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Imamoglu, Mehmet; Erbas, Cagdas; Dikmen, Cemal Hakan – Online Submission, 2022
The purpose of this study was to examine the studies related to augmented reality applications in sports science and to discuss the results based on this. Articles selected for analysis were found through searches journals in the Web of Science database from 1975 to 2018 were examined and searched using the keywords ("physical education"…
Descriptors: Trend Analysis, Educational Trends, Simulated Environment, Physical Education
George Koutromanos; Anastasios T. Mikropoulos; Dimitrios Mavridis; Christos Christogiannis – Education and Information Technologies, 2024
This study examines the factors that affect pre-service and in-service teachers' intention to use Mobile Augmented Reality (MAR) in their teaching through the proposed Mobile Augmented Reality Acceptance Model (MARAM). The MARAM builds on the existing Technology Acceptance Model (TAM) to incorporate four other components namely perceived relative…
Descriptors: Preservice Teachers, Physical Environment, Simulated Environment, Synthesis
Geraets, Ashley A.; Nottolini, Isadore L.; Doty, Constance M.; Wan, Tong; Chini, Jacquelyn J.; Saitta, Erin K. H. – Journal of Science Education and Technology, 2021
There is an assumption that graduate teaching assistants (GTAs) have mastery of the chemistry content they are teaching and preparation to instruct students. However, in reformed classrooms, GTAs may need more support and resources. We designed chemistry rehearsal modules for use in a mixed-reality teaching simulator to help prepare GTAs for…
Descriptors: Graduate Students, Teaching Assistants, Active Learning, Science Instruction
Villanueva, Ana; Liu, Ziyi; Kitaguchi, Yoshimasa; Zhu, Zhengzhe; Peppler, Kylie; Redick, Thomas; Ramani, Karthik – International Journal of Educational Technology in Higher Education, 2021
Augmented reality (AR) is a unique, hands-on tool to deliver information. However, its educational value has been mainly demonstrated empirically so far. In this paper, we present a modeling approach to provide users with mastery of a skill, using AR learning content to implement an educational curriculum. We illustrate the potential of this…
Descriptors: Simulated Environment, Experiential Learning, Mastery Learning, Curriculum Implementation
Çoban, Murat; Kayserili, Alperen – Computers in the Schools, 2021
This study aimed to investigate the perception of "presence" of 43 prospective teachers participating in a virtual reality (VR) environment with an immersion function and to describe their opinions and experiences regarding the implementation process. The case study model, a qualitative research approach, was used. Participants…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Computer Simulation
Tare, Medha; Rood, Elizabeth – Joan Ganz Cooney Center at Sesame Workshop, 2023
Virtual, mixed, and augmented reality, termed "extended reality," or XR, have great potential for classroom-based learning. Yet many questions about the use and widespread adoption of these emerging technologies remain. To share insights, opportunities, and challenges, the Joan Ganz Cooney Center at Sesame Workshop and the XR Association…
Descriptors: Secondary Education, Educational Technology, Technology Uses in Education, Computer Simulation
Hadjistassou, Stella; Joannidou, Shaunna; Molina, Pedro; Louca, Petros; Papmehl-Dufay, Ludvig – Education for Information, 2023
Drawing on Kucher's (2021) framework on digital game-based learning (DGBL), this paper introduces the development of game-based scenarios in two culturally distinctive and salient heritage sites in Cyprus and Sweden, the Neolithic village of Choirokoitia and the Iron Age Ringfort of Sandby Borg. The aim was to implement Kucher's (2021) five…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Wen, Yun; Wu, Longkai; He, Sujin; Ng, Nathanael Hsien-Ern; Teo, Beng Chong; Looi, Chee Kit; Cai, Yiyu – Educational Technology Research and Development, 2023
Notwithstanding the advantages of incorporating Augmented Reality (AR) in education, AR's concrete uses as compared to other technologies are not fully recognised. Moreover, many of the existing studies have neglected to examine the impact of pedagogy and its corresponding instructional models, whilst implementing AR in teaching and learning. In…
Descriptors: Elementary School Students, Science Instruction, Active Learning, Inquiry
Leveraging Simulation to Understand Nursing Student Learning in Technologically Complex Environments
Deborah Rojas – ProQuest LLC, 2023
Introduction: The adoption of simulation technologies in schools of nursing has increased significantly over the last 5 years. Results regarding the use of simulation technology have been positive. The use of simulation technologies has been developed to include complex nursing situations that resemble real clinical settings. Research has…
Descriptors: Computer Simulation, Simulated Environment, Nursing Education, Simulation
Aditya Vishwanath – ProQuest LLC, 2023
As VR becomes increasingly mainstream due to lowering hardware costs and increased access to VR content, it becomes critical to fill the gap in learning sciences literature that explains how this content may be developed in alignment with targeted learning outcomes. It also becomes imperative to study the integration of VR outside the…
Descriptors: Computer Simulation, Technology Integration, Technology Uses in Education, Elementary Secondary Education
Regania Pasca Rassy; Nur Azlina Mohamed Mokmin – International Society for Technology, Education, and Science, 2023
In this century, Augmented Reality (AR) is a "reality" technology that has begun to be integrated into the school curriculum and subjects. As one of the learning strategies, the goal is to help increase student learning motivation, the effectiveness of learning activities, and much more. Unfortunately, only a few studies incorporate AR…
Descriptors: Learning Disabilities, Students with Disabilities, Physical Education, Technology Uses in Education
Marzieh Ronaghi; Mohammad Hossein Ronaghi; Elahe Boskabadi – Asian Association of Open Universities Journal, 2024
Purpose: Augmented reality (AR) is an advanced version of the dynamic physical space that is perceived and received via visual, audio, digital and other sensory stimuli. The capabilities of virtual technologies change the field of university and education considerably. The necessity of using virtual technologies in the education field was revealed…
Descriptors: Physical Environment, Computer Simulation, Simulated Environment, Synthesis
Alma Foster; Natasha Ellis – Educational Psychology in Practice, 2024
This paper examines, from a psychological perspective, why some young people may diagnose themselves with a mental health condition or neurodevelopmental difference after engaging with TikTok content. The article joins the discourse around TikTok self-diagnosis among adolescents, which has circulated since 2022, and offers alternative…
Descriptors: Foreign Countries, Social Media, Adolescents, Clinical Diagnosis
Saltanat Childress; Christine Highfill; Ricka Mammah; Rachel Voth Schrag; Karla Arenas-Itotia; Tracy Orwig; Thomas Dombrowsky; Jackie Michael; Jenny Roye – Journal of Social Work Education, 2024
Nurses and social workers play pivotal roles in identifying and addressing domestic violence (DV) within healthcare settings, emphasizing the importance of their collaborative efforts. This scoping review investigates the current state of simulation education aimed at equipping nursing and social work students to screen, assess, and intervene in…
Descriptors: Safety, Planning, Family Violence, Victims of Crime
Tugtekin, Ufuk; Odabasi, Hatice Ferhan – Education and Information Technologies, 2022
In this study, considering the effect of interactive learning environments on human cognition, we have examined extraneous processing effects of multimedia materials on cognitive load, metacognitive judgments and learning outcomes. This study examines Augmented Reality Learning Environments (ARLE) and Virtual Reality Learning Environments (VRLE)…
Descriptors: Outcomes of Education, Interaction, Educational Environment, Cognitive Processes