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Amanda Milewski; Patricio Herbst; Emanuele Bardelli; Carolyn Hetrick – Grantee Submission, 2018
There is growing interest in the field of education for leveraging emerging digital technologies to support teachers' learning in online or blended settings. This paper builds on Clarke and Hollingsworth's (2002) "Interconnected Model of Professional Growth" by investigating an alternative instantiation of "professional…
Descriptors: Simulation, Faculty Development, Technology Uses in Education, Teacher Education
Schwarz, Claudiu – Journal of Educational Sciences, 2017
The term of implicit learning is still subject to controversy. "At least a dozen different definitions have been offered in the field" (Frensch & Rünger, 2003 p.13). While some scholars consider it downright inexistent (see Chun & Jiang, 1998), many others are trying to identify how we seem to acquire knowledge in absence of…
Descriptors: Learning Strategies, Informal Education, Information Technology, Video Technology
Twyford, Jessica; Craig, Scotty D. – Journal of Educational Computing Research, 2017
Observational tutoring has been found to be an effective method for teaching a variety of subjects by reusing dialogue from previous successful tutoring sessions. While it has been shown content can be learned through observational tutoring, it has yet to been examined if a secondary behavior such as goal setting can be influenced. The present…
Descriptors: Pretests Posttests, Physics, Science Instruction, Teaching Methods
Gilbert, Kristen A. – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Improving public schools is a focus of federal legislation in the United States with much of the burden placed on principals. However, preparing principals for this task has proven elusive despite many changes in programming by institutions of higher learning. Emerging technologies that rely on augmented and virtual realities are…
Descriptors: Simulation, Self Efficacy, Principals, Instructional Leadership
Karagiorgas, Dimitrios N.; Niemann, Shari – Journal of Educational Technology Systems, 2017
In the last 10 years, gaming has evolved to the point that it is now being used as a learning medium to educate students in many different disciplines. The educational community has begun to explore the effectiveness of gaming as a learning tool and as a result two different ways of utilizing games for education have been created: Gamification and…
Descriptors: Educational Games, Video Games, Comparative Analysis, Learning Processes
Scott, Fraser J. – Journal of Biological Education, 2017
Basic mathematical fluency is a prerequisite for success in a wide array of areas in biology and it has been noted that many students are deficient in this skill. In this paper, the use of a "simulated" peer-assessment activity is investigated as a method to improve performance in numerical problem-solving questions in high school…
Descriptors: High School Students, Biology, Science Instruction, Peer Evaluation
Dudek, Jaclyn; Heiser, Rebecca – International Journal of E-Learning & Distance Education, 2017
Within higher education, a need exists for learning designs that facilitate education and support students in sharing, examining, and refining their critical identities as learners and professionals. In the past, technology-mediated identity work has focused on individual tool use or a learning setting. However, we as professional learning…
Descriptors: Higher Education, Criticism, Cooperative Learning, Case Studies
Poole, Adam – Cogent Education, 2017
The Avatar Project was a two-week English project in which Chinese high school students in an internationalised school in Shanghai China explored the topic of cultural and individual identity. The project synthesised prospective education with the Funds of Identity approach, both of which have particular relevance within an internationalised…
Descriptors: Foreign Countries, High School Students, Cultural Awareness, Identification (Psychology)
Prestridge, Sarah – Technology, Pedagogy and Education, 2017
In 2012, a research project was implemented to investigate the possibility and effectiveness of instituting a personalised and virtually networked mode of professional development to promote teacher confidence and competence with information and communications technology and its use as a key component of teachers' pedagogy. The aim of the project…
Descriptors: Faculty Development, Online Courses, Teaching Methods, Computer Simulation
Thompson, Kevin S.; Noble, David – Management Teaching Review, 2017
The interest in aligning college graduates' skills, competencies, and experiences with what employers desire continues across academia. Employers seek higher levels of resilience than they see in most new employees. This article provides a review of the employee resilience literature and describes a team member change scenario focused on enhancing…
Descriptors: Resilience (Psychology), Team Training, Teamwork, Business Administration Education
Stansbury, Jessica A. – Teaching of Psychology, 2017
An interactive learning module was developed and implemented in a social psychology course to teach concepts of the "self" via self-exploration and game play using "The SIMS[superscript 3]." Students volunteered to play the computer video game throughout a 5-week summer session as a supplement to reading the chapter in the…
Descriptors: Social Psychology, Virtual Classrooms, Educational Games, Video Games
O'Connor, Eileen A.; Domingo, Jelia – Journal of Educational Technology Systems, 2017
With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Rigby, Brandon Rhett; Gloeckner, Adam Robert; Sessums, Suzanne; Lanning, Beth Anne; Grandjean, Peter Walter – Research Quarterly for Exercise and Sport, 2017
Purpose: The purpose of this study was to characterize pelvic displacement and cardiorespiratory responses to simulated horseback riding and walking in youth with cerebral palsy and to compare responses to youth without cerebral palsy before and after 8 weeks of hippotherapy. Method: Eight youth with cerebral palsy (M[subscript age] = 10 ± 4…
Descriptors: Biomechanics, Human Body, Metabolism, Responses
Ivy, Karen Lynne-Daniels – International Journal on E-Learning, 2017
This paper shares the findings of a study conducted on a virtual inter-cultural global leadership development learning project. Mixed Methods analysis techniques were used to examine the interviews of U.S. and Uganda youth project participants. The study, based on cultural and social constructivist learning theories, investigated the effects of…
Descriptors: Mixed Methods Research, Online Courses, Cooperative Learning, Interviews
Kahne, Joseph; Bowyer, Benjamin – American Educational Research Journal, 2017
This article investigates youth judgments of the accuracy of truth claims tied to controversial public issues. In an experiment embedded within a nationally representative survey of youth ages 15 to 27 (N = 2,101), youth were asked to judge the accuracy of one of several simulated online posts. Consistent with research on motivated reasoning,…
Descriptors: Democracy, Surveys, Adolescents, Young Adults

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