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Khulekani Yakobi; Siphokazi Yakobi; Godwin Kaisara; Sulaiman Olusegun Atiku – International Journal of Education and Development using Information and Communication Technology, 2025
The purpose of this article was to explore the challenges and opportunities for using e-learning in a South African emerging university, especially during and after the COVID-19 pandemic. The article adopts an explanatory case study design to answer the research question. A quantitative research method was adopted using the convenience sampling…
Descriptors: Universities, Electronic Learning, COVID-19, Pandemics
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Chenghao Wang; Bin Zou – TESOL Journal, 2025
Avatars play a significant role in Artificial Intelligence (AI)-powered education, supported by various human-computer interactions and second language acquisition theories. AI avatars have become increasingly anthropomorphic and realistic with advancements in speech synthesis, speech-driven lip-syncing, and speech-to-facial animation. D-ID Studio…
Descriptors: Computer Simulation, Artificial Intelligence, Computer Uses in Education, Second Language Instruction
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Harikesh Singh; Li-Minn Ang; Dipak Paudyal; Mauricio Acuna; Prashant Kumar Srivastava; Sanjeev Kumar Srivastava – Technology, Knowledge and Learning, 2025
Wildfires pose significant environmental threats in Australia, impacting ecosystems, human lives, and property. This review article provides a comprehensive analysis of various empirical and dynamic wildfire simulators alongside machine learning (ML) techniques employed for wildfire prediction in Australia. The study examines the effectiveness of…
Descriptors: Artificial Intelligence, Computer Software, Computer Simulation, Prediction
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Merve Cosgun-Demirdag; Adnan Tasgin – Journal of Theoretical Educational Science, 2025
In the information age, individuals' ability to access, use, and transfer information is fundamental for personal and professional success. Digital and research literacy are critical skills that strengthen teachers' professional competencies in contemporary educational processes. This study examines the correlation between teachers' proficiency in…
Descriptors: Foreign Countries, Teacher Competencies, Technological Literacy, Research Skills
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Dhanya Pramod – Journal of Applied Research in Higher Education, 2025
Purpose: The growth of the internet, access to technology and rapid digital transformations have paved the way for developing attack surfaces for individuals and organizations. There is a dire need to provide cybersecurity awareness most effectively. Gamification-based platforms have evolved to make cybersecurity education more engaging and…
Descriptors: Gamification, Computer Security, Information Security, Training
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Fatma Gizem Karaoglan Yilmaz; Ramazan Yilmaz – Journal of Computing in Higher Education, 2025
Task complexity emerges as one of the factors affecting the computer-supported collaborative learning (CSCL) process, group dynamics, and processes. Upon reviewing the literature, it becomes apparent that there are conflicting results regarding the impact of escalating task complexity on group dynamics and collaboration processes. The lack of…
Descriptors: Cooperative Learning, Computer Uses in Education, Difficulty Level, Group Dynamics
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Ying-Lien Lin; Hann-Jang Huang; Wei-Tsong Wang – Journal of Computer Assisted Learning, 2025
Background: Goal orientations (GO) are influential achievement goals in predicting achievement motivation and effectiveness. However, few studies have paid specific attention to investigating the effects of GO on learning achievement in the area of business management education. Objectives: This study developed a business simulation game system…
Descriptors: Goal Orientation, Academic Achievement, Computer Simulation, Animation
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Justyna Szynkiewicz – ACM Transactions on Computing Education, 2025
Higher education institutions are under pressure to educate employable computing graduates who can meet society's needs. Education, as a process of becoming, shapes students' identities, and identity is an important topic to study because it influences students' motivation, retention and satisfaction. Identity serves as the link connecting an…
Descriptors: Computer Science Education, College Students, Self Concept, Foreign Countries
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Regina Kaplan-Rakowski; Tricia Thrasher – British Journal of Educational Technology, 2025
Virtual reality (VR) has been gaining prominence in education, with its interactive capabilities continually expanding. This quantitative study (N = 91) tested the educational effectiveness of high-immersion VR (HiVR) versus low-immersion VR (LiVR) and the impact of interactivity on vocabulary learning. The between-subjects portion of this study…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Effectiveness, Interaction
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Anu Lehikko; Mikko Nykänen; Heli Ruokamo – Educational Technology Research and Development, 2025
The potential of immersive virtual reality (IVR) to deliver engaging occupational safety training has been established by previous research; however, to date, there have not been any pedagogical models to guide its implementation. This study's objective was to conceptualize a pedagogical model for IVR safety training by combining a…
Descriptors: Computer Simulation, Computer Uses in Education, Safety Education, Occupational Safety and Health
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Ioulia Koniou; Elise Douard; Marc J. Lanovaz – Journal of Autism and Developmental Disorders, 2025
Purpose: The purpose of the study was to develop and test a virtual reality application designed to put the participants "in the shoes" of an autistic person during a routine task. Method: The study involved a randomized controlled trial that included 103 participants recruited from a technical college. Each participant responded to…
Descriptors: Computer Uses in Education, Artificial Intelligence, Computer Simulation, Consciousness Raising
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Pakiso J. Khomokhoana; Rouxan C. Fouché; Tlholohelo S. Nkalai – Discover Education, 2025
Unified Modelling Language (UML) class diagrams are standard tools in software engineering education, typically analysed for syntactical correctness rather than their communicative dimensions. This study applies semiotic theory to investigate how first-year Bachelor of Computer Information Systems students engage with UML class diagrams as…
Descriptors: Semiotics, Programming Languages, Computer Software, Information Systems
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Dailin Zheng; Yu Chen; Leslie J. Albert – Journal of Information Systems Education, 2025
Employers increasingly prioritize candidates who can solve real-world Structured Query Language (SQL) problems, particularly during technical interviews. However, many undergraduate students feel underprepared for these interviews because they have not engaged in the deep learning needed to apply SQL concepts confidently. Additionally, students…
Descriptors: Undergraduate Students, Simulation, Employment Interviews, Computer Literacy
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AbdElRahman ElSaid; Yao Shi; Mohamed Wiem Mkaour; Mahmoud Altalouli; Anas Tawfik – Journal of Information Systems Education, 2025
The growing integration of artificial intelligence (AI) into everyday life necessitates a transformation in machine learning (ML) education and development practices, empowering end users with domain knowledge to independently design, train, test, and deploy specialized ML models. However, the technical complexity of ML, particularly in areas such…
Descriptors: Open Source Technology, Artificial Intelligence, Usability, Computer Interfaces
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Jamchan Kongpol; Nitaya Wongpinunwatana; Siriwan Pinyosiripan – Research in Social Sciences and Technology, 2025
Numerous studies have employed the Task-technology fit (TTF) theory to examine the impact of information systems used for training. While some of these studies reported positive outcomes, others presented mixed results on the impact of the systems improving users' performance in problem solving and learning. One possible explanation for these…
Descriptors: Goodness of Fit, Information Systems, Job Performance, Job Skills
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