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Peer reviewedDodd, Barbara G.; And Others – Applied Psychological Measurement, 1989
General guidelines are developed to assist practitioners in devising operational computerized adaptive testing systems based on the graded response model. The effects of the following major variables were examined: item pool size; stepsize used along the trait continuum until maximum likelihood estimation could be calculated; and stopping rule…
Descriptors: Adaptive Testing, Computer Assisted Testing, Computer Simulation, Item Banks
Peer reviewedScott, Geoff; Andresen, Lee – Studies in Continuing Education, 1989
Describes a "hypothetical," a training technique based on a television panel game, in which participants engage in an imaginary scenario that raises issues of concern in adult education practice. Discusses its pertinence to adult learning, compares it to other strategies, and explains how to develop and run a hypothetical. (SK)
Descriptors: Adult Education, Adult Educators, Decision Making, Educational Games
Passe, Jeff; D'Arcangelis, Joseph – Southern Social Studies Quarterly, 1989
Provides a simulation based on Marco Polo's journey. Demonstrates the hardships of 13th century travel by presenting students with difficult choices under challenging and primitive environmental conditions. Includes suggestions for class activities prior to using the simulation. (LS)
Descriptors: Class Activities, Decision Making, Elementary Education, Simulated Environment
Peer reviewedUnderwood, Geoffrey; Underwood, Jean D. M. – Reading, 1989
Discusses the extent to which computers can understand natural language. Considers assertions that computers can be described as literate, and considers more generally the purpose of designing machines which perform like humans. (RS)
Descriptors: Advance Organizers, Artificial Intelligence, Cognitive Processes, Computer Simulation
Cryer, Patricia – Simulation/Games for Learning, 1988
Develops models for participants' behaviors in games, simulations, and workshops based on Catastrophe Theory and Herzberg's two-factor theory of motivation. Examples are given of how these models can be used, both for describing and understanding the behaviors of individuals, and for eliciting insights into why participants behave as they do. (11…
Descriptors: Behavior Theories, Educational Games, Individual Characteristics, Material Development
Peer reviewedPorter, John R. – American Biology Teacher, 1988
Demonstrates the magnitude of an extinction event by using a simulation to illustrate the massive nature of the loss of a family and the number of species that perish to achieve that result. (RT)
Descriptors: Biological Sciences, Biology, Ecology, Evolution
Peer reviewedTurner, Elise H.; Cullingford, Richard E. – Discourse Processes, 1989
Explores a method of combining convention and intention by representing conversation structure with conversation MOPs (schematic structures that store conversation rules as generalized episodes associated with goals the episodes achieved). Discusses how conversation MOPs process the opening portion of a dialogue in an interactive advice-giving…
Descriptors: Cognitive Structures, Communication Research, Computer Simulation, Discourse Analysis
Peer reviewedBreece, James H. – Social Science Computer Review, 1988
Investigates the growing popularity of computerized economic modeling as a computer-assisted instructional aid and the associated educational benefits. Provides an overview of current modeling, simulation, and econometrics programs and attempts to identify trends in computer-assisted instruction in economics. (Author/GEA)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Economics
Peer reviewedLane, Kristi – Teaching of Psychology, 1988
Describes a learning activity for clinical psychology classes in which theater arts students create the role of a client. Students are videotaped twice in an interview situation with the actor. Psychology students receive feedback from the instructor. Both actors and students report benefits from the experience. (KO)
Descriptors: Acting, Classroom Techniques, Clinical Psychology, Creative Dramatics
Peer reviewedAtherton, Jonathan; Buriak, Philip – Journal of Vocational Education Research, 1988
The purpose of this study was to determine differences in learning outcomes of students taught computer applications through supervised laboratory instruction versus video simulation. No differences were observed for time required to complete an application, proper use of commands, or retention of the learned application. (Author)
Descriptors: Computer Science Education, Computer Simulation, Delivery Systems, Higher Education
Peer reviewedClouse, R. Wilburn; Garrett, Larry N. – Journal of Educational Technology Systems, 1995
Describes the application of case analysis to a learner-centered microcomputer-based instructional model. Topics discussed include the use of computer-based case analysis with adult students; case planning; and two sample cases, one a decision-making model and one a technical model. (21 references) (LRW)
Descriptors: Adult Students, Computer Assisted Instruction, Computer Simulation, Decision Making
Peer reviewedChan, Wai; And Others – Multivariate Behavioral Research, 1995
It is suggested that using an unbiased estimate of the weight matrix may eliminate the small or intermediate sample size bias of the asymptotically distribution-free (ADF) test statistic. Results of simulations show that test statistics based on the biased estimator or the unbiased estimate are highly similar. (SLD)
Descriptors: Equations (Mathematics), Estimation (Mathematics), Matrices, Sample Size
Peer reviewedChatman, Jennifer A.; Barsade, Sigal G. – Administrative Science Quarterly, 1995
Explored personal and situational sources of cooperation. Assessed MBA students' disposition to cooperate and randomly assigned them to simulated organizations emphasizing either collectivistic or individualistic cultural values. Coworkers rated cooperative subjects in collectivistic cultures as most cooperative. Cooperative people were most…
Descriptors: Business Administration, Cooperation, Graduate Students, Higher Education
Peer reviewedGuetzkow, Harold – Simulation & Gaming, 1995
Provides commentaries on professional and personal experiences in the development of simulations in the study of international affairs. Describes the evolution in Simulated International Processes projects from a person-machine format to an all-computer simulation. Discusses work with the military, field work, teaching experiences, difficulties,…
Descriptors: Computer Simulation, Computer Software Development, Global Approach, International Relations
Andrews, Dee Howard; And Others – Educational Technology, 1995
Discusses selective fidelity in training devices, when trainers must choose to simulate only the stimuli that are truly necessary to perform a task. Examples of selective fidelity are described from military tactical training devices; and the future of selective fidelity is considered, including behavioral and cognitive research contributions.…
Descriptors: Behavioral Science Research, Costs, Futures (of Society), Military Training


