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Gautam, Dipesh; Swiecki, Zachari; Shaffer, David W.; Graesser, Arthur C.; Rus, Vasile – International Educational Data Mining Society, 2017
Virtual internships are online simulations of professional practice where students play the role of interns at a fictional company. During virtual internships, participants complete activities and then submit write-ups in the form of short answers, digital notebook entries. Prior work used classifiers trained on participant data to automatically…
Descriptors: Computer Simulation, Internship Programs, Semantics, College Students
Say, Serkan; Pan, Volkan – Online Submission, 2017
In this study, it was tried to investigate the effect of the augmented reality cards on teaching. For this purpose, the effect of the reality cards designed for astronomy subjects on students' attitudes towards astronomy, the effect on academic achievement and the opinions of students about reality cards were evaluated. Mixed method was used as…
Descriptors: Middle School Students, Grade 7, Astronomy, Science Instruction
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Šimic, G.; Jevremovic, A.; Kostic, Z.; Ðordevic, D. – Journal of Computer Assisted Learning, 2015
The case study presented in this paper describes the pedagogical aspects and collected experience in using e-learning tool named IPA-PBL. Improving assessments in the preparation for AMET's (Air Medical Evacuation and Transport) complex task of transfer of injured or sick patients from the place of accident to the hospital or between hospitals…
Descriptors: Case Studies, Teaching Methods, Educational Games, Simulation
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Kabasakal, Kübra Atalay; Kelecioglu, Hülya – Educational Sciences: Theory and Practice, 2015
This study examines the effect of differential item functioning (DIF) items on test equating through multilevel item response models (MIRMs) and traditional IRMs. The performances of three different equating models were investigated under 24 different simulation conditions, and the variables whose effects were examined included sample size, test…
Descriptors: Test Bias, Equated Scores, Item Response Theory, Simulation
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Bradley, Elizabeth G. – Journal of Educational Technology Systems, 2015
In this increasingly digital age, student plagiarism is rampant. Roughly half of college students admit to plagiarizing using content found online, directly copying and pasting the work of others. Digital technology and social media have greatly changed the landscape of how knowledge is acquired and disseminated; thus, students must be explicitly…
Descriptors: Prevention, Plagiarism, Computer Simulation, Teaching Methods
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Tipton, Elizabeth; Pustejovsky, James E. – Journal of Educational and Behavioral Statistics, 2015
Meta-analyses often include studies that report multiple effect sizes based on a common pool of subjects or that report effect sizes from several samples that were treated with very similar research protocols. The inclusion of such studies introduces dependence among the effect size estimates. When the number of studies is large, robust variance…
Descriptors: Meta Analysis, Effect Size, Computation, Robustness (Statistics)
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Preston, Lou; Harvie, Kate; Wallace, Heather – Australian Journal of Teacher Education, 2015
Inquiry-based learning features strongly in the new Australian Humanities and Social Sciences curriculum and increasingly in primary school practice. Yet, there is little research into, and few exemplars of, inquiry approaches in the primary humanities context. In this article, we outline and explain the implementation of a place-based simulation…
Descriptors: Humanities, Preservice Teacher Education, Inquiry, Models
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Timmerman, John E.; Morris, R. Franklin, Jr. – International Journal of Teaching and Learning in Higher Education, 2015
Team-based learning (TBL) is an approach that builds on both the case method and problem-based learning and has been widely adopted in the sciences and healthcare disciplines. In recent years business disciplines have also discovered the value of this approach. One of the key characteristics of the team-based learning approach consists of…
Descriptors: Teamwork, Business Administration Education, Teaching Methods, Instructional Effectiveness
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Russ, Rosemary S.; Wangen, Steve; Nye, D. Leith; Shapiro, R. Benjamin; Strinz, Will; Ferris, Michael – Science Teacher, 2015
To help teachers engage students in discussions about sustainability, the authors designed Fields of Fuel, a multiplayer, web-based simulation game that allows players to explore the environmental and economic trade-offs of a realistic sustainable system. Computer-based simulations of real-world phenomena engage students and have been shown to…
Descriptors: Sustainability, Video Games, Thinking Skills, Computer Simulation
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Song, Xi; Mare, Robert D. – Sociological Methods & Research, 2015
Most intergenerational social mobility studies are based upon retrospective data, in which samples of individuals report socioeconomic information about their parents, an approach that provides representative data for offspring but not the parental generation. When available, prospective data on intergenerational mobility, which are based on a…
Descriptors: Social Mobility, Simulation, Income, Models
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Chew, Yuan Yuan; Chin, Cheen Fei; Yeong, Foong May – Biochemistry and Molecular Biology Education, 2015
Topics on the molecular basis underlying cancer are quite popular among students. Also, excellent textbooks abound that provide interesting materials for discussion during lectures and tutorials about major events leading to cancer formation and progression. However, much less is available for students to conduct experiments for the analysis of…
Descriptors: Molecular Biology, Cancer, Science Instruction, Science Experiments
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Arora, A.; Arora, A. Saxena – Decision Sciences Journal of Innovative Education, 2015
This article provides educators in business schools with a new interdisciplinary experiential lab game called Supply Chain-Marketing (SC-Mark) Shark Tank game, which can be implemented in both Supply Chain Management (SCM) and Marketing courses. The SC-Mark experiential lab game is a real-life business environment simulation that explores…
Descriptors: Business Administration Education, Experiential Learning, Educational Games, Interdisciplinary Approach
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Chickerur, Satyadhyan; Joshi, Kartik – British Journal of Educational Technology, 2015
Emotion detection using facial images is a technique that researchers have been using for the last two decades to try to analyze a person's emotional state given his/her image. Detection of various kinds of emotion using facial expressions of students in educational environment is useful in providing insight into the effectiveness of tutoring…
Descriptors: Nonverbal Communication, Psychological Patterns, Recognition (Psychology), Computer Simulation
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Prince, Barbara F.; Kozimor-King, Michele Lee; Steele, Jennifer – Teaching Sociology, 2015
This study examined the effectiveness of the Star Power simulation for teaching stratification and inequality to students of the net generation. The data for this study were obtained through the use of survey methodology and content analysis of 126 course papers from introductory sociology classes. Papers were analyzed for identification and…
Descriptors: Simulation, Instructional Effectiveness, College Instruction, Introductory Courses
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Axvig, Nathan; David, John; Falcetti, Alex – PRIMUS, 2015
The Applied and Industrial Mathematics program partners applied mathematics students with businesses, governments, laboratories, and agencies to solve real problems. We will discuss the logistics of the program and give advice on starting and running similar programs. We also give a detailed example of a specific project, namely our work with the…
Descriptors: Mathematics Instruction, Undergraduate Study, College Mathematics, Problem Solving
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