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Baierschmidt, Jared – JALT CALL Journal, 2013
Empirical research into the use of digital games for educational purposes has shown promising results such as increased learner motivation, improved learner retention of information, and increased learner interest in subject matter. Furthermore, in the field of language learning, digital games have been used successfully in a variety of ways such…
Descriptors: Second Language Instruction, Computer Games, Teaching Methods, Educational Technology
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Denholm, John A.; Protopsaltis, Aristidis; de Freitas, Sara – International Journal of Game-Based Learning, 2013
This paper reports on a conducted study, measuring the perceptions of post-graduate students on the effectiveness of serious games in the classroom. Four games were used (Project Management Exercise, "Winning Margin" Business Simulation, Management of Change and Management of Product Design and Development) with scenarios ranging from…
Descriptors: Computer Simulation, Computer Games, Educational Games, Teamwork
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Buesing, Mark; Cook, Michael – Physics Teacher, 2013
Augmented reality (AR) is a technology used on computing devices where processor-generated graphics are rendered over real objects to enhance the sensory experience in real time. In other words, what you are really seeing is augmented by the computer. Many AR games already exist for systems such as Kinect and Nintendo 3DS and mobile apps, such as…
Descriptors: Science Instruction, Physics, Educational Technology, Computer Simulation
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Shen, Hao-Yu; Shen, Bo; Hardacre, Christopher – Journal of Chemical Education, 2013
A systematic approach to develop the teaching of instrumental analytical chemistry is discussed, as well as a conceptual framework for organizing and executing lectures and a laboratory course. Three main components are used in this course: theoretical knowledge developed in the classroom, simulations via a virtual laboratory, and practical…
Descriptors: Chemistry, Science Instruction, College Science, Undergraduate Study
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Shear, Benjamin R.; Zumbo, Bruno D. – Educational and Psychological Measurement, 2013
Type I error rates in multiple regression, and hence the chance for false positive research findings, can be drastically inflated when multiple regression models are used to analyze data that contain random measurement error. This article shows the potential for inflated Type I error rates in commonly encountered scenarios and provides new…
Descriptors: Error of Measurement, Multiple Regression Analysis, Data Analysis, Computer Simulation
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Lindgren, Robb; Johnson-Glenberg, Mina – Educational Researcher, 2013
The authors describe an emerging paradigm of educational research that pairs theories of embodied learning with a class of immersive technologies referred to as "mixed reality" (MR). MR environments merge the digital with the physical, where, for example, students can use their bodies to simulate an orbit around a virtual planet. Recent…
Descriptors: Educational Research, Learning Theories, Computer Simulation, Physical Environment
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Neilan, Rachael Miller – PRIMUS, 2013
This article describes a computational project designed for undergraduate students as an introduction to mathematical modeling. Students use an ordinary differential equation to describe fish weight and assume the instantaneous growth rate depends on the concentration of dissolved oxygen. Published laboratory experiments suggest that continuous…
Descriptors: Undergraduate Students, Mathematical Models, Calculus, Ichthyology
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Nadolny, Larysa; Woolfrey, Joan; Pierlott, Matthew; Kahn, Seth – Educational Technology Research and Development, 2013
Learning in immersive 3D environments allows students to collaborate, build, and interact with difficult course concepts. This case study examines the design and development of the TransGen Island within the SciEthics Interactive project, a National Science Foundation-funded, 3D virtual world emphasizing learning science content in the context of…
Descriptors: Sciences, Ethics, Computer Simulation, Instructional Design
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Colazzo, Luigi; Molinari, Andrea; Villa, Nicola – International Journal of Distance Education Technologies, 2013
The paper presents a discussion on the different approaches that the authors have found in learning settings respect to ICT platforms that support the educational activities. The authors discuss three different approaches in pursuing learning activities in real educational contexts. The considered approaches are different in the sense of the…
Descriptors: Educational Technology, Technology Uses in Education, Web 2.0 Technologies, Internet
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Wilson, Amy Blank; Brown, Suzanne; Wood, Zoe Breen; Farkas, Kathleen J. – Journal of Teaching in Social Work, 2013
Social work programs increasingly are engaged in deploying distance education models, yet questions remain about how to teach direct practice skills within this context. As field agency changes have limited practice opportunities for social work students, methods for helping interns develop direct practice skills in diverse field practicum…
Descriptors: Social Work, Distance Education, Computer Simulation, Counselor Client Relationship
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Zigman, Daniel; Young, Meredith; Chalk, Colin – Academic Psychiatry, 2013
Objective: This article examines the benefit and feasibility of introducing a new, simulation-based learning intervention for junior psychiatry residents. Method: Junior psychiatry residents were invited to participate in a new simulation-based learning intervention focusing on agitated patients. Questionnaires were used to explore the success of…
Descriptors: Intervention, Student Attitudes, Teaching Methods, Feedback (Response)
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Reichle, Erik D.; Liversedge, Simon P.; Drieghe, Denis; Blythe, Hazel I.; Joseph, Holly S. S. L.; White, Sarah J.; Rayner, Keith – Developmental Review, 2013
Compared to skilled adult readers, children typically make more fixations that are longer in duration, shorter saccades, and more regressions, thus reading more slowly (Blythe & Joseph, 2011). Recent attempts to understand the reasons for these differences have discovered some similarities (e.g., children and adults target their saccades…
Descriptors: Child Development, Eye Movements, Reading Skills, Adults
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Dickes, Amanda Catherine; Sengupta, Pratim – Research in Science Education, 2013
In this paper, we investigate how elementary school students develop multi-level explanations of population dynamics in a simple predator-prey ecosystem, through scaffolded interactions with a multi-agent-based computational model (MABM). The term "agent" in an MABM indicates individual computational objects or actors (e.g., cars), and these…
Descriptors: Elementary School Students, Grade 4, Elementary School Science, Scientific Concepts
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Gong, Tao; Shuai, Lan; Wu, Yicheng – Language Sciences, 2013
Studying language evolution has become resurgent in modern scientific research. In this revival field, approaches from a number of disciplines other than linguistics, including (paleo)anthropology and archaeology, animal behaviors, genetics, neuroscience, computer simulation, and psychological experimentation, have been adopted, and a wide scope…
Descriptors: Animal Behavior, Genetics, Scientific Research, Anthropology
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Bordnick, Patrick S.; Yoon, Jin H.; Kaganoff, Eili; Carter, Brian – Research on Social Work Practice, 2013
Objectives: The cue-reactivity paradigm has been widely used to assess craving among cigarette smokers. Seeking to replicate and expand on previous virtual reality (VR) nicotine cue-reactivity research on nontreatment-seeking smokers, the current study compared subjective reports of craving for cigarettes when exposed to smoking (proximal and…
Descriptors: Cues, Smoking, Comparative Analysis, Help Seeking
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