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Wood, Benjamin K.; Blevins, Benjamin K. – Physics Education, 2019
Practical skills in science education, defined as those developed through the observation, demonstration, manipulation, and application of scientific principles, valued in both academia and industry, feature conspicuously in curriculums the world over. Efficiently imparting such skills to students necessitates access to scientific equipment of…
Descriptors: Science Process Skills, Science Experiments, Light, Physics
Clark, Renee M.; Dickerson, Samuel J. – IEEE Transactions on Education, 2019
Contribution: This paper demonstrates positive outcomes from reflection-on-action by engineering students, including meaningful insights on their performance, professional and academic practices, and design knowledge as well as promising preliminary exam results. Background: Literature from the engineering education community underlines the…
Descriptors: Experiential Learning, Learning Theories, Electronics, Engineering Education
Yim, Joanne Sau-Ching; Moses, Priscilla; Azalea, Alia – Educational Technology Research and Development, 2019
Psychological ownership (PO) is a sense of being psychologically tied to an object to the extent that it becomes part of the extended self. As technology becomes ubiquitous in daily lives, research have shown the potential of this concept to influence users' behavior. Hence, this study incorporates PO and its antecedents with the beliefs of…
Descriptors: Teaching Methods, Psychological Patterns, Teacher Attitudes, Self Concept
Ogheneakoke, Clifford Edore; Obro, Sunday; Benike, Joseph – Journal of International Social Studies, 2019
This study investigated the effect of simulation game instructional strategy on academic performance of students in secondary school Social Studies. The quasi-experimental design was employed. One hundred and sixteen (116) Upper basic 2 students from six schools constituted the study sample. 50-items multiple-choice Social Studies Achievement test…
Descriptors: Foreign Countries, Educational Games, Computer Simulation, Educational Strategies
Findley, Kelly; Whitacre, Ian; Schellinger, Jennifer; Hensberry, Karina – Journal of Technology and Teacher Education, 2019
Mathematics teachers are increasingly encouraged to incorporate computer-based technology in their classrooms, but these tools require strategic use in order to provide any substantive improvement to student understanding. This paper reports on how three middle-school mathematics teachers leveraged one particular tool, PhET interactive simulations…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
Fischer, Beth A. – Journal of Political Science Education, 2019
Stories can be employed in a variety of ways in college classrooms--such as in case studies, simulations, and problem-based learning (PBL) activities. Sometimes these stories are historically accurate, while in other instances they are fictional. What might be the benefits and challenges of using fictional narratives? This article draws upon data…
Descriptors: Active Learning, Teaching Methods, Problem Based Learning, College Students
Linneman, Judith A. – Teaching Sociology, 2019
Impacts of incorporating active learning pedagogies into a lecture-based course were examined among 266 students across nine research methods course sections taught by one instructor at a large public university. Pedagogies evaluated include lecture only, lecture with small group discussions, and lecture with simulations. Although…
Descriptors: Group Discussion, Simulation, Lecture Method, Teaching Methods
Wolski, Robert; Jagodzinski, Piotr – British Journal of Educational Technology, 2019
The rapid development of information and communication technologies has enabled the development of interfaces, which allow the recognition of the gestures and movements of the user. These interfaces, due to their affordable prices, are available to a wide range of users. They are called natural user interfaces (NUI). NUI are commonly used in game…
Descriptors: Chemistry, Science Instruction, Computer Simulation, Computer Software
Ausin, Markel Sanz; Azizsoltani, Hamoon; Barnes, Tiffany; Chi, Min – International Educational Data Mining Society, 2019
Deep Reinforcement Learning (DRL) has been shown to be a very powerful technique in recent years on a wide range of applications. Much of the prior DRL work took the "online" learning approach. However, given the challenges of building accurate simulations for modeling student learning, we investigated applying DRL to induce a…
Descriptors: Reinforcement, Intelligent Tutoring Systems, Teaching Methods, Instructional Effectiveness
Holder, Ashley; Bethea-Hampton, Terrie – Association Supporting Computer Users in Education, 2019
Educational technology has exploded at a rapid pace, requiring educational institutions to select the most innovative techniques and platforms to complement instruction. Incorporating the latest technologies such as Open Educational Resources (OER) and Virtual Reality (VR) into curricula have proven to be beneficial in the areas of active…
Descriptors: Open Educational Resources, Computer Simulation, Technology Integration, Universities
Emma C. Gargroetzi; Rosa D. Chavez; Jen Munson; Jennifer M. Langer-Osuna; Kimiko E. Lange – Grantee Submission, 2019
When students are working together, some off-task conversations actually smooth the way to working together more effectively. While many assume that off-task talk is unproductive, our study revealed that students used off-task talk predominantly for productive purposes. We found that off-task talk supported student access to collaboration, and…
Descriptors: Attention, Time on Task, Interpersonal Communication, Grade 4
Fitriana Nur Astuti; Suranto; Mohammad Masykuri – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2019
Besides learning outcomes, motivation and problem solving skill are the essential indicators for successful learning. Hence, the existence of learning media which considerably follow the advance of technology has been assumed to be able to support the achievement of the indicators mentioned. Thus, the current research aimed at implementing the…
Descriptors: Science Instruction, Computer Simulation, Grade 8, Problem Solving
Logacev, Pavel; Vasishth, Shravan – Cognitive Science, 2016
Traxler, Pickering, and Clifton (1998) found that ambiguous sentences are read faster than their unambiguous counterparts. This so-called "ambiguity advantage" has presented a major challenge to classical theories of human sentence comprehension (parsing) because its most prominent explanation, in the form of the unrestricted race model…
Descriptors: Comprehension, Sentences, Task Analysis, Language Processing
Lu, Hongjing; Rojas, Randall R.; Beckers, Tom; Yuille, Alan L. – Cognitive Science, 2016
Two key research issues in the field of causal learning are how people acquire causal knowledge when observing data that are presented sequentially, and the level of abstraction at which learning takes place. Does sequential causal learning solely involve the acquisition of specific cause-effect links, or do learners also acquire knowledge about…
Descriptors: Learning Processes, Causal Models, Sequential Learning, Abstract Reasoning
Young, J. E.; Williamson, M. I.; Egan, T. G. – Advances in Health Sciences Education, 2016
Learning environments are a significant determinant of student behaviour, achievement and satisfaction. In this article we use students' reflective essays to identify key features of the learning environment that contributed to positive and transformative learning experiences. We explore the relationships between these features, the students'…
Descriptors: Essays, Educational Environment, Learning Experience, Safety

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