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Nicewander, W. Alan; Thomasson, Gary L. – Applied Psychological Measurement, 1999
Derives three reliability estimates for the Bayes modal estimate (BME) and the maximum-likelihood estimate (MLE) of theta in computerized adaptive tests (CATs). Computes the three reliability estimates and the true reliabilities of both BME and MLE for seven simulated CATs. Results show the true reliabilities for BME and MLE to be nearly identical…
Descriptors: Ability, Adaptive Testing, Bayesian Statistics, Computer Assisted Testing
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Whitmore, Marjorie L.; Schumacker, Randall E. – Educational and Psychological Measurement, 1999
Compared differential item functioning detection rates for logistic regression and analysis of variance for dichotomously scored items using simulated data and varying test length, sample size, discrimination rate, and underlying ability. Explains why the logistic regression method is recommended for most applications. (SLD)
Descriptors: Ability, Analysis of Variance, Comparative Analysis, Item Bias
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Kashibuchi, Megumi; Sakamoto, Akira – Simulation & Gaming, 2001
Examines the educational effectiveness of a game named POMP AND CIRCUMSTANCE for sex education in a Japanese high school. Compares the effectiveness of educational videos with game conditions and discusses results that show the value of playing the game in the role of the opposite sex. (Author/LRW)
Descriptors: Comparative Analysis, Educational Games, Foreign Countries, Instructional Effectiveness
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Kuyper, Michiel; de Hoog, Robert; de Jong, Ton – Instructional Science, 2001
Discussion of support for authoring educational software focuses on a shift from attention on activities to products, and describes the SIMQUEST authoring system for designing and creating simulation-based multimedia learning environments that include support for the discovery process of the learner consisting of explanations, assignments, a…
Descriptors: Authoring Aids (Programming), Computer Simulation, Computer Software Development, Courseware
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Michael Young; P. G. Schrader; Dongping Zheng – Innovate: Journal of Online Education, 2006
Michael Young, P. G. Schrader, and Dongping Zheng use the concepts of ecological psychology to examine how massively multiplayer online games (MMOGs) promote specific learning processes in their players. In their analysis they identify and define nine principles of learning that allow such games to have valuable potential as tools for educators:…
Descriptors: Video Games, Learning Processes, Computer Simulation, Electronic Learning
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Shultz, Thomas R.; Cohen, Leslie B. – Infancy, 2004
We used an encoder version of cascade correlation to simulate Younger and Cohen's (1983, 1986) finding that 10-month-olds recover attention on the basis of correlations among stimulus features, but 4- and 7-month-olds recover attention on the basis of stimulus features. We captured these effects by varying the score threshold parameter in cascade…
Descriptors: Infants, Learning, Age Differences, Attention
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Millar, Susanna; Al-Attar, Zainab – Brain and Cognition, 2005
We investigate how vision affects haptic performance when task-relevant visual cues are reduced or excluded. The task was to remember the spatial location of six landmarks that were explored by touch in a tactile map. Here, we use specially designed spectacles that simulate residual peripheral vision, tunnel vision, diffuse light perception, and…
Descriptors: Cues, Vision, Tactual Perception, Spatial Ability
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Ceulemans, Eva; Van Mechelen, Iven – Psychometrika, 2005
Several hierarchical classes models can be considered for the modeling of three-way three-mode binary data, including the INDCLAS model (Leenen, Van Mechelen, De Boeck, and Rosenberg, 1999), the Tucker3-HICLAS model (Ceulemans,VanMechelen, and Leenen, 2003), the Tucker2-HICLAS model (Ceulemans and Van Mechelen, 2004), and the Tucker1-HICLAS model…
Descriptors: Test Items, Models, Vertical Organization, Emotional Response
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Jonassen, David; Strobel, Johannes; Gottdenker, Joshua – Interactive Learning Environments, 2005
Conceptual change is a popular, contemporary conception of meaningful learning. Conceptual change describes changes in conceptual frameworks (mental models or personal theories) that learners construct to comprehend phenomena. Different theories of conceptual change describe the reorganization of conceptual frameworks that results from different…
Descriptors: Cognitive Processes, Concept Formation, Models, Modeling (Psychology)
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Swaak, Janine; de Jong, Ton; van Joolingen, Wouter R. – Journal of Computer Assisted Learning, 2004
Types of learning with a strong emphasis on the responsibility of the learner (such as discovery learning) are gaining popularity over traditional forms of (expository) instruction. Discovery learning distinguishes itself by the central role of learning processes such as hypothesis generation (induction), experiment design, and data…
Descriptors: Learning Processes, Interaction, Data Interpretation, Assignments
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Martens, RobL.; Gulikers, Judith; Bastiaens, Theo – Journal of Computer Assisted Learning, 2004
Students with high intrinsic motivation often out-perform students with low intrinsic motivation. However, little is known about the processes that lead to these differences. In education based on simulations or authentic electronic learning environments, this lack of insight is even more clear. The present study investigated what students…
Descriptors: Self Motivation, Student Motivation, Computer Simulation, Teaching Methods
McLester, Susan – Technology & Learning, 2005
The National Engineers Week Future City Competition provides compelling evidence of the power of pairing computer software and technology with traditional hands-on activities to teach challenging subject matter and also harder- to- measure "real" workplace skills. Now in its 13th year, the Competition asks middle school students to work in teams…
Descriptors: Transportation, Imagination, Educational Technology, Competition
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Wakeley, Deidra – Science Scope, 2005
This role-playing simulation is designed to help teach middle level students about the typical lifecycle of a fungus. In this interactive simulation, students assume the roles of fungi, spores, living and dead organisms, bacteria, and rain. As they move around a playing field collecting food and water chips, they discover how the organisms…
Descriptors: Biological Sciences, Simulation, Middle School Students, Science Instruction
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Vallejo, Guillermo; Livacic-Rojas, Pablo – Multivariate Behavioral Research, 2005
This article compares two methods for analyzing small sets of repeated measures data under normal and non-normal heteroscedastic conditions: a mixed model approach with the Kenward-Roger correction and a multivariate extension of the modified Brown-Forsythe (BF) test. These procedures differ in their assumptions about the covariance structure of…
Descriptors: Computation, Multivariate Analysis, Sample Size, Matrices
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Mittag, Kathleen Cage; Taylor, Sharon E. – Mathematics Teaching in the Middle School, 2006
One problem that students have with mathematics is that they often view the topic as a series of unrelated ideas. Sometimes they are aware that they have to know one concept to move to the next, but what is done in geometry is not necessarily related to anything in algebra. This failure to recognize mathematical connections limits students'…
Descriptors: Probability, Graphing Calculators, Mathematics Instruction, Comprehension
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