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Ko, Yi-An; Song, Peter X. K.; Clark, Noreen M. – Health Education & Behavior, 2014
Rationale: Asthma is a variable condition with an apparent tendency for a natural decline in asthma symptoms and health care use occurring as children age. As a result, asthma interventions using a pre-post design may overestimate the intervention effect when no proper control group is available. Objectives: Investigate patterns of natural decline…
Descriptors: Diseases, Children, Age, Health Services
Bridge, Dave – Journal of Political Science Education, 2014
Using an example, this article demonstrates how instructors can make use of popular off-the-shelf board games to model politics. I show how the rules of the popular board game "Battleship" can be manipulated to simulate centralization of power and, more specifically, the differences between the Articles of Confederation and the…
Descriptors: Games, Political Issues, Politics, Simulation
Natarajan, Uma; Busey, Amy; Berns, Barbara Brauner; Sahni, Sarah; Wu, Sally; Martinez, Alina – Community for Advancing Discovery Research in Education (CADRE), 2014
The National Science Foundation's (NSF) DR K-12 program seeks to enhance the teaching and learning of STEM in K-12 education by funding the "development, testing, deployment, effectiveness, and/or scale-up of innovative resources, models, and tools" in STEM areas. This work takes on many forms, including computer games and simulations.…
Descriptors: Elementary Secondary Education, STEM Education, Educational Technology, Technology Uses in Education
Malsberry, Suzanne – ProQuest LLC, 2014
A major economic driver, the aerospace industry contributes to exports and higher wage jobs, which the United States requires to maintain robust economic health. Despite the investment in vocational educational training programs, insufficient workers have been available to aerospace companies. The purpose of this study was to investigate the…
Descriptors: Manufacturing Industry, Job Skills, Job Training, Employment Qualifications
Ruipérez-Valiente, Jose A.; Muñoz-Merino, Pedro J.; Kloos, Carlos Delgado; Niemann, Katja; Scheffel, Maren; Wolpers, Martin – IEEE Transactions on Learning Technologies, 2016
Self-regulated learning (SRL) environments provide students with activities to improve their learning (e.g., by solving exercises), but they might also provide optional activities (e.g., changing an avatar image or setting goals) where students can decide whether they would like to use or do them and how. Few works have dealt with the use of…
Descriptors: Metacognition, Learning Processes, Case Studies, Learning Activities
Quiroz, René E.; Ritter, Nicola L.; Li, Yun; Newton, Rhonda C.; Palkar, Trupti – Journal of Online Learning Research, 2016
The number of online courses, programs, and schools are growing exponentially in K-12 education. Given the unique nature of online courses and the distinct skills necessary to create a quality online course, it is essential that effective professional development be provided for teachers designing online courses. Online courses need to be of the…
Descriptors: Online Courses, Educational Quality, Instructional Design, Faculty Development
Moncada Linares, Sthephanny; Díaz Romero, Andrea Carolina – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2016
As a result of the rapid development of Information and Communication Technology (ICT) and the growing interest in Internet-based tools for language classroom, it has become a pressing need for educators to locate, evaluate and select the most appropriate language-learning digital resources that foster more communicative and meaningful learning…
Descriptors: Check Lists, Communicative Competence (Languages), Web Sites, Computer Assisted Instruction
McMahon, Don D.; Cihak, David F.; Wright, Rachel E.; Bell, Sherry Mee – Journal of Research on Technology in Education, 2016
The purpose of this study was to examine the use of an emerging technology called augmented reality to teach science vocabulary words to college students with intellectual disability and autism spectrum disorders. One student with autism and three students with an intellectual disability participated in a multiple probe across behaviors (i.e.,…
Descriptors: Intellectual Disability, Autism, Science Instruction, College Students
William, Abeer; Vidal, Victoria L.; John, Pamela – Journal of Education and Practice, 2016
This quasi-experimental study compared differences in phlebotomy performance on a live client, between a control group taught through the traditional method and an experimental group using virtual reality simulation. The study showed both groups had performed successfully, using the following metrics: number of reinsertions, pain factor, hematoma…
Descriptors: Computer Simulation, Conventional Instruction, Comparative Analysis, Control Groups
Pedersen, Mads Kock; Skyum, Birk; Heck, Robert; Müller, Romain; Bason, Mark; Lieberoth, Andreas; Sherson, Jacob F. – Physical Review Physics Education Research, 2016
A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats cannot. We present our virtual learning environment "StudentResearcher," which incorporates simulations, multiple-choice quizzes, video lectures, and gamification into a learning path for quantum…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Quantum Mechanics
Chang, Hsin-Yi; Hsu, Ying-Shao; Wu, Hsin-Kai – Interactive Learning Environments, 2016
We investigated the impact of an augmented reality (AR) versus interactive simulation (IS) activity incorporated in a computer learning environment to facilitate students' learning of a socio-scientific issue (SSI) on nuclear power plants and radiation pollution. We employed a quasi-experimental research design. Two classes (a total of 45…
Descriptors: Comparative Analysis, Computer Simulation, Computer Uses in Education, Science and Society
Beckmann, Elizabeth A.; Mahanty, Sango – Australasian Journal of Educational Technology, 2016
This paper presents selected findings from a 5-year design-based research case study of the evolution of an online role play that allows postgraduate students to explore the complexities inherent in land rights negotiations between indigenous peoples and others. In the context of Laurillard's (2002) conversational framework and a design-based…
Descriptors: Foreign Countries, Graduate Students, Role Playing, Integrated Learning Systems
Rodríguez-Bonces, Mónica; Ortiz, Kris – GIST Education and Learning Research Journal, 2016
In Colombia, many institutions are in the firm quest of virtual learning environments to improve instruction, and making the most of online tools is clearly linked to offering quality learning. Thus, the purpose of this action research was to identify how the Cognitive Apprenticeship Model enhances online collaborative learning by using a chat…
Descriptors: Cooperative Learning, Apprenticeships, Foreign Countries, Computer Simulation
Dohn, Niels Bonderup; Fago, Angela; Overgaard, Johannes; Madsen, Peter Teglberg; Malte, Hans – Advances in Physiology Education, 2016
The laboratory has been given a central role in physiology education, and teachers report that it is motivating for students to undertake experimental work on live animals or measuring physiological responses on the students themselves. Since motivation is a critical variable for academic learning and achievement, then we must concern ourselves…
Descriptors: Physiology, Science Instruction, Teaching Methods, Correlation
Akyuz, Halil Ibrahim; Keser, Hafize – Cypriot Journal of Educational Sciences, 2015
The aim of this study is to investigate the effect of an educational agent, used in online task based learning media, and its form characteristics on problem solving ability perceptions of students. 2x2 factorial design is used in this study. The first study factor is the role of the educational agent and the second factor is form characteristics…
Descriptors: Problem Solving, Student Attitudes, Self Concept, Educational Technology

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