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Goletti, Francesco; Pinners, Elise; Purcell, Timothy; Smith, Dominic – Journal of Agricultural Education and Extension, 2007
The majority of the population of Vietnam lives in rural areas and depends on agriculture for their livelihood. Consistent growth of the agriculture sector over the past two decades has contributed to a remarkable reduction in the poverty rate and the virtual elimination of hunger in the rural areas of Vietnam. In order to continue the growth…
Descriptors: Poverty, Agricultural Education, Rural Areas, Foreign Countries
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Monahan, Torin – Technology, Pedagogy and Education, 2008
Information technologies are often depicted as possessing the potential to correct social inequalities by democratising information access and economic opportunity. This view of technology, however, tends to overemphasise virtual spaces to the neglect of the material and social conditions of technological infrastructures. The goal of this article…
Descriptors: Information Technology, Public Education, Influence of Technology, Politics of Education
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Ohler, Jason – EDUCAUSE Quarterly, 2008
The semantic web or Web 3.0 makes information more meaningful to people by making it more understandable to machines. In this article, the author examines the implications of Web 3.0 for education. The author considers three areas of impact: knowledge construction, personal learning network maintenance, and personal educational administration.…
Descriptors: Man Machine Systems, Semantics, Internet, Indexes
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Domine, Vanessa – Journal of Media Literacy Education, 2009
This article explores the literature in the intersecting fields of media, technology and schooling in the United States across the past two centuries. It organizes the research from a social-historical perspective through a fictionalized interview with an archetypal third-generation urban public school teacher. This topography illustrates the…
Descriptors: Technology Uses in Education, Educational History, Social History, Media Literacy
Education Development Center, Inc., 2009
The world outside schools is changing rapidly with the advances of technology and economic requirements for a 21st-century global citizenry. Today, technology has moved into one's everyday life and is becoming a pervasive part of how one works, learns, and plays. Similarly, networked communications and computer technology have transformed the…
Descriptors: Influence of Technology, Quality of Life, Work Environment, Productivity
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Marumo, Rapelang; Sehurutshi, Richard; Wangombe, Kabanya – E-Learning, 2009
This article intends to investigate the challenges of e-learning implementation with an emphasis on education innovation. The Botswana government imports technology rather than developing it in-house through or in association with a well-developed national research and development (R&D) centre. In simple terms, e-learning is the delivery of…
Descriptors: Electronic Learning, Access to Computers, Lifelong Learning, Foreign Countries
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Carter, Deborah Joy – International Review of Research in Open and Distance Learning, 2009
The global rise of Internet-based education is discussed in relation to models drawn from social studies and epidemiology. Experiential and data density models are highlighted, also the capacity for technological change, and phenomena observed in the spread of disease. The lesson of these illustrations is that even apparently permanent phenomena…
Descriptors: Distance Education, Epidemiology, Internet, Educational Trends
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Marks, Diane – AACE Journal, 2009
Novice teachers today struggle to integrate engaging pedagogy into their standards based curriculum. 21st century students have been immersed in technology from birth and are accustomed to multi-tasking with several types of technology each day. Students no longer rely on the traditional ways of communication and absorb their information via…
Descriptors: Preservice Teachers, Computer Uses in Education, Educational Technology, Academic Standards
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Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience
Bonner, Fred A., II, Ed.; Marbley, Aretha F., Ed.; Howard-Hamilton, Mary F., Ed. – Stylus Publishing, LLC, 2011
While many institutions have developed policies to address the myriad needs of Millennial college students and their parents, inherent in many of these initiatives is the underlying assumption that this student population is a homogeneous group. This book is significant because it addresses and explores the characteristics and experiences of…
Descriptors: Higher Education, College Students, Ethnicity, Race
Carnevale, Anthony P.; Smith, Nicole; Strohl, Jeff – Georgetown University Center on Education and the Workforce, 2010
The recession that began in December of 2007 is already 30 months old, but the U.S. economy will not recover its pre-recession employment levels for at least another two years. From there, it will take an additional three years to make up for lost growth and create a job market strong enough to employ both the casualties of the recession and the…
Descriptors: Employment Projections, Job Development, Employment Opportunities, Employment Qualifications
Lester, Frank – National Council of Teachers of Mathematics, 2010
How can teachers learn what they need to know? Every community of educators, regardless of field or specialization, can benefit from being well informed about current research findings. A considerable amount of mathematics education research exists to inform teachers and administrators about teaching and learning mathematics. Research can show…
Descriptors: Secondary School Mathematics, Mathematics Education, Formative Evaluation, Secondary School Teachers
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Nimon, Sally – Journal of Institutional Research, 2007
The technological developments of the late 20th century opened up a whole vista of possibilities, both social and professional, that transformed millions of lives around the world. However, for the Millennial Generation, or people born in or after 1980, it also had a profound effect on shaping how they view and interact with their world: their…
Descriptors: Higher Education, Generational Differences, Influence of Technology, Mass Media Effects
Gee, James Paul – Palgrave Macmillan, 2007
The author begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like…
Descriptors: Role Models, Video Games, Cognitive Development, Educational Technology
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Strobel, Wendy; Arthanat, Sajay; Bauer, Stephen; Flagg, Jennifer – Assistive Technology Outcomes and Benefits, 2007
The primary market research outlined in this paper was conducted by the Rehabilitation Engineering Research Center on Technology Transfer to identify critical technology needs for people with learning disabilities. Based on the research conducted, the underlying context of these technology needs is Universal Design for Learning (UDL). The paper…
Descriptors: Learning Disabilities, Technology Transfer, Educational Technology, Assistive Technology
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