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Busrah, Zulfiqar; Pathuddin, Hikmawati – Journal of Research and Advances in Mathematics Education, 2021
Ethnomathematics can empirically improve the cognitive abilities of students in elementary and secondary schools. However, in undergraduate study, there are still limited studies on integrating ethnomathematics in learning resources. This study aims to apply interpolation in modelling polynomial functions and integral volume on the shape of…
Descriptors: Foreign Countries, Ethnography, Mathematics Education, College Mathematics
Halili, Siti Hajar; Mohsin, Norharyanti; Razak, Rafiza Abdul – International Journal of Web-Based Learning and Teaching Technologies, 2021
This study aimed at identifying students' perception in terms of motivation, learning and engagement in using mobile flipped classroom approach based on Kolb's Learning Cycle (1984). This quantitative study was conducted using a questionnaire to collect the data. The collected data was analyzed using descriptive analysis (percentage, means and…
Descriptors: Student Attitudes, Flipped Classroom, Handheld Devices, Cognitive Style
Lehikko, Anu – Journal of Interactive Learning Research, 2021
To further the study of learning in the context of immersive virtual technologies, this systematic literature review addressed the following research questions: 'How is self-efficacy being studied in immersive virtual learning environments?' 'What kinds of self-efficacy findings have been made in immersive virtual learning environments?' The…
Descriptors: Self Efficacy, Computer Simulation, Virtual Classrooms, Educational Research
Collins, Loel; Giblin, Matthew; Stoszkowski, John Robert; Inkster, Allison – Journal of Adventure Education and Outdoor Learning, 2021
Situational awareness, which informs the decisions made by sea kayaking guides, is a critical safety factor in guided sea kayaking experiences. This study examines the situational awareness of a group of sea kayak guides operating in moderate water conditions. Utilising virtual reality technology, a freeze probe technique was employed with a small…
Descriptors: Decision Making, Comprehension, Perception, Metacognition
Gómez Galindo, Alma Adrianna; González Galli, Leonardo; García Franco, Alejandra – Journal of Biological Education, 2021
In this paper, we present a simulation of artificial selection of maize that can be used as a bridging case for the subsequent introduction of natural selection in school. The proposed simulation takes up essential biological elements but also has a cultural meaning for the inhabitants of some regions of Latin America. After implementing a test of…
Descriptors: Science Instruction, Biology, Evolution, Simulation
Tyler, Tee R.; Franklin, Ashley E. – Journal of Social Work Education, 2021
We investigated the feasibility of a formative objective structured clinical examination adapted for social work (OSCE-SW) with a parent-bisexual child dyad and evaluated self-efficacy and performance learning outcomes for undergraduate social work students. Eighteen undergraduate students participated in a simulation involving two embedded…
Descriptors: Social Work, Sexual Orientation, Self Efficacy, Undergraduate Students
Morgan, Kelsey; Adams, Erin; Elsobky, Teresa; Darr, Amber; Brackbill, Marcia – Online Learning, 2021
The COVID-19 pandemic required academic institutions to quickly transition to online learning and make changes to assessment procedures. This study examines how a school of pharmacy creatively approached the challenge of online assessment while maintaining the standards necessary to prepare practice-ready student pharmacists. To conduct…
Descriptors: Computer Assisted Testing, Pharmaceutical Education, COVID-19, Pandemics
Alamäki, Ari; Dirin, Amir; Suomala, Jyrki – International Journal of Information and Learning Technology, 2021
Purpose: This study examines students' emotional responses to augmented reality (AR) applications and their willingness to share on social media. It also compares user experiences of AR and virtual reality (VR). Design/methodology/approach: In line with expectation disconfirmation theory, the study focuses on students' experiences in the…
Descriptors: Emotional Response, Student Attitudes, Computer Simulation, Social Media
Tu, Xintian; Georgen, Chris; Danish, Joshua A.; Enyedy, Noel – Information and Learning Sciences, 2021
Purpose: This paper aims to show how collective embodiment with physical objects (i.e. props) support young children's learning through the construction of liminal blends that merge physical, virtual and conceptual resources in a mixed-reality (MR) environment. Design/methodology/approach: Building on Science through Technology Enhanced Play…
Descriptors: Manipulative Materials, Computer Simulation, Grade 1, Grade 2
Mendoza Ramos, Viviana; Vasquez-Correa, Juan C.; Cremers, Rani; Van Den Steen, Leen; Nöth, Elmar; De Bodt, Marc; Van Nuffelen, Gwen – International Journal of Language & Communication Disorders, 2021
Background: Imprecise articulation has a negative impact on speech intelligibility. Therefore, treatment of articulation is clinically relevant in patients with dysarthria. In order to be effective and according to the principles of motor learning, articulation therapy needs to be intensive, well organized, with adequate feedback and requires…
Descriptors: Speech Therapy, Articulation (Speech), Adults, Speech Impairments
Canto, Silvia; Jauregi-Ondarra, Kristi – Research-publishing.net, 2021
Game-based learning is gaining popularity in language education. For the present study, three games were developed with a central focus on intercultural interaction to be played internationally in dyads or small groups using Video-Communication (VC) tools or a Virtual World (VW). The interactions were carried out in Spanish as a Lingua Franca (LF)…
Descriptors: Interaction, Game Based Learning, Learner Engagement, Second Language Learning
Chad Hughes McDonald – ProQuest LLC, 2021
Home visitation for social workers in child welfare is a stressful, high-stakes situation for both the worker and family. Virtual reality (VR) has been used in professional training to learn complex skills prior to on-the-job performance. Using the Virtual Home Simulation (VHS), this study sought to answer the following question: Can expert…
Descriptors: Child Welfare, Computer Simulation, Electronic Learning, Expertise
Sarinporn Chaivisit – ProQuest LLC, 2021
The purpose of this study was to explore the ways in which augmented reality (AR) learning materials helped to make case studies with richer media so that preservice educational leaders could prepare for increasing self-efficacy in learning educational ethics. Educational leaders sometimes have to face ethical dilemmas, but preparing preservice…
Descriptors: Computer Simulation, Case Studies, Leadership Responsibility, Self Efficacy
Adam Carreon – ProQuest LLC, 2021
Virtual reality (VR) is rapidly becoming a popular tool for use in the classroom. VR technology has been available for years, but education stakeholders struggled with adoption due to the high costs and complexity. As VR technology has evolved, a broad spectrum of VR has been developed for use including non-immersive to fully-immersive VR. While…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Middle School Students
Katelyn Nicolay – ProQuest LLC, 2021
Athletic training students require strong critical thinking skills in order to make decisions for the health and safety of their athletes. Research has shown that these skills are difficult to develop. Simulation learning is often used in healthcare education as a way to build these critical thinking skills. This action research study sought to…
Descriptors: Simulation, Learning Strategies, Skill Development, Critical Thinking

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