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Ata, Ridvan – Turkish Online Journal of Educational Technology - TOJET, 2016
This study explores teaching experiences of educators within the virtual world of Second Life (SL) and pedagogical practices adopted. A blended approach is applied by using physical classrooms, BlackboardTM, web-based resources, and the virtual world of SL in an Information Literacy (IL) class for 1st year undergraduate students at an institution…
Descriptors: Foreign Countries, Teaching Experience, Web Based Instruction, Computer Simulation
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Voelkel, Robert H.; Johnson, Christie W.; Gilbert, Kristen A. – Online Journal of Distance Learning Administration, 2016
The purpose of this article is to present how one university incorporates immersive simulations through platforms which employ avatars to enhance graduate student understanding and learning in educational leadership programs. While using simulations and immersive virtual environments continues to grow, the literature suggests limited evidence of…
Descriptors: Graduate Students, Graduate Study, Instructional Leadership, Computer Simulation
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Tan, Meng; Hew, Khe Foon – Australasian Journal of Educational Technology, 2016
In this study, we investigated how the use of meaningful gamification affects student learning, engagement, and affective outcomes in a short, 3-day blended learning research methods class using a combination of experimental and qualitative research methods. Twenty-two postgraduates were randomly split into two groups taught by the same…
Descriptors: Blended Learning, Teaching Methods, Experimental Groups, Control Groups
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Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
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Collentine, Karina – Hispania, 2016
Tasks provide engaging ways to involve learners in meaningful, real-world activities with the foreign language (FL). Yet selecting classroom tasks suitable to learners' linguistic readiness is challenging, and task-based research is exploring the relationship between learners' overall abilities (e.g., reading, grammatical) and the complexity and…
Descriptors: Reading Ability, Second Language Learning, Task Analysis, College Students
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Lee, Othelia Eun-Kyoung; Priester, Mary Ann – SAGE Open, 2016
This study describes the use of guided learning activities that exposed aspiring helping professionals to the challenges and discrimination experienced by individuals living in poverty. Pretest/posttest and qualitative analysis of participants' reactions to a Poverty Simulation and a Bridges Out of Poverty Workshop were analyzed to explore…
Descriptors: Teaching Methods, Poverty, Learning Activities, Simulation
Haynes-Moore, Stacy – ProQuest LLC, 2016
This dissertation study focused on complications and opportunities that surface for classroom learning in the intersections of a teacher's methods, students' literacies, and digital space. Though researchers have discussed adolescents' literacies and participation in out-of-school digital spaces, there persists a need to explore and document the…
Descriptors: Language Arts, Role Playing, Rural Schools, High School Students
Solak, Ekrem; Cakir, Recep – Online Submission, 2016
The purpose of this study was to inform about some of the current applications and literature on Augmented Reality (AR) technology in education and to present experimental data about the effectiveness of AR application in a language classroom at the elementary level in Turkey. The research design of the study was quasi-experimental. Sixty-one 5th…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Computer Simulation
Mohler, Michael A. G. – ProQuest LLC, 2012
In this dissertation, I explore unsupervised techniques for the task of automatic short answer grading. I compare a number of knowledge-based and corpus-based measures of text similarity, evaluate the effect of domain and size on the corpus-based measures, and also introduce a novel technique to improve the performance of the system by integrating…
Descriptors: Grading, Test Items, Sentences, Computer Assisted Testing
Maroulis, Spiro; Bakshy, Eytan; Gomez, Louis; Wilensky, Uri – Society for Research on Educational Effectiveness, 2012
The authors examine the sensitivity of the school choice treatment effects--as defined as the difference between participants and non-participants in open enrollment programs--to differences in i) the underlying student/household preferences of a school districts, and ii) the program participation rates of the district. Data detailed and broad…
Descriptors: Public Schools, School Choice, Effect Size, Enrollment
Sonwalkar, Mukul Dinkar – ProQuest LLC, 2012
This dissertation addresses the use and modeling of spatio-temporal data for the purposes of providing applications for location based services. One of the major issues in dealing with spatio-temporal data for location based services is the availability and sparseness of such data. Other than the hardware costs associated with collecting movement…
Descriptors: Data Analysis, Geographic Location, Geographic Information Systems, Privacy
Lo, Yun-Jia – ProQuest LLC, 2012
In educational research, a randomized controlled trial is the best design to eliminate potential selection bias in a sample to support valid causal inferences, but it is not always possible in educational research because of financial, ethical, and logistical constrains. One alternative solution is use of the propensity score (PS) methods.…
Descriptors: Educational Research, Probability, Scores, Research Methodology
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Masiello, Italo – Advances in Health Sciences Education, 2012
Advanced medical education simulators are broadly used today to train both technical/procedural and team-based skills. While there is convincing evidence of the benefits of training technical skills, this is not the case for team-based skills. Research on medical expertise could drive the creation of a new regime of simulation-based team training.…
Descriptors: Expertise, Evidence, Medical Education, Team Training
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Reid, Maurice; Brown, Steve; Tabibzadeh, Kambiz – Journal of Education for Business, 2012
For the past decade teaching models have been changing, reflecting the dynamics, complexities, and uncertainties of today's organizations. The traditional and the more current active models of learning have disadvantages. Simulation provides a platform to combine the best aspects of both types of teaching practices. This research explores the…
Descriptors: Teaching Models, Curriculum, Simulation, Educational History
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Geuss, Michael N.; Stefanucci, Jeanine K.; Creem-Regehr, Sarah H.; Thompson, William B. – Journal of Experimental Psychology: Human Perception and Performance, 2012
Three experiments examined perceived absolute distance in a head-mounted display virtual environment (HMD-VE) and a matched real-world environment, as a function of the type and orientation of the distance viewed. In Experiment 1, participants turned and walked, without vision, a distance to match the viewed interval for both egocentric…
Descriptors: Geographic Location, Spatial Ability, Depth Perception, Self Concept
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