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Jung Youn, Soo – Language Testing, 2023
As access to smartphones and emerging technologies has become ubiquitous in our daily lives and in language learning, technology-mediated social interaction has become common in teaching and assessing L2 speaking. The changing ecology of L2 spoken interaction provides language educators and testers with opportunities for renewed test design and…
Descriptors: Test Construction, Test Validity, Second Language Learning, Telecommunications
Chu, Wei Wei; Ong, Eng Tek; Ayop, Shahrul Kadri; Mohd Azmi, Mohd Syahriman; Abdullah, Arman Shah; Abd Karim, Nor Suriya; Tho, Siew Wei – Research in Science & Technological Education, 2023
Background: Recent studies have highlighted the application of STEM (Science, Technology, Engineering, and Mathematics) knowledge into daily life via hands-on practical works. The limitations of the existing conventional laboratory work can be potentially overcome by the implementation of the innovative use of smartphones as an experimental tool…
Descriptors: STEM Education, Secondary School Students, Telecommunications, Handheld Devices
Dai, Yuanjun; Wu, Zhiwei – Computer Assisted Language Learning, 2023
Although social networking apps and dictation-based automatic speech recognition (ASR) are now widely available in mobile phones, relatively little is known about whether and how these technological affordances can contribute to EFL pronunciation learning. The purpose of this study is to investigate the effectiveness of feedback from peers and/or…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Arndt, Henriette L.; Granfeldt, Jonas; Gullberg, Marianne – Language Learning, 2023
This paper introduces the Lang-Track-App, a smartphone application and backend system to aid second language acquisition researchers in implementing the experience sampling method (ESM). Surveying research participants with the Lang-Track-App multiple times per day can yield exceptionally rich data that can be analyzed in multiple ways. This…
Descriptors: Computer Oriented Programs, Handheld Devices, Second Language Learning, Second Language Instruction
Ruvalcaba, Yanet; Mercer Kollar, Laura M.; Everett Jones, Sherry; Mercado, Melissa C.; Leemis, Ruth W.; Ma, Zhen-Qiang – Journal of School Health, 2023
Background: Sexting is common among adolescents and is associated with numerous health risk behaviors and negative psychosocial constructs. This study examined the relationships between high school students' experiences with sexual violence victimization, dating violence victimization, and engagement in risky sexual behaviors with experiences of…
Descriptors: Telecommunications, Handheld Devices, Sexuality, Adolescents
Clinton-Lisell, Virginia – Scientific Studies of Reading, 2023
Purpose: The purpose of this study was to examine if reading purpose (study or entertainment) varied the effect of reading medium on comprehension and accuracy of perceptions of comprehension. A secondary purpose was to examine how mind wandering relates to reading medium and reading purpose. An unanticipated purpose was examining the role of…
Descriptors: Undergraduate Students, Reading, Objectives, Comprehension
Rodríguez, C. A.; Valderrama, Steven; Vargas, David; Eliseo, Maria Amelia; Fracchia, Claudia Carina; Roa, Katherine – Journal of Educators Online, 2023
The different commercial and open-source LMSs do not support pre-built activities for students in Augmented Reality (AR). To solve this challenge, this work combines AR technology and the Moodle platform to enhance the capabilities to motivate students during the learning process. For this, we developed and configured an AR app to receive and…
Descriptors: Case Studies, Learning Management Systems, Computer Simulation, Student Motivation
Izkair, Ayad Shihan; Lakulu, Muhammad Modi – Journal of Information Technology Education: Research, 2023
Aim/Purpose: The main aims of this research are to explore the moderating effects of gender on the relationships of such factors and the intention to use mobile learning, to examine the factors that influence m-learning acceptance in the universities and higher education institutions (HEI) in Iraq, and to investigate the influence of the intention…
Descriptors: Electronic Learning, Foreign Countries, Higher Education, Gender Differences
O'Grady, Rhiannon Julia; Cassany, Daniel; Knight, Janine – Changing English: Studies in Culture and Education, 2023
This article is an exploration of two podcast composition projects carried out in English literature classes at a private, not for profit secondary school in Catalunya. Despite a growing body of research that indicates the richness of meaning making offered by multimodality, written texts remain central in many formal educational settings. Factors…
Descriptors: Foreign Countries, Secondary School Students, Private Schools, English Literature
Roslan, Rosfuzah; Mohd Ayub, Ahmad Fauzi; Ghazali, Norliza; Zulkifli, Nurul Nadwa; Md Latip, Siti Noor Haslina; Abu Hanifah, Siti Syuhada – Journal of Information Technology Education: Research, 2023
Aim/Purpose: The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia. Background: Mobile learning (m-learning) has been a popular choice among learners in HEIs due to its convenient 'on-the-go' concept. On the…
Descriptors: Intention, College Students, Gamification, Educational Technology
Grimsby, Rachel – Journal of General Music Education, 2023
There are many barriers to collaborative planning between music educators and special education paraprofessionals (SEPs). While allocated collaborative planning time would be best, the reality for many music educators and SEPs is that they are not given this time. I provide three alternatives to collaborative planning that were suggested by music…
Descriptors: Educational Cooperation, Music Teachers, Special Education, Paraprofessional School Personnel
Abdulkadir Kirbas; Mesut Bulut – International Journal of Technology in Education, 2023
This study aims to ascertain how potential Turkish language and literature and Turkish teacher candidates tend to mobile learning. In this context, it investigates whether there are any notable differences in these aspiring teachers' attitudes toward mobile learning based on elements like gender, age, major field of study, grade level, personal…
Descriptors: Student Attitudes, Preservice Teachers, Electronic Learning, Handheld Devices
Prana Dwija Iswara; J. Julia; Tedi Supriyadi; Enjang Yusuf Ali – Pegem Journal of Education and Instruction, 2023
Early reading skills at elementary school age have implications for reading performance at a later stage. The use of representative application-based learning media in the digital era has become a necessity. It was discovered that the learning practices implemented by the teachers did not stimulate students' motivation as the learning media tended…
Descriptors: Elementary School Students, Foreign Countries, Computer Oriented Programs, Handheld Devices
Nico Botha; Zyliekha Julie Matwadia – Perspectives in Education, 2023
A person's fear of not having a mobile phone on hand may inhibit certain aspects of a person's life. This study sought to investigate nomophobia (the irrational fear of not having access to mobile devices) as a possible mental disorder in the Gauteng education sector. To address nomophobia as a possible mental health disorder in Gauteng schools,…
Descriptors: Secondary School Teachers, Secondary School Students, Handheld Devices, Telecommunications
Faith Micah Abenes; Dennis G. Caballes; Samuel A. Balbin; Xides Leonore P. Conwi – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This research project aims to create a gamified instructional material tailored for Grade 8 students that includes a partially deaf student attending mainstream science classes. The developed gamified mobile application underwent expert review and was used as an intervention tool to enhance academic performance in physics among these…
Descriptors: Gamification, Handheld Devices, Computer Oriented Programs, Educational Technology

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