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Yahya Hiçyilmaz – SAGE Open, 2025
This study aimed to identify the experiences of students on the reflections of arts education supported by generative artificial intelligence in their abstract art practices. As a qualitative research method, the case study design was used in the study. The sample of the study included 12 last-year students in the Art Education Program of a state…
Descriptors: Art Education, Artificial Intelligence, Computer Uses in Education, Student Experience
Huili Hong, Editor; Ana Christina da Silva Iddings, Editor – Routledge, Taylor & Francis Group, 2025
This textbook equips pre-service educators with the tools they need to empower multilingual learners, their families, and communities; promote educational equity; and advocate for the rights of multilingual learners in increasingly complex sociopolitical settings. Featuring contributions from researchers, in-service teachers, pre-service teachers,…
Descriptors: Equal Education, Multilingualism, Bilingual Students, Teacher Education
Brendan Bertone; Paul Wagner; Joshua Pauli – Journal of Cybersecurity Education, Research and Practice, 2025
The cybersecurity profession continues to face a significant shortfall of qualified professionals despite steady growth in degree programs. Employers consistently cite experience as the main barrier for entrylevel cybersecurity hires. This paper argues that clinic-based experiential learning offers a scalable solution to that preparation gap. A…
Descriptors: Computer Science Education, Computer Security, Experiential Learning, Conventional Instruction
Yuika Iwai; Carolyn Campbell; Samanta Boddapati; Margaret Rosencrans; Cara Dillon; Steven W. Evans; Glenn V. Thomas; Julie Sarno Owens – School Mental Health, 2025
Dissemination and evaluation of the PAX Good Behavior Game (PAX GBG) have produced a body of published and unpublished literature that, if mapped, can provide valuable insights for future expansion and evaluation efforts. Conducting a scoping review of implementation and dissemination studies and gray literature (i.e., "sources"), we…
Descriptors: Educational Games, Prosocial Behavior, Student Behavior, Program Implementation
Yanan Dai; Abdullah Al Mamun; Mohammad Enamul Hoque; Mengling Wu; Yanan Cai – Journal of Computer Assisted Learning, 2025
Background: Virtual reality (VR) provides a unique immersive teaching experience and brings significant changes to existing education models. However, barriers may influence the resistance to and non-adoption of VR. Objectives: Grounded in innovation resistance theory (IRT), this study thus examined the resistance attitudes and non-adoption…
Descriptors: Educational Technology, Technology Integration, Innovation, Resistance (Psychology)
Wei Li – European Journal of Education, 2025
As the 2030 deadline for the Sustainable Development Goals (SDGs) approaches, higher education institutions (HEIs) are under increasing pressure to contribute meaningfully to global sustainability efforts. In response, a growing number of digital innovation networks have emerged--transnational, platform-mediated collaborations that connect…
Descriptors: Universities, Computer Networks, Information Networks, Educational Innovation
Aaron L. Norton – Rehabilitation Research, Policy, and Education, 2025
Background: Artificial intelligence (AI) and generative artificial intelligence (GenAI) technology have rapidly evolved in recent years, posing substantial implications for counselors, counselor educators, supervisors, and researchers. However, research on AI and counseling is in its infancy, and while some counseling organizations have recently…
Descriptors: Artificial Intelligence, Computer Use, Counseling, Rehabilitation Counseling
Malissa Maria Mahmud; Wali Khan Monib; Atika Qazi; Shiau Foong Wong; Chandra Reka Ramachandiran; Siti Norbaya Azizan – Open Praxis, 2025
Artificial Intelligence (AI) is rapidly transforming education, yet many institutions lack a comprehensive framework to integrate AI effectively. This paper develops an AI Education Competency Framework to guide the integration of AI in educational settings through a systematic literature review. Methodologically, a rigorous systematic literature…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Guidelines
Nguyen Duc Khuong; Ho Quang Hoa – Educational Process: International Journal, 2025
Background/purpose: Vietnam's educational reforms and the 2018 General Education Curriculum require primary school teachers to possess strong competencies in innovation, creativity, and adaptability. Existing training is often theoretical and detached from classroom practice. This study designs and tests a school-based professional development…
Descriptors: Foreign Countries, Elementary School Teachers, Faculty Development, Creativity
Mingfeng Xue; Yunting Liu; Xingyao Xiao; Mark Wilson – Journal of Educational Measurement, 2025
Prompts play a crucial role in eliciting accurate outputs from large language models (LLMs). This study examines the effectiveness of an automatic prompt engineering (APE) framework for automatic scoring in educational measurement. We collected constructed-response data from 930 students across 11 items and used human scores as the true labels. A…
Descriptors: Computer Assisted Testing, Prompting, Educational Assessment, Automation
Bianca Rimbach – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how elementary school teachers in Germany described their experience with movement method with respect to students' mental health and stress levels. The theoretical framework was Ryan and Deci's self-determination theory. The two research questions were: How did elementary school…
Descriptors: Movement Education, Stress Management, Mental Health, Elementary School Students
Valentina C. Tassone; Piety Runhaar; Perry den Brok; Harm J. A. Biemans – Higher Education Research and Development, 2024
In response to challenges emerging in society, universities are searching for ways to innovate their courses through novel institutional educational policies and practices. Those efforts, however, are often not informed by knowledge about course innovation characteristics university-wide, and are often not supported by processes of reflection…
Descriptors: Universities, Educational Innovation, College Curriculum, Curriculum Development
Jinyan Xie; Zhonglin Wen; Yiming Ma; Baozhen Cai; Xiqin Liu – Journal of Creative Behavior, 2024
Employees' innovative work behavior (IWB) is one of the key factors in improving organizational competitiveness. Previous studies show that challenge and hindrance stress can impact employees' IWB, but our understanding of the exact mechanism underlying the impact is still limited. The present study employed four scales (Challenge and Hindrance…
Descriptors: Employees, Innovation, Employee Attitudes, Work Attitudes
Ming Kong; Yahua Lu – Journal of Creative Behavior, 2024
In the era of digital intelligence, how to improve the behavioral quality of R&D team members by granting work autonomy and proposing corresponding work demands is a pressing issue in the transformation of organizational management into digital intelligence. Based on the conservation of resources theory, this study investigates the effects of…
Descriptors: Teamwork, Creativity, Work Attitudes, Work Environment
Jillain Kaye Veil-Ehnert – ProQuest LLC, 2024
This qualitative study provides interpretations of the nature of strategic plans at small private liberal arts institutions. The study explored the concepts of innovation, entrepreneurship, and transformation detailed in the plans. This study included a specific cohort of eight United States small private liberal arts colleges with similar…
Descriptors: Strategic Planning, Educational Innovation, Small Colleges, Private Colleges

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