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Strickland, Carol Sills – New Schools, New Communities, 1996
The Rainbow Connection Society at a community elementary magnet school in Lynn (Massachusetts) attempts to establish a schoolwide version of the best aspects of U.S. society in a school setting. A "microsociety" theme forms the hub of six educational strands and all facets of school programming. (SLD)
Descriptors: Academic Achievement, Community Involvement, Educational Change, Educational Environment
Peer reviewedBayraktar, Sule – Journal of Research on Technology in Education, 2002
This meta-analysis investigated how effective computer-assisted instruction (CAI) is on student achievement in secondary and college science education when compared to traditional instruction. Results showed a small positive effect for CAI use when used in simulation or tutorial modes, with individual computer use, and when used as a supplement to…
Descriptors: College Science, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
Peer reviewedClaudet, Joseph – Innovations in Education and Training International, 1998
Reports on a collaborative project developing CD-ROM multimedia resources for school leaders. Provides an overview of multimedia case-simulation concept, discusses collaborative project efforts with regional and state school leaders, highlights CD-ROM case design features, and summarizes preliminary findings associated with the Administrator Case…
Descriptors: Administrators, Case Method (Teaching Technique), Computer Assisted Instruction, Computer Simulation
Thinking beyond the Disjunctive Opposition of Information Literacy Assessment in Theory and Practice
Newell, Terrance S. – School Library Media Research, 2004
School library literature has illuminated several structural barriers (such as lack of time and role perception conflict) that impede many school library media specialists (SLMSs) from fulfilling their student assessment role in practice, and specialists have identified technology as a mediating artifact that could aide in an expansion of that…
Descriptors: Computer Simulation, Ethnography, Role Perception, School Libraries
Hirsch, Philip; Lloyd, Kate – Journal of Geography in Higher Education, 2005
This paper describes two innovative and linked approaches to teaching and student learning in the environmental and development geography of the Mekong region, a region remote from students' normal experiential options. The first approach is field-based learning through Field Schools carried out in Vietnam, Laos and Thailand. The second approach…
Descriptors: Experiential Learning, Undergraduate Students, Teaching Methods, Geography Instruction
Marshall, Jill A.; Young, Erica Slate – Journal of Research in Science Teaching, 2006
We report a study of three prospective secondary science teachers' development of theories-in-action as they worked together in a group to explore collisions using both physical manipulatives and a computer simulation (Interactive Physics). Analysis of their investigations using an existing theoretical framework indicates that, as the group moved…
Descriptors: Science Teachers, Secondary School Teachers, Preservice Teachers, Group Activities
Bai, Yun; Poon, Wai-Yin; Cheung, Gordon Wai Hung – Structural Equation Modeling: A Multidisciplinary Journal, 2006
Two-level data sets are frequently encountered in social and behavioral science research. They arise when observations are drawn from a known hierarchical structure, as when individuals are randomly drawn from groups that are randomly drawn from a target population. When the covariance structures in the group level and the individual level are the…
Descriptors: Evaluation Methods, Predictor Variables, Social Science Research, Behavioral Science Research
Klopfer, Eric; Yoon, Susan – TechTrends: Linking Research & Practice to Improve Learning, 2005
Constructively promoting the educational development of today's young tech savvy students and fostering the productive technological facility of tomorrow's youth requires harnessing new technological tools creatively. The MIT Teacher Education Program (TEP) focuses on the research and development of educational computer-based simulations and games…
Descriptors: Research and Development, Educational Development, Comprehensive Programs, Teacher Education Programs
Earle, Sarah – Primary Science Review, 2004
As a science subject leader and year 6 teacher in North Bristol, the author has spent the last few months exploring how an interactive whiteboard (IWB) can be used to teach science skills, particularly those that are repeatedly highlighted as problematic, such as analysis and evaluation of evidence. The IWB came with software called…
Descriptors: Evidence, Foreign Countries, Simulation, Science Instruction
Kear, Karen; Williams, Judith; Seaton, Richard; Einon, Geoff – European Journal of Engineering Education, 2004
This paper describes how information and communication technology (ICT) is used in the modular Open University course "T209 Information and Communication Technologies: People and Interactions", first presented in 2002. In this course ICT is used to provide students with practical experience and to support an active and collaborative approach to…
Descriptors: Computer Mediated Communication, Open Universities, Distance Education, Internet
Gomez Galindo, Alma Adrianna; Sanmarti, Neus; Pujol, Rosa Maria – Journal of Biological Education, 2006
This paper is part of an investigation into 11-year-old students' interpretations of events in the environment. In particular, we analyse the use of a scale model constructed and manipulated by students when simulating a forest fire. We consider that their explanations involve the interrelation of three levels of organisation: the level at which…
Descriptors: Evidence, Measures (Individuals), Vocational Education, Concept Formation
Bos, Nathan D.; Shami, N. Sadat; Naab, Sara – Simulation & Gaming, 2006
There is an increasing need for business students to be taught the ability to think through ethical dilemmas faced by corporations conducting business on a global scale. This article describes a multiplayer online simulation game, ISLAND TELECOM, that exposes students to ethical dilemmas in international business. Through role playing and…
Descriptors: Role Playing, International Trade, Global Approach, Perspective Taking
Warner, Chantelle N. – Language Learning & Technology, 2004
This study focuses on the various playful uses of language that occurred during a semester-long study of two German language courses using one type of synchronous network-based medium, the MOO. Research and use of synchronous computer-mediated communication (CMC) have flourished in the study of second-language acquisition (SLA) since the late…
Descriptors: Play, Computer Mediated Communication, Interpersonal Relationship, Interaction
Stevens, Ron; Johnson, David F.; Soller, Amy – Cell Biology Education, 2005
The IMMEX (Interactive Multi-Media Exercises) Web-based problem set platform enables the online delivery of complex, multimedia simulations, the rapid collection of student performance data, and has already been used in several genetic simulations. The next step is the use of these data to understand and improve student learning in a formative…
Descriptors: Majors (Students), Undergraduate Students, Problem Solving, Genetics
Zacharopoulou, Hrissoula – Journal of Statistics Education, 2006
In a very large Introductory Statistics class, i.e. in a class of more than 300 students, instructors may hesitate to apply active learning techniques, discouraged by the volume of extra work. In this paper two such activities are presented that evoke student involvement in the learning process. The first is group peer teaching and the second is…
Descriptors: Active Learning, Sampling, Peer Teaching, Teaching Methods

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