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Palmer, Elizabeth; Edwards, Taylor; Racchini, James – Athletic Training Education Journal, 2014
High-fidelity simulation is frequently used in nursing education to provide students with simulated experiences prior to and throughout clinical coursework that involves direct patient care. These high-tech exercises take advantage of the benefits of a standardized patient or mock patient encounter, while eliminating some of the drawbacks…
Descriptors: Simulation, Athletics, Training, Competence
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Eriksson, Urban; Linder, Cedric; Airey, John; Redfors, Andreas – European Journal of Science and Mathematics Education, 2014
Education is increasingly being framed by a competence mindset; the value of knowledge lies much more in competence performativity and innovation than in simply knowing. Reaching such competency in areas such as astronomy and physics has long been known to be challenging. The movement from everyday conceptions of the world around us to a…
Descriptors: Astronomy, Physics, Science Education, Video Technology
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Raman, Raghu; Achuthan, Krishnashree; Nedungadi, Prema; Diwakar, Shyam; Bose, Ranjan – IEEE Transactions on Education, 2014
Virtual Labs (VLAB) is a multi-institutional Open Educational Resources (OER) initiative, exclusively focused on lab experiments for engineering education. This project envisages building a large OER repository, containing over 1650 virtual experiments mapped to the engineering curriculum. The introduction of VLAB is a paradigm shift in an…
Descriptors: Laboratory Experiments, Engineering Education, Educational Technology, Educational Innovation
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Pérez-Sanagustin, Mar; Hernández-Leo, Davinia; Santos, Patricia; Kloos, Carlos Delgado; Blat, Josep – IEEE Transactions on Learning Technologies, 2014
Visits to museums and city tours have been part of higher and secondary education curriculum activities for many years. However these activities are typically considered "less formal" when compared to those carried out in the classroom, mainly because they take place in informal or non-formal settings. Augmented Reality (AR) technologies…
Descriptors: Blended Learning, Computer Simulation, Management Systems, Telecommunications
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Babcock, Steven L.; Warny, Sophie – Science Activities: Classroom Projects and Curriculum Ideas, 2014
This activity introduces the science of "forensic palynology": the use of microscopic pollen and spores (also called "palynomorphs") to solve criminal cases. Plants produce large amounts of pollen or spores during reproductive cycles. Because of their chemical resistance, small size, and morphology, pollen and spores can be…
Descriptors: Science Instruction, Science Activities, Crime, Plants (Botany)
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Deale, Deb; Pastore, Ray – Computers in the Schools, 2014
This study uses theory-based design principles to evaluate the effectiveness of an instructional simulation, simSchool. It begins by examining the simulation and evaluation literature, followed by an evaluation of the simSchool software. It is a Web-based simulation designed to emulate various students (reactions) in order to provide practice for…
Descriptors: Virtual Classrooms, Simulated Environment, Electronic Learning, Computer Assisted Instruction
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Lee, HwaYoung; Beretvas, S. Natasha – Educational and Psychological Measurement, 2014
Conventional differential item functioning (DIF) detection methods (e.g., the Mantel-Haenszel test) can be used to detect DIF only across observed groups, such as gender or ethnicity. However, research has found that DIF is not typically fully explained by an observed variable. True sources of DIF may include unobserved, latent variables, such as…
Descriptors: Item Analysis, Factor Structure, Bayesian Statistics, Goodness of Fit
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Bliemel, Michael; Ali-Hassan, Hossam – Journal of Information Systems Education, 2014
For several years, we used Intel's flash-based game "IT Manager 3: Unseen Forces" as an experiential learning tool, where students had to act as a manager making real-time prioritization decisions about repairing computer problems, training and upgrading systems with better technologies as well as managing increasing numbers of technical…
Descriptors: Experiential Learning, Educational Games, Management Information Systems, Computer Science Education
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White, Corey N.; Poldrack, Russell A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
The ability to adjust bias, or preference for an option, allows for great behavioral flexibility. Decision bias is also important for understanding cognition as it can provide useful information about underlying cognitive processes. Previous work suggests that bias can be adjusted in 2 primary ways: by adjusting how the stimulus under…
Descriptors: Bias, Experimental Psychology, Decision Making, Memory
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Garnier-Villarreal, Mauricio; Rhemtulla, Mijke; Little, Todd D. – International Journal of Behavioral Development, 2014
We examine longitudinal extensions of the two-method measurement design, which uses planned missingness to optimize cost-efficiency and validity of hard-to-measure constructs. These designs use a combination of two measures: a "gold standard" that is highly valid but expensive to administer, and an inexpensive (e.g., survey-based)…
Descriptors: Longitudinal Studies, Data Analysis, Error of Measurement, Research Problems
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Tanner, Patricia; Karas, Carly; Schofield, Damian – Journal of Information Technology Education: Research, 2014
This study investigates the classroom integration of an innovative technology, augmented reality. Although the process of adding new technologies into a classroom setting can be daunting, the concept of augmented reality has demonstrated the ability to educate students and to assist with their comprehension of a procedural task. One half of the…
Descriptors: Computer Simulation, Handheld Devices, Computer Uses in Education, Robotics
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Bacca, Jorge; Baldiris, Silvia; Fabregat, Ramon; Graf, Sabine; Kinshuk – Educational Technology & Society, 2014
In recent years, there has been an increasing interest in applying Augmented Reality (AR) to create unique educational settings. So far, however, there is a lack of review studies with focus on investigating factors such as: the uses, advantages, limitations, effectiveness, challenges and features of augmented reality in educational settings.…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Teaching Methods
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Chiang, Tosti H. C.; Yang, Stephen J. H.; Hwang, Gwo-Jen – Educational Technology & Society, 2014
In this study, an augmented reality-based mobile learning system is proposed for conducting inquiry-based learning activities. An experiment has been conducted to examine the effectiveness of the proposed approach in terms of learning achievements and motivations. The subjects were 57 fourth graders from two classes taught by the same teacher in…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Academic Achievement
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Hess, Diana E.; McAvoy, Paula – Social Education, 2014
Five years ago, Diana Hess was teaching a graduate seminar called "Democratic Education." The purpose of the seminar was to critically analyze two seemingly simple, but actually very complex, questions: What is democracy? What is democratic education? Both are contested concepts, and the seminar was designed to help students understand…
Descriptors: Simulation, Legislation, Political Affiliation, Political Attitudes
da Silva, André Constantino; Freire, Fernanda Maria Pereira; Mourão, Vitor Hugo Miranda; da Cruz, Márcio Diógenes de Oliveira; da Rocha, Heloísa Vieira – International Association for Development of the Information Society, 2014
Open Educational Resources (OER) are freely accessible, openly licensed hypertext, audio, video, simulations, games and animations that are useful for teaching and learning purposes. In order to facilitate the location of such resources, educational content portals are being created, crowding contents that were produced by different teams with…
Descriptors: Foreign Countries, Educational Technology, Resource Units, Shared Resources and Services
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