Mathematics, Elementary School Students, Elementary School Teachers, Mathematics Instruction
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Kaikho Ashuni – Asian Journal of Distance Education, 2024
The digital age has opened up new and exciting opportunities for Open and Distance Learning (ODL) in universities. But, is going digital reinforcing the existing social inequalities? This qualitative research examines the three levels of digital divide and digital inequality among learners at India's National Open University, IGNOU. The findings…
Descriptors: Distance Education, Open Education, Open Universities, Social Justice
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Cummings, Jeff; Janicki, Thomas – Journal of Information Systems Education, 2021
In the fields of information technology and information systems, faculty must consistently adjust the curriculum to meet the demands of the field. However, a challenge they often face is understanding what should be covered, especially given the limited number of courses most universities are able to offer. This research is a biennial report of…
Descriptors: Computer Science Education, Information Technology, Information Systems, Job Skills
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Korkmaz, Sezen; Öz, Hüseyin – International Online Journal of Education and Teaching, 2021
With the advent of technology over the past decade, teachers have started to incorporate live games into second or foreign language (L2) teaching to create an active learning environment and thus keep learners engaged in learning tasks. The present study reports on the findings of an investigation into the impact of the online "Kahoot!"…
Descriptors: Computer Software, Teaching Methods, Second Language Learning, Second Language Instruction
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Cox, Eric – Journal of Political Science Education, 2021
This paper presents results from a comparative analysis of two sections of Introduction to International Politics, one of which used a traditional research paper as a supplemental assignment and one that used the Statecraft online simulation. Both sections were taught during the same semester and used common lecture notes, PowerPoint slides, exam…
Descriptors: Educational Games, Foreign Policy, International Relations, Political Science
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