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Montgomery, Denise – Afterschool Matters, 2020
Throughout the U.S., thousands of creativity-based out-of-school time (OST) programs combine principles of positive youth development with immersion in the creative process. Many of these programs refer to their work as creative youth development or CYD. Programs include a constellation of creative disciplines and genres, including film making,…
Descriptors: Youth Programs, Creative Development, Creative Activities, Educational Trends
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Alex Kourchev – AERA Online Paper Repository, 2024
This study explores different conceptualizations of creativity within an educational setting, using textual coding and network mapping on data from a creativity-focused course. Two primary conceptualizations emerged: the Freedom-Possession and Playful-Adaptation conceptualizations. Each was associated with unique practices and elements of the…
Descriptors: Creativity Tests, Creativity, Creative Thinking, Creative Activities
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Aguilera, David; Ortiz-Revilla, Jairo – Education Sciences, 2021
STEM (science, technology, engineering and mathematics) is an educational approach that is now accompanied by the STEAM (STEM + Arts) variant. Both educational approaches seek to renew the scientific literacy of younger generations, and, with the inclusion of the arts, student creativity is described as a key skill that must receive special…
Descriptors: STEM Education, Creativity, Literature Reviews, Creative Development
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Abdul Hamid, Nor Haniza bt; Kamarudin, Nurzatulshima – Asian Journal of University Education, 2021
There is an abundance of literature highlighting the need to focus on enhancing students' creativity in the classroom. This research aimed to determine the impact of the Mathematical Creative Approach (MCA) on mathematical creativity and mathematics achievement among students and to explore the relationship between mathematical creativity and…
Descriptors: Mathematics Achievement, Mathematics Instruction, Instructional Effectiveness, Teaching Methods
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Horrace, Rebecca – International Journal of the Whole Child, 2021
The purpose of this article is to explore the relationship between technology integration and play from a whole child perspective, specifically through online play groups. As play continues to decline and vanish from our schools completely, the author believes we must reexamine the countless benefits of play across STREAM education. With current…
Descriptors: STEM Education, Art Education, Technology Integration, Play
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Lin, Chia-Yi – Gifted Education International, 2023
This study examined Cho's dynamic system model of creative problem-solving ability in a sample of 112 gifted and non-gifted students. The cluster analysis and t-test results indicated that students should be categorized into high and low performance groups. Students who scored three points or more across all attributes also had a higher likelihood…
Descriptors: Creativity, Problem Solving, Academic Ability, Academically Gifted
Angie L. Miller – Strategic National Arts Alumni Project, 2023
This article featuring SNAAP data was recently published in Creativity Research Journal. SNAAP research scientist, Angie Miller, at Indiana University Bloomington, used SNAAP data to explore whether exposure to creative coursework during one's time at their institution was able to predict several different career and arts involvement outcomes for…
Descriptors: Art Education, Undergraduate Students, Creativity, Creative Development
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Ski-Berg, Veronica – Music Education Research, 2022
Student-centredness is being advocated for in research on higher music education (HME), yet its perils have been largely neglected by scholars. While issues of employability are important to address in order for music graduates to thrive in a neoliberal world, this article asserts that the underlying power mechanisms that are being criticised for…
Descriptors: Foreign Countries, Music Education, Student Centered Learning, Higher Education
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Fink, Andreas; Reim, Thomas; Benedek, Mathias; Grabner, Roland H. – Journal of Creative Behavior, 2020
This study investigated the effects of different types of creativity interventions on different facets of creative potential, also including more school-related creativity demands. In a sample of 77 fourth-graders in the age between 9 and 12 years, we administered a verbal and a figural creativity training, realized in two school lessons over two…
Descriptors: Creative Development, Creativity, Intervention, Grade 4
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Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning
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Salehudin, Mohammad; Nasir, Muhammad; Hamzah, Syeh Hawib; Toba, Rostanti; Hayati, Noor; Safiah, Intan – European Journal of Educational Research, 2021
The aims of the recent study were; analyzing the effect of creative and online learning using Instagram on the ability to create new products in the technology and learning media course, and determining the level of users' experience in processing visual media through the Canva application on android. Quantitative approach with this research was…
Descriptors: Visual Perception, Photography, Social Media, Student Experience
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Liang, Qianlin; Niu, Weihua; Cheng, Li; Qin, Kexin – Journal of Creative Behavior, 2022
The present research involved two studies that investigated the creativity development of Chinese children and young adolescents (9-14 years old). It was hypothesized that family socio-economic status (SES), perceived parenting (e.g., parental autonomy support, involvement, and overcontrol), and after-school activities contribute to the…
Descriptors: Creativity, Family Characteristics, Family Influence, Child Rearing
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Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
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Sana Kim; Roberta Comunian – Industry and Higher Education, 2024
This article examines the role creative and cultural higher education plays in the top-down development of Astana -- the new capital of Kazakhstan. Drawing on a mapping of higher education institutions in Kazakhstan's old (Almaty) and new capital cities as well as qualitative interview data with creative and cultural practitioners, academics and…
Descriptors: Foreign Countries, Higher Education, Cultural Education, Creativity
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Kelly C. Berthiaume; Selcuk Acar; Denis Dumas – Grantee Submission, 2024
Despite decades of research, the creative process remains to be fully understood, and most theories and empirical evidence focus on adults' creativity. Without understanding children's creative processes, the generalizability of these theories is questionable, which is crucial for teaching, learning, and parenting. However, studying children's…
Descriptors: Elementary School Students, Middle School Students, Grade 3, Grade 4
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