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Lecumberri, Esther; Pastor-González, Victoria – Research-publishing.net, 2020
This article explores the use of Learner Generated Digital Content (LGDC) in the context of advanced Spanish language modules. An approach to learning and teaching frequently used and extensively researched in disciplines such as medicine and natural sciences, LGDC has in recent years made a cautious appearance in the area of modern languages…
Descriptors: Video Technology, Second Language Learning, Second Language Instruction, Advanced Courses
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Little, Daniel – Quality in Higher Education, 2015
The article considers the process of creating quality improvement in higher education institutions from the point of view of current organisational theory and social-science modelling techniques. The author considers the higher education institution as a functioning complex of rules, norms and other organisational features and reviews the social…
Descriptors: Colleges, Models, Educational Quality, Improvement Programs
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Jagoda, Patrick; Gilliam, Melissa; McDonald, Peter; Russell, Christopher – American Journal of Play, 2015
Gamification--the use of game mechanics in conventionally nongame activities--has received attention in the field of education. Games, however, are not reducible to the common mechanisms of gamification that target extrinsic motivation, and may also include elements such as role playing, world making, and collective storytelling. Here, the authors…
Descriptors: Play, Games, Computer Simulation, Learning
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Engstrom, Tyler A.; Johnson, Matthew M.; Eklund, Peter C.; Russin, Timothy J. – Physics Teacher, 2015
The concept of "seeing by feeling" as a way to circumvent limitations on sight is universal on the macroscopic scale--reading Braille, feeling one's way around a dark room, etc. The development of the atomic force microscope (AFM) in 1986 extended this concept to imaging in the nanoscale. While there are classroom demonstrations that use…
Descriptors: Nuclear Physics, Laboratory Equipment, Molecular Structure, Computer Simulation
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Alvarez, Nahum; Sanchez-Ruiz, Antonio; Cavazza, Marc; Shigematsu, Mika; Prendinger, Helmut – International Journal of Artificial Intelligence in Education, 2015
The use of three-dimensional virtual environments in training applications supports the simulation of complex scenarios and realistic object behaviour. While these environments have the potential to provide an advanced training experience to students, it is difficult to design and manage a training session in real time due to the number of…
Descriptors: Intelligent Tutoring Systems, Safety Education, Virtual Classrooms, Biology
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Engelhardt, Lucas M. – Journal of Economic Education, 2015
In this article, the author presents a price-takers' market simulation geared toward principles-level students. This simulation demonstrates that price-taking behavior is a natural result of the conditions that create perfect competition. In trials, there is a significant degree of price convergence in just three or four rounds. Students find this…
Descriptors: Economics Education, Simulation, Free Enterprise System, Competition
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Baggen, Yvette; Mainert, Jakob; Lans, Thomas; Biemans, Harm J. A.; Greiff, Samuel; Mulder, Martin – International Journal of Lifelong Education, 2015
Today's working life is increasingly characterized by entrepreneurial challenges. Entrepreneurial challenges start at an individual level with the identification of entrepreneurial opportunities, which is acknowledged as one of the key competencies for lifelong learning. Since the identification of entrepreneurial opportunities relies heavily on…
Descriptors: Problem Solving, Entrepreneurship, Lifelong Learning, Identification
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Walsh, Matthew M.; Gluck, Kevin A. – Cognitive Science, 2015
To function well in an unpredictable environment using unreliable components, a system must have a high degree of robustness. Robustness is fundamental to biological systems and is an objective in the design of engineered systems such as airplane engines and buildings. Cognitive systems, like biological and engineered systems, exist within…
Descriptors: Schemata (Cognition), Simulation, Semantics, Memory
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Hsu, Chia-Ling; Wang, Wen-Chung – Journal of Educational Measurement, 2015
Cognitive diagnosis models provide profile information about a set of latent binary attributes, whereas item response models yield a summary report on a latent continuous trait. To utilize the advantages of both models, higher order cognitive diagnosis models were developed in which information about both latent binary attributes and latent…
Descriptors: Computer Assisted Testing, Adaptive Testing, Models, Cognitive Measurement
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Öllinger, Michael; Hammon, Stephanie; von Grundherr, Michael; Funke, Joachim – Educational Technology Research and Development, 2015
Causal mapping is often recognized as a technique to support strategic decisions and actions in complex problem situations. Such drawing of causal structures is supposed to particularly foster the understanding of the interaction of the various system elements and to further encourage holistic thinking. It builds on the idea that humans make use…
Descriptors: Problem Solving, Causal Models, Cognitive Mapping, Computer Simulation
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Wee, Loo Kang; Lee, Tat Leong; Chew, Charles; Wong, Darren; Tan, Samuel – Physics Education, 2015
This paper reports a computer model simulation created using Easy Java Simulation (EJS) for learners to visualize how the steady-state amplitude of a driven oscillating system varies with the frequency of the periodic driving force. The simulation shows (N = 100) identical spring-mass systems being subjected to (1) a periodic driving force of…
Descriptors: Foreign Countries, Computer Simulation, Physics, Motion
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Shang, Yi; VanIwaarden, Adam; Betebenner, Damian W. – Educational Measurement: Issues and Practice, 2015
In this study, we examined the impact of covariate measurement error (ME) on the estimation of quantile regression and student growth percentiles (SGPs), and find that SGPs tend to be overestimated among students with higher prior achievement and underestimated among those with lower prior achievement, a problem we describe as ME endogeneity in…
Descriptors: Error of Measurement, Regression (Statistics), Achievement Gains, Students
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McCaffrey, Daniel F.; Castellano, Katherine E.; Lockwood, J. R. – Educational Measurement: Issues and Practice, 2015
Student growth percentiles (SGPs) express students' current observed scores as percentile ranks in the distribution of scores among students with the same prior-year scores. A common concern about SGPs at the student level, and mean or median SGPs (MGPs) at the aggregate level, is potential bias due to test measurement error (ME). Shang,…
Descriptors: Error of Measurement, Accuracy, Achievement Gains, Students
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Daily, Shaundra B.; Leonard, Alison E.; Jörg, Sophie; Babu, Sabarish; Gundersen, Kara; Parmar, Dhaval – Technology, Knowledge and Learning, 2015
This emerging technology report describes virtual environment interactions an approach for blending movement and computer programming as an embodied way to support girls in building computational thinking skills. The authors seek to understand how body syntonicity might enable young learners to bootstrap their intuitive knowledge in order to…
Descriptors: Computation, Thinking Skills, Computer Simulation, Computer Uses in Education
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Omar, El-Nour; Drewsh, Azhari; Ahmed, Abdomalik – International Journal of Modern Education Studies, 2018
The main purpose of the present study is to predict the relationship between motivation , anxiety, perceived satisfaction and Second Life within asynchronous learning environment specifically in EFL course. Data of the present study were collected from undergraduate students - Sudan University of Technology and Science (SUST) in Sudan. The…
Descriptors: Student Satisfaction, Student Motivation, Anxiety, Computer Simulation
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