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Wasserman, Nicholas H. – Mathematics Teacher, 2015
Finding and designing tasks that allow for students to make connections among mathematical ideas is important for mathematics educators. One such task, which affords students the opportunity to make connections and engage with significant mathematical ideas through a variety of problem-solving approaches, is described in this article. Three…
Descriptors: Mathematics Instruction, Mathematical Concepts, Statistics, Probability
Davids, Mogamat Razeen; Harvey, Justin; Halperin, Mitchell L.; Chikte, Usuf M. E. – British Journal of Educational Technology, 2015
The usability of computer interfaces has a major influence on learning. Optimising the usability of e-learning resources is therefore essential. However, this may be neglected because of time and monetary constraints. User testing is a common approach to usability evaluation and involves studying typical end-users interacting with the application…
Descriptors: Electronic Learning, Monte Carlo Methods, Usability, Computer Software
Peterson, Lindsey; Witt, Joseph; Huntington, Carolyn – Teaching Sociology, 2015
In this article, we describe a way to encourage students to envision "real utopias" through the Global Village experience at the Heifer Ranch in Arkansas. The Global Village experience introduces participants to issues associated with global hunger, poverty, environmental sustainability, and resource consumption and provides…
Descriptors: Experiential Learning, Sociology, Simulation, Student Journals
González-Torre, Pilar L.; Adenso-Díaz, B.; Moreno, Plácido – European Journal of Engineering Education, 2015
The Cider Game is a simulator for a supply chain-related learning environment. Its main feature is that it provides support to students in the constructivist discovery process when learning how to make logistics decisions, at the same time as noting the occurrence of the bullwhip phenomenon. This learning environment seeks a balance between direct…
Descriptors: Constructivism (Learning), Simulation, Educational Games, Decision Making
Bonett, Douglas G. – Journal of Educational and Behavioral Statistics, 2015
Paired-samples designs are used frequently in educational and behavioral research. In applications where the response variable is quantitative, researchers are encouraged to supplement the results of a paired-samples t-test with a confidence interval (CI) for a mean difference or a standardized mean difference. Six CIs for standardized mean…
Descriptors: Educational Research, Sample Size, Statistical Analysis, Effect Size
Chen, Jianshen; Kaplan, David – Journal of Research on Educational Effectiveness, 2015
Bayesian alternatives to frequentist propensity score approaches have recently been proposed. However, few studies have investigated their covariate balancing properties. This article compares a recently developed two-step Bayesian propensity score approach to the frequentist approach with respect to covariate balance. The effects of different…
Descriptors: Observation, Bayesian Statistics, Case Studies, Simulation
O'Shaughnessy, Sinead M.; Joyce, Pauline – International Journal of Higher Education, 2015
The practice of medicine is becoming increasingly onerous for doctors, with growing demands coming from both patients and peers. Therefore, we need to equip doctors of the future with the appropriate skills to negotiate a very complex environment. Assessment should be central to this goal with a renewed focus on a more rounded examination process.…
Descriptors: Medicine, Trainees, Medical Education, Summative Evaluation
Brady, Corey; Holbert, Nathan; Soylu, Firat; Novak, Michael; Wilensky, Uri – Journal of Science Education and Technology, 2015
In this article, we introduce a class of constructionist learning environments that we call "Emergent Systems Sandboxes" ("ESSs"), which have served as a centerpiece of our recent work in developing curriculum to support scalable model-based learning in classroom settings. ESSs are a carefully specified form of virtual…
Descriptors: Science Instruction, Models, Educational Technology, Simulated Environment
Sinharay, Sandip; Wan, Ping; Choi, Seung W.; Kim, Dong-In – Journal of Educational Measurement, 2015
With an increase in the number of online tests, the number of interruptions during testing due to unexpected technical issues seems to be on the rise. For example, interruptions occurred during several recent state tests. When interruptions occur, it is important to determine the extent of their impact on the examinees' scores. Researchers such as…
Descriptors: Computer Assisted Testing, Testing Problems, Scores, Statistical Analysis
Crawford, Lindy; Huscroft-D'Angelo, Jacqueline – Electronic Journal of Science Education, 2015
Informal science education (ISE) programs serve as a method for developing, encouraging, and increasing both participation in, and enthusiasm for, STEM learning. One type of ISE program is provided by Challenger Centers through their space education curricula. Unfortunately, published evaluations related to space education programs are rare. The…
Descriptors: Informal Education, Space Sciences, STEM Education, Program Effectiveness
Brady, Tim – International Journal of Information and Learning Technology, 2015
Purpose: The purpose of this paper is to study of how a virtual technology burden was created that impacted the professional pilot college student and various colleges/universities that offer professional pilot degree programs. A cascading set of events began as a result of US congressional reaction to a tragic airline accident. The resulting…
Descriptors: Aviation Education, Educational Technology, College Students, Accidents
Howard, Matt C. – ProQuest LLC, 2015
In the current document, an integrative CBT-TTF framework is created, which proposes: technologies that require large amounts of working memory are best at improving outcomes that require little working memory to develop, and vice versa. Then, a meta-analysis of virtual reality (VR) training programs (which require great amounts of working memory)…
Descriptors: Science Fiction, Inquiry, Intervention, Computer Simulation
Chang, Maiga, Ed.; Li, Yanyan, Ed. – Lecture Notes in Educational Technology, 2015
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology…
Descriptors: Technology Uses in Education, Electronic Learning, Learning Analytics, Computer Simulation
Psychometric and Evidentiary Advances, Opportunities, and Challenges for Simulation-Based Assessment
Levy, Roy – Educational Assessment, 2013
This article characterizes the advances, opportunities, and challenges for psychometrics of simulation-based assessments through a lens that views assessment as evidentiary reasoning. Simulation-based tasks offer the prospect for student experiences that differ from traditional assessment. Such tasks may be used to support evidentiary arguments…
Descriptors: Simulation, Student Evaluation, Psychometrics, Evidence
Lorey, Britta; Naumann, Tim; Pilgramm, Sebastian; Petermann, Carmen; Bischoff, Matthias; Zentgraf, Karen; Stark, Rudolf; Vaitl, Dieter; Munzert, Jorn – Brain and Cognition, 2013
Jeannerod (2001) hypothesized that action execution, imagery, and observation are functionally equivalent. This led to the major prediction that these motor states are based on the same action-specific and even effector-specific motor representations. The present study examined whether hand and foot movements are represented in a somatotopic…
Descriptors: Observation, Simulation, Psychomotor Skills, Imagery

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