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Topal, Merve; Guven Yildirim, Ezgi; Onder, Ayse Nesibe – Journal of Education in Science, Environment and Health, 2020
The purpose of this study is to investigate the effects of educational movies that are used in teaching the chapter of Mystery of Earth Crust / Earth and Universe on the environment-related knowledge levels and attitudes of students. Another purpose of the study is to find out about the views of students in the experiment. As a result of the…
Descriptors: Instructional Films, Video Technology, Environmental Education, Instructional Effectiveness
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Rice, Deanna Kay; Gansle, Kristin A.; Denny, R. Kenton – Educational Research Quarterly, 2020
The effects of peer coaching on the development of effective teaching behaviors of education students in an early field experience in special education were examined at a large public university in the southern United States. Training methods included online video instruction on targeted effective teaching behaviors including establishing student…
Descriptors: Peer Teaching, Teacher Education Programs, Special Education, Preservice Teachers
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Al Abed, Lara – International Journal of Educational Methodology, 2020
This study aims at investigating the perceptions of the faculty members of the University of Jordan towards the use of The Massive Open Online Courses (MOOCs) in the educational process and their suggestions to improve them, the study followed the descriptive / analytical approach. The sample consisted of (115) teachers from the faculty members of…
Descriptors: Foreign Countries, College Faculty, Teacher Attitudes, Online Courses
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Stollhans, Sascha – Research-publishing.net, 2020
Escape games are an increasingly popular leisure activity involving a group of players completing tasks to achieve a pre-defined goal, which is usually escaping from a room. In this chapter, I briefly outline the educational potential of escape game activities in language classes within the frameworks of gamification, pervasive learning, and…
Descriptors: Game Based Learning, Educational Games, Transfer of Training, Grammar
Hedges, S.; McIntyre, N. – Center on Secondary Education for Students with Autism Spectrum Disorder, 2020
"Autism at-a-Glance" is a series of practitioner and family-friendly documents created by the Center on Secondary Education for Students with ASD (CSESA) designed for high school staff members supporting students on the autism spectrum, as well as family members of adolescents with ASD. The purpose of the "Autism at-a-Glance"…
Descriptors: Technology Uses in Education, Adolescents, Autism, Pervasive Developmental Disorders
Nurmukhamedov, Ulugbek, Ed.; Sadler, Randall, Ed. – TESOL Press, 2020
For young learners to adults, "New Ways in Teaching with Games" offers over 90 fresh activities -- each with video instruction -- that involve play and games that will enrich your EFL and ESL classrooms. This innovative volume: (1) Introduces traditional, online, and commercial games and explains how they can be used to practice…
Descriptors: Teaching Methods, Learning Activities, Video Technology, Play
Alindra, Afridha Laily; Widodo, Ari; Rahman, Taufik; Riandi – Online Submission, 2020
Students will achieve the expected science education outcomes by giving more chances for scientific argumentation through building an argument, considering it, and debating various explanations on the phenomena. The learning activity is a complex and fast process, therefore the use of video can be a solution since the learning process can be…
Descriptors: Learning Activities, Persuasive Discourse, Science Instruction, High School Students
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Ishizuka, Hiroki; Pellerin, Martine – Research-publishing.net, 2020
Mobile COLT is a portable platform for analysis of activities in the second language classroom, and is based on the well-known Communicative Orientation of Language Teaching (COLT) scheme (Spada & Fröhlich, 1995). It has been developed to facilitate real-time class analysis using a Windows tablet. This paper first describes the COLT analysis…
Descriptors: Educational Technology, Technology Uses in Education, Second Language Instruction, Handheld Devices
Mallory Leigh Ketterer – ProQuest LLC, 2020
Purpose: The purpose of this doctor of nursing practice project was to increase patient awareness and knowledge of perinatal anxiety and depression through video education. By providing information on the risk factors, signs and symptoms of anxiety and depression, activities to prevent/reduce symptoms, and local resources, the project aimed to…
Descriptors: Video Technology, Technology Uses in Education, Perinatal Influences, Anxiety
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Lewin, Daniel R. – Chemical Engineering Education, 2022
This reflective practice contribution presents the lessons learned from teaching plant design using an online flipped format to a small cohort of students in the first COVID-19 semester. These lessons were applied to the online teaching of the capstone design course to a full-sized cohort. The impact of the implemented recommendations on the…
Descriptors: COVID-19, Pandemics, Online Courses, Flipped Classroom
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Arslan, Okan; Inan, Fethi A.; Moon, Hyunchang; Ozdemir, Yusuf Murat; Uzunosmanoglu, Selin Deniz – Turkish Online Journal of Educational Technology - TOJET, 2022
The purpose of this study is to explore a variety of technologies used in Autism Spectrum Disorder (ASD) education by examining published studies. A systematic literature review was conducted by using the Web of Science database to collect related studies. In total, 100 studies were reviewed comprehensively to investigate the trend regarding type…
Descriptors: Autism, Pervasive Developmental Disorders, Students with Disabilities, Technology Uses in Education
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Andres, Cevallos Párraga José; Villafuerte Holguín, Jhonny Saulo – Education Quarterly Reviews, 2022
Foreign Language educators and researchers still refine meaningful instruction and engagement to motivate secondary education students. This research aims to enhance learning environments and analyze students' exposure to English vocabulary through a collection of culinary videos as Comprehensible Input in English as foreign language (EFL)…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, English (Second Language)
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Coogle, Christan Grygas; Nagro, Sarah; Regan, Kelley; O'Brien, Kristen Merrill; Ottley, Jennifer R. – Topics in Early Childhood Special Education, 2022
We used a multiple-probe single-case research design to examine the effect of a professional development package that included real-time, technology-enhanced, and performance-based feedback and video analysis on three preschool teachers' use of naturalistic instruction targeting children's communication and child responses. We also measured the…
Descriptors: Performance Based Assessment, Preschool Teachers, Instructional Improvement, Video Technology
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Costa, Francesca; Mair, Olivia – Innovation in Language Learning and Teaching, 2022
Purpose: This paper describes a study carried out within an ICLHE training programme in a Northern Italian university. The paper discusses the way an increased awareness of multimodal resources and the ability to deploy them effectively during lectures could offset language deficits of lecturers and enhance overall communicative competence and…
Descriptors: Pronunciation, Universities, Faculty Development, Multimedia Materials
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Lee, Yoonhee N.; Zhu, Meina – Computers in the Schools, 2022
Digital Game Based Learning (DGBL) was considered as an effective way to engage learners and enhance learning performance. This case study demonstrates a design case that uses DGBL to support writing practices using student-centered pedagogy in K-12 education. Minecraft is used as a tool of transferring students' imagination and abstract design to…
Descriptors: Video Technology, Computer Games, Game Based Learning, Learner Engagement
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