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Cahyono, Adi Nur; Sukestiyarno, Yohanes Leonardus; Asikin, Mohammad; Miftahudin; Ahsan, Muhammadi Ghozian Kafi; Ludwig, Matthias – Journal on Mathematics Education, 2020
The aim of this study is to investigate how an augmented reality mobile math trails program can provide opportunities for students to engage in meaningful mathematical modelling activities. An explorative research design was conducted involving two mathematics teachers and 30 eight grades in Semarang, Indonesia. An Augmented Reality Mobile Math…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematical Models, Educational Technology
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Eguz, Sule – Cypriot Journal of Educational Sciences, 2020
Virtual museum applications allowed individuals to access the museums that are located in distant areas and those who could not visit due to various reasons independent of time and space. The aim of this study was to determine the utilisation of virtual museum applications in life science courses based on the views of classroom teachers and the…
Descriptors: Museums, Computer Simulation, Science Education, Computer Software
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Orozco, Luis Eduardo – Commission for International Adult Education, 2020
As our society becomes more globalized and interconnected, technology adoption to support lifelong learning presents a continuous challenge for immigrants who need to acquire, update or adjust their learning and skills to the requirements of the host country. Consequently, technology adoption has become an important factor for immigrants to…
Descriptors: Immigrants, Educational Technology, Technology Uses in Education, Handheld Devices
Lewis, Zélie – Online Submission, 2020
Over the last decade, museums have reevaluated the ways in which they serve the public, particularly K-12 audiences. As funding concerns, travel distance, and school requirements prevent many students from visiting museums in person, America's 8.9 million rural students are disproportionately impacted, and educators are left to fill the gap with…
Descriptors: Museums, Distance Education, Rural Education, Rural Schools
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Jamal Siam; Ali Abdo – Research in Science & Technological Education, 2020
Background: Undergraduate electrical-engineering courses are traditionally taught using the lecturing approach. As for all the teacher-centered approaches, the students perceive learning as an individualistic task and consider lecture-notes their principal information source. They tend to employ the minimum possible efforts to get acceptable marks…
Descriptors: Active Learning, Inquiry, Computer Simulation, Cooperative Learning
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Cole, Matthew; Stewart, Kate – Discourse: Studies in the Cultural Politics of Education, 2017
This paper critically analyses the legitimation of exploitative human-nonhuman animal relations in online "farming" simulation games, especially the game Hay Day. The analysis contributes to a wider project of critical analyses of popular culture representations of nonhuman animals. The paper argues that legitimation is effected in Hay…
Descriptors: Rural Areas, Agricultural Occupations, Computer Simulation, Animals
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Mayer, Robert V. – European Journal of Contemporary Education, 2017
Various approaches to the problem of computer modelling of assimilation and forgetting of the educational information are considered. With the help of the multi-component model the Ebbinghaus' curve of forgetting of poorly assimilating information to be remembered through recurrences is confirmed. It is taken into account, that while training…
Descriptors: Memory, Qualitative Research, Computer Simulation, Observational Learning
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Çöltekin, Çagri – Cognitive Science, 2017
This study investigates a strategy based on predictability of consecutive sub-lexical units in learning to segment a continuous speech stream into lexical units using computational modeling and simulations. Lexical segmentation is one of the early challenges during language acquisition, and it has been studied extensively through psycholinguistic…
Descriptors: Speech Communication, Phonemes, Prediction, Computational Linguistics
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Larson, Barbara; Leung, Opal; Mullane, Kenneth – Management Teaching Review, 2017
As the ubiquity of virtual work--and particularly virtual project teams--increases in the professional environment, management and other professional programs are increasingly teaching students skills related to virtual work. One of the most common forms of teaching virtual work skills is a virtual team project, in which students collaborate with…
Descriptors: Computer Simulation, Management Development, Teaching Methods, Comparative Analysis
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Kakouros, Sofoklis; Räsänen, Okko – Cognitive Science, 2016
Numerous studies have examined the acoustic correlates of sentential stress and its underlying linguistic functionality. However, the mechanism that connects stress cues to the listener's attentional processing has remained unclear. Also, the learnability versus innateness of stress perception has not been widely discussed. In this work, we…
Descriptors: Acoustics, Cues, Sentences, Listening
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Mawer, Matt – International Journal of Social Research Methodology, 2016
Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable mainstream uptake in the last decade. Such environments have grown from hosting niche interest groups to providing sites for leisure, business and education for tens of millions of Internet users. Concurrently, a multi-disciplinary research field exploring the…
Descriptors: Simulated Environment, Computer Simulation, Observation, Research Methodology
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Wang, Xianhui; Xing, Wanli – Journal of Educational Computing Research, 2022
This study explored youth with Autism Spectrum Disorder (ASD) learning social competence in the context of innovative 3D virtual learning environment and the effects of gaming as a central element of the learning experience. The empirical study retrospectively compared the social interactions of 11 adolescents with ASD in game-and nongame-based 3D…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Competence, Social Development
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Carreon, Adam; Smith, Sean J.; Mosher, Maggie; Rao, Kavita; Rowland, Amber – Journal of Special Education Technology, 2022
Virtual reality (VR) technology has improved in access and availability in the area of K-12 instruction, increasingly being cited for its promise to meet the varied learning needs of individuals with disabilities. This descriptive review of 25 research studies conducted in K-12 settings examined the defining characteristics of immersion levels…
Descriptors: Computer Simulation, Technology Uses in Education, Elementary School Students, Secondary School Students
Hayes, Sonya, Ed.; Abdelrahman, Nahed, Ed.; Irby, Beverly, Ed.; Nafukho, Fredrick. M., Ed. – IAP - Information Age Publishing, Inc., 2022
Training School Principals as Talent Developers: An International Perspective focuses on how to prepare school principals to lead their schools by training and supporting teachers in their craft. The main goal of schools is improving teaching and learning in order to maximize students' potential to be college ready and career ready. Principals…
Descriptors: Principals, Administrator Role, Training, Talent Development
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Viswanathan, Madhu; Sreekumar, Arun; Duncan, Ronald; Cai, Sophy – Journal of Teaching in International Business, 2022
We describe lessons learned from one-and-a-half decades of global virtual immersion practices in subsistence marketplaces, and explore implications for international business teaching and learning in the post-pandemic world. Global virtual immersion refers to bottom-up learning experiences, typically in contexts much different than what we may be…
Descriptors: Empathy, Computer Simulation, Learning Processes, Distance Education
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