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Connolly, Cornelia; Hijón-Neira, Raquel; Grádaigh, Seán Ó. – International Journal of Mobile and Blended Learning, 2021
Research on the role of mobile learning in computational thinking is limited, and even more so in its use in initial teacher education. Aligned to this there is a need to consider how to introduce and expose pre-service teachers to computational thinking constructs within the context of the subject area they will teach in their future classrooms.…
Descriptors: Electronic Learning, Computation, Thinking Skills, Preservice Teacher Education
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Sederberg, Kathryn – Unterrichtspraxis/Teaching German, 2021
Film courses are now standard offerings in collegiate world language programs, but instructors have only begun to consider the unique benefits of teaching a television series to engage language learners in meaningful communication. As series have become the entertainment of choice for today's students, educators should consider the opportunities…
Descriptors: Television, Programming (Broadcast), College Second Language Programs, German
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Denning, Peter J.; Tedre, Matti – Informatics in Education, 2021
Over its short disciplinary history, computing has seen a stunning number of descriptions of the field's characteristic ways of thinking and practicing, under a large number of different labels. One of the more recent variants, notably in the context of K-12 education, is "computational thinking", which became popular in the early 2000s,…
Descriptors: Thinking Skills, Computation, Computer Science, Mathematics
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Vance, Eric A. – Journal of Statistics and Data Science Education, 2021
Data science is collaborative and its students should learn teamwork and collaboration. Yet it can be a challenge to fit the teaching of such skills into the data science curriculum. Team-Based Learning (TBL) is a pedagogical strategy that can help educators teach data science better by flipping the classroom to employ small-group collaborative…
Descriptors: Cooperative Learning, Data Analysis, Statistics Education, Flipped Classroom
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Dong, Yihuan; Marwan, Samiha; Shabrina, Preya; Price, Thomas; Barnes, Tiffany – International Educational Data Mining Society, 2021
Over the years, researchers have studied novice programming behaviors when doing assignments and projects to identify struggling students. Much of these efforts focused on using student programming and interaction features to predict student success at a course level. While these methods are effective at early detection of struggling students in…
Descriptors: Navigation (Information Systems), Academic Achievement, Learner Engagement, Programming
Emmanuel Anthony Kornyo – ProQuest LLC, 2021
Human beings by nature have a predisposition towards learning and the exploration of the natural world. We are intrinsically intellectual and social beings knitted with adaptive cognitive architectures. As Foot (2014) succinctly sums it up: "humans act collectively, learn by doing, and communicate in and via their actions" and they…
Descriptors: Technology Uses in Education, Artificial Intelligence, STEM Education, Educational Technology
Chongning Sun – ProQuest LLC, 2021
Self-efficacy is seen as a barrier for youth, females in particular, to enter computer science (CS). In this study, I presented a near-peer mentoring model that focused on changing the mentee's self-efficacy in CS. The present study had three objectives: (a) to design a near-peer mentoring model (i.e., a conceptual model) around the sources of…
Descriptors: Peer Teaching, Mentors, Self Efficacy, Programming
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Luce, Thom – Information Systems Education Journal, 2020
This paper reviews the evolution of a senior level, live-client project development capstone class in the Analytics and Information Systems department of an AACSB accredited College of Business. The paper traces changes in methodologies and technologies leading to the current Scrum based approach, using ASP.NET Model-View-Controller, MVC, as the…
Descriptors: Capstone Experiences, College Seniors, Information Systems, Computer Software
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Bakki, Aicha; Oubahssi, Lahcen; George, Sébastien; Cherkaoui, Chihab – Education and Information Technologies, 2019
This paper presents an authoring tool in the cMOOC context called MOOCAT (MOOC Authoring Tool). It is a visual authoring tool that helps teachers to design cMOOC-oriented pedagogical scenarios. MOOCAT has two main innovative features. The first is that it offers a tool for conceiving pedagogical scenarios in a simple way through graphical…
Descriptors: Online Courses, Design, Integrated Learning Systems, Models
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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
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Maria Jesús Marco-Galindo; Julià Minguillón; David García-Solórzano; Teresa Sancho-Vinuesa – ACM Transactions on Computing Education, 2025
Objectives: This study addresses the challenges faced by students repeating an introductory programming course (CS1) at an online university, where dropout and failure rates remain high. While programming education has been widely studied, targeted interventions for repeating students remain scarce. Our research aims to analyze the experiences of…
Descriptors: Computer Science Education, Online Courses, Repetition, Introductory Courses
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João Alberto Arantes do Amaral; Izabel Patricia Meister; Alessandro dos Santos Faria; Felipe Mancini; Valeria Sperduti Lima; Luciano Gamez – Journal of Open, Flexible and Distance Learning, 2025
This article presents our findings concerning a MOOC named 'Introduction to R programming language', in which we applied design thinking combined with problem-based learning to enhance student engagement and improve the learning experience. The course was delivered to 575 students from Brazil between February 28 and March 18, 2022. Our goal was to…
Descriptors: Design, Thinking Skills, Problem Based Learning, MOOCs
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Luo, Tian; Reynolds, Jilian; Muljana, Pauline Salim – Educational Technology Research and Development, 2022
Students need to learn and practice computational thinking and skills throughout PreK-12 to be better prepared for entering college and future careers. We designed a math-infused computer science course for third to fifth graders to learn programming. This study aims to investigate the impact of the course on students' knowledge acquisition of…
Descriptors: Elementary School Students, Computer Science Education, Programming, Retention (Psychology)
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Gómez-Carrasco, Cosme J.; Rodríguez-Medina, Jairo; López-Facal, Ramón; Monteagudo-Fernández, José – European Journal of Education, 2022
In recent decades, Historical Thinking and Historical Consciousness have been two fundamental axes of research in history education. The first approach combines the use of historical sources and the work of the historian. The second includes the social function of history, identity, memory and civic and moral education. These two approaches…
Descriptors: History Instruction, Programming Languages, Textbooks, Primary Sources
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