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Carter, Luke – Primary Science, 2015
3D printers are a way of producing a 3D model of an item from a digital file. The model builds up in successive layers of material placed by the printer controlled by the information in the computer file. In this article the author argues that 3D printers are one of the greatest technological advances of recent times. He discusses practical uses…
Descriptors: Computer Peripherals, Printing, Technological Advancement, Technology Uses in Education
Huang, Jeff – ProQuest LLC, 2013
In Web search, query and click log data are easy to collect but they fail to capture user behaviors that do not lead to clicks. As search engines reach the limits inherent in click data and are hungry for more data in a competitive environment, mining cursor movements, hovering, and scrolling becomes important. This dissertation investigates how…
Descriptors: Information Seeking, Online Searching, Attention, Users (Information)
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Kwon, Hyunkyung – Journal of STEM Education: Innovations and Research, 2017
Researchers found that student-centered, technology-integrated learning environments help to produce students who are better able to think critically, solve problems, collaborate with others, and engage deeply in the learning process. Understanding the impact of technology and finding the best ways to integrate technology into the classroom is…
Descriptors: Computer Peripherals, Printing, Computer Software, Design
Huffman, Celia A. – ProQuest LLC, 2012
This study looked at the potential relationship that may exist between students' intelligence strengths, in particular their spatial and kinesthetic strengths, and their combined cognitive and metacognitive levels of interaction with a CD-ROM storybook. The multiple intelligence strengths of a sample of students, measured via the MIDAS/My…
Descriptors: Computer Peripherals, Books, Multiple Intelligences, Interaction
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Solman, Grayden J. F.; Cheyne, J. Allan; Smilek, Daniel – Cognition, 2012
We present results from five search experiments using a novel "unpacking" paradigm in which participants use a mouse to sort through random heaps of distractors to locate the target. We report that during this task participants often fail to recognize the target despite moving it, and despite having looked at the item. Additionally, the missed…
Descriptors: Evidence, Experiments, Models, Computer Peripherals
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Chien, Yu-Hung – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study developed an integrated-STEM CO[subscript 2] dragster design course using 3D printing technology. After developing a pre-engineering curriculum, we conducted a teaching experiment to assess students' differences in creativity, race forecast accuracy, and learning performance. We compared student performance in both 3D printing and…
Descriptors: Foreign Countries, High School Students, Grade 10, Engineering Education
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Edwards, Susan; Henderson, Michael; Gronn, Donna; Scott, Anne; Mirkhil, Moska – Technology, Pedagogy and Education, 2017
A digital disconnect perspective is founded on an assumption that technology use in the home is frequent, creative and generative, and that technology use in the early childhood centre should be the same as that found in the home. However, such arguments divert our attention from understanding the nature of the setting and thereby from an…
Descriptors: Young Children, Early Childhood Education, Environmental Influences, Computer Use
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McKenney, Susan; Voogt, Joke – Australasian Journal of Educational Technology, 2017
Technology applications can make important contributions to improving learning outcomes in the domain of early literacy. However, to fully exploit the potential of educational technologies, teachers must have specific knowledge and skills. This study aimed to articulate the technological pedagogical content knowledge teachers need to make…
Descriptors: Expertise, Technological Literacy, Pedagogical Content Knowledge, Emergent Literacy
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de la Guia, Elena; Camacho, Vincent Lopez; Orozco-Barbosa, Luis; Brea Lujan, Victor M.; Penichet, Victor M. R.; Perez, Maria Lozano – IEEE Transactions on Learning Technologies, 2016
In the last few years, in an attempt to further motivate students to learn a foreign language, there has been an increasing interest in task-based teaching techniques, which emphasize communication and the practical use of language, thus moving away from the repetitive grammar-translation methods. Within this approach, the significance of…
Descriptors: Second Language Instruction, Educational Technology, Technology Uses in Education, Young Children
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Knochel, Aaron D. – Art Education, 2016
Aaron Knochel, Assistant Professor of Art Education at The Pennsylvania State University in University Park, introduced his preservice art education students to a growing field of design practice that focused on developing open source, affordable prosthetics to kids that could otherwise not afford them. Many of these projects involve three…
Descriptors: Art Education, Preservice Teacher Education, Design, Open Source Technology
Epstein, Joyce L.; Sanders, Mavis G.; Sheldon, Steven B.; Simon, Beth S.; Salinas, Karen Clark; Jansorn, Natalie Rodriguez; Van Voorhis, Frances L.; Martin, Cecelia S.; Thomas, Brenda G.; Greenfeld, Marsha D.; Hutchins, Darcy J.; Williams, Kenyatta J. – Corwin, 2018
When schools, families, and communities collaborate and share responsibility for students' education, more students succeed in school. Based on 30 years of research and fieldwork, the fourth edition of the bestseller "School, Family, and Community Partnerships: Your Handbook for Action," presents tools and guidelines to help develop more…
Descriptors: Guides, Technical Assistance, Check Lists, Partnerships in Education
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Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
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Blauch, David N.; Carroll, Felix A. – Journal of Chemical Education, 2014
A 3D printer is used to prepare a variety of models representing potential energy as a function of two geometric coordinates. These models facilitate the teaching of structure-energy relationships in molecular conformations and in chemical reactions.
Descriptors: Computer Peripherals, Educational Technology, Technology Uses in Education, Energy
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Waseem, Kainat; Kainat, Hasnain Alam; Qureshi, Ovais Hussain – Journal of Education and Practice, 2016
On this research, the traditional education system of Pakistan has been analyzed in comparison to international modern education system with 3D printing technology. Also how this technology results in revolutionizing current education system and its future aspects. The study adopted semi-structured interviews to solicit an understanding of…
Descriptors: Foreign Countries, Educational Innovation, Computer Peripherals, Printing
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Scalfani, Vincent F.; Sahib, Josh – Issues in Science and Technology Librarianship, 2013
The appearance of 3D printers in university libraries opens many opportunities for advancing outreach, teaching, and research programs. The University of Alabama (UA) Libraries recently adopted 3D printing technology and maintains an open access 3D Printing Studio. The Studio consists of a 3D printer, multiple 3D design workstations, and other…
Descriptors: Computer Peripherals, Printing, Academic Libraries, Universities
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