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Glazerman, Steven; Dotter, Dallas – Educational Evaluation and Policy Analysis, 2017
We estimate school-choice preferences revealed by the rank-ordered lists submitted by more than 22,000 applicants to a citywide lottery for more than 200 traditional and charter public schools in Washington, D.C. The results confirm previously reported findings that commuting distance, school demographics, and academic indicators play important…
Descriptors: School Choice, Evidence, Charter Schools, Public Schools
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Donald, Iain; Meyer, Karen A.; Brengman, John; Gillespie, Stephen H.; Bowness, Ruth – Journal of Computing in Higher Education, 2017
Interdisciplinary and collaborative projects between industry and academia provide exceptional opportunities for learning. Project Sanitarium is a serious game for Windows PC and Tablet which aims to embed learning about tuberculosis (TB) through the player taking on the role of a doctor and solving cases across the globe. The project developed as…
Descriptors: Communicable Diseases, Disease Control, Public Health, Educational Games
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Chang, Hsin-Yi – Interactive Learning Environments, 2017
Two investigations were conducted in this study. In the first experiment, the effects of two types of interactivity with a computer simulation were compared: experimentation versus observation interactivity. Experimentation interactivity allows students to use simulations to conduct virtual experiments, whereas observation interactivity allows…
Descriptors: Computer Simulation, Interaction, Scaffolding (Teaching Technique), Experiments
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Sullivan, Sarah; Gnesdilow, Dana; Puntambekar, Sadhana; Kim, Jee-Seon – International Journal of Science Education, 2017
Physical and virtual experimentation are thought to have different affordances for supporting students' learning. Research investigating the use of physical and virtual experiments to support students' learning has identified a variety of, sometimes conflicting, outcomes. Unanswered questions remain about how physical and virtual experiments may…
Descriptors: Middle School Students, Mechanics (Physics), Science Instruction, Scientific Concepts
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Sacristán, Ana Isabel; Pretelín-Ricárdez, Angel – Teaching Mathematics and Its Applications, 2017
This work is part of a research project that aims to enhance engineering students' learning of how to apply mathematics in modelling activities of real-world situations, through the construction (design and programming) of videogames. We want also for students to relate their mathematical knowledge with other disciplines (e.g., physics, computer…
Descriptors: Mathematics Education, Engineering Education, Mathematical Applications, Mathematical Models
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Hughes, Janette; Maas, Melanie – LEARNing Landscapes, 2017
In this article, we share an ethnographic case study of how we worked with a small group of marginalized grades 6, 7, and 8 students to both explore and create augmented reality (AR) to produce a class cookbook. We discuss how using AR helped students develop digital literacies skills and 21st century competencies, while at the same time,…
Descriptors: 21st Century Skills, Grade 6, Grade 7, Grade 8
Gong, Xiaoyang – ProQuest LLC, 2017
Achievement emotions are critical for students' academic performance and career choices. The previous literature has focused on one specific type of achievement emotions--test anxiety--in Western contexts and neglected other various emotions experienced in different occasions such as attending classes. The present study aims to address the…
Descriptors: Chemistry, Science Achievement, Grade 11, High School Students
Moyer, Rebecca; Snodgrass, Jeanne; Klein, Steven; Tebben, Chris – Office of Career, Technical, and Adult Education, US Department of Education, 2017
Work-based learning (WBL) has long been used in career and technical education (CTE) to allow students to practice the knowledge and skills they acquire in the classroom within a "real-world" business or industry setting. High-quality work placements reinforce schoolbased instruction by providing students with a context for applying…
Descriptors: Vocational Education, Experiential Learning, Simulation, Training Methods
Advance CTE: State Leaders Connecting Learning to Work, 2017
One unique and critical element of Career Technical Education (CTE) pathways is that they offer learners exposure and access to authentic experiences inside and outside the classroom. For these opportunities to be guaranteed, industry must play a key role in the design, development and delivery of CTE pathways, including in rural communities. This…
Descriptors: Vocational Education, Rural Education, Access to Education, Experiential Learning
Blair, Peter J. – ProQuest LLC, 2017
The goal of this study was to examine the professional development experiences of two contrastive participants while they were creating standards-based individualized education plan (IEP) goals using a virtual world called TeacherSim. Two specific focuses of the study were on how special educators engaged with the task of creating standards-based…
Descriptors: Professional Development, Case Studies, Academic Standards, Curriculum Development
Myers, Rodney Dean – ProQuest LLC, 2012
In order for simulations and games to be effective for learning, instructional designers must verify that the underlying computational models being used have an appropriate degree of fidelity to the conceptual models of their real-world counterparts. A simulation/game that provides incorrect feedback is likely to promote misunderstanding and…
Descriptors: Simulation, Teaching Methods, Interaction, Computer Games
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Jin, Ying; Kang, Minsoo – Large-scale Assessments in Education, 2016
Background: The current study compared four differential item functioning (DIF) methods to examine their performances in terms of accounting for dual dependency (i.e., person and item clustering effects) simultaneously by a simulation study, which is not sufficiently studied under the current DIF literature. The four methods compared are logistic…
Descriptors: Comparative Analysis, Test Bias, Simulation, Regression (Statistics)
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Paek, Seungoh; Hoffman, Daniel L.; Black, John B. – Educational Technology Research and Development, 2016
The purpose of this study was to examine if student understanding of new material could be promoted by manipulating the perceptual factors experienced at the time of learning. It was hypothesized that the thematic relevance of perceptual factors would be a significant contributor to learner understanding. To test this hypothesis, one hundred…
Descriptors: Elementary School Students, Grade 1, Grade 2, Multimedia Instruction
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Tanghe, Shannon – Asia Pacific Education Review, 2016
Though historically perceived as an ethnically homogenous country, rapid demographic changes in the Republic of Korea have resulted in increasing diversity. However, current multicultural education programs struggle to promote acceptance and appreciation of this diversity. This paper details one pedagogical activity, a racial discrimination…
Descriptors: Foreign Countries, Teacher Education, Critical Theory, Multicultural Education
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Rusticus, Shayna A.; Eva, Kevin W. – Advances in Health Sciences Education, 2016
Educators often seek to demonstrate the equivalence of groups, such as whether or not students achieve comparable success regardless of the site at which they trained. A methodological consideration that is often underappreciated is how to operationalize equivalence. This study examined whether a distribution-based approach, based on effect size,…
Descriptors: Medical Education, Effect Size, Simulation, Undergraduate Students
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