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Moreno, Roxana; Flowerday, Terri – Contemporary Educational Psychology, 2006
College students learned about science with a multimedia program. One group (choice or C) chose to learn with or without an animated pedagogical agent (APA) representing a male or female of five different ethnicities. Another group (no-choice or NC) was assigned an APA by the system. All participants in C group chose to learn with APAs and…
Descriptors: Animation, Science Instruction, Sex, Ethnicity
Massaro, Dominic W.; Light, Joanna – Volta Review, 2004
The goal of this study was to test the effectiveness of a Language Wizard/Player with Baldi, a computer-animated tutor, for teaching new vocabulary items to children with a hearing loss. Eight students with hearing loss, between the ages of 6 and 10, were tested and trained for about 20-30 minutes a day, 2 days a week for about 10 weeks on three…
Descriptors: Hearing Impairments, Vocabulary Development, Children, Computer Uses in Education
Massaro, Dominic W.; Bosseler, Alexis – Autism: The International Journal of Research & Practice, 2006
A computer-animated tutor, Baldi, has been successful in teaching vocabulary and grammar to children with autism and those with hearing problems. The present study assessed to what extent the face facilitated this learning process relative to the voice alone. Baldi was implemented in a Language Wizard/Tutor, which allows easy creation and…
Descriptors: Computer Assisted Instruction, Animation, Programmed Tutoring, Vocabulary Development
Marsh, Jackie – Language and Education, 2006
This paper outlines a research project in which three- and four-year-old children in one nursery engaged with editing software to create short animated films. Research questions were related to the knowledge and understanding of multimodal texts that the children developed in the activity, the skills they demonstrated in undertaking the animation…
Descriptors: Media Literacy, Animation, Young Children, Nursery Schools
Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed. – Teachers College Press, 2009
This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an…
Descriptors: Creativity, Evaluators, Social Life, Video Games
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2014
For the thirty-seventh year, the Research and Theory Division and the Division of Instructional Design of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. This year's Proceedings…
Descriptors: Research and Development, Web Sites, Educational Technology, Technology Uses in Education
Furtado, Leena – Reading Matrix: An International Online Journal, 2008
This study describes the effectiveness of a read-aloud cross-age partnership in service learning among students of various age groups (pre K-college sophomore) attending the different schools located on a university campus. Research-based theories of read-aloud to children were used to train the reading volunteers. Multicultural story books aided…
Descriptors: Service Learning, Critical Thinking, Focus Groups, Dialogs (Language)
Yung, Hsin I. – ProQuest LLC, 2008
The purpose of this study was to examine the effects of an animated agent that provides instructional scaffolding strategies via a story mnemonic or cuing question with feedback versus instructional scaffolding strategies alone on student achievement of different educational objectives in multimedia learning. Specifically, the study investigated…
Descriptors: Scaffolding (Teaching Technique), Academic Achievement, Educational Strategies, Prompting
Dunsworth, Qi; Atkinson, Robert K. – Computers & Education, 2007
Research suggests that students learn better when studying a picture coupled with narration rather than on-screen text in a computer-based multimedia learning environment. Moreover, combining narration with the visual presence of an animated pedagogical agent may also encourage students to process information deeper than narration or on-screen…
Descriptors: Narration, Human Body, Educational Environment, Multimedia Instruction
Packard, Abbot L.; And Others – 1994
This study examined the effects of using static graphics and animated graphics to introduce statistical concepts associated with analysis of variance (ANOVA) to a group of college students. The demonstrations led the learner from the concrete to the abstract by use of dynamically adjustable variables paired with immediate feedback. Participants in…
Descriptors: Analysis of Variance, Animation, College Students, Feedback
Leung, Howard; Komura, Taku – International Journal of Distance Education Technologies, 2006
This article introduces our Web-based handwriting education system developed with 3D computer graphics and pen computing technologies. Traditionally, in teaching handwriting, the teacher writes a character on the blackboard, and then students try to follow the teacher in order to write the same character. The teacher can check whether a student's…
Descriptors: Handwriting, Writing Instruction, Technology Uses in Education, Educational Technology
Palazzi, Maria – 1987
This master's thesis examines applications of computer technology to the field of industrial design and ways in which technology can transform the traditional process. Following a statement of the problem, the history and applications of the fields of computer graphics and industrial design are reviewed. The traditional industrial design process…
Descriptors: Animation, Computer Graphics, Computer Simulation, Data Collection
Akiyama, Takashiro; Kodaira, Sachiko Imaizumi – 1987
Reactions of 50 2-year-old and 46 4-year-old Japanese children to selected experimental television programs were examined in two studies. The child was placed with his or her mother in a room where the experimental program was shown on one television and a fast-moving animation without sound was shown on a second television as a distractor. The…
Descriptors: Animation, Attention, Childrens Television, Comprehension
Every, I. M. – 1981
An Open University project was planned to develop a set of computer assisted learning (CAL) microcomputer programs for a second level, summer school physics course, scheduled to begin in 1982. Major project aims were the development of an underlying system to effectively use medium resolution graphics with a simple animation capability;…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Simulation

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