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Ling Zhang; Zijun Yao; Arya Hadizadeh Moghaddam – Journal of Teacher Education, 2025
Educator preparation, personalized learning (PL) implementation, and applications of Generative AI converge as three interrelated systems that, when carefully designed, can help achieve the long-sought goal of providing inclusive education for all learners. However, realizing this potential comes with challenges resulting from theoretical…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Faculty Development
Xin Pan; Xuhui Jiao; Xinchen Shen; Juming Shen – Journal of Educators Online, 2025
Although online teaching can be affected by a number of factors, ranging from the usage of broadband and digital equipment to the skills of users, teachers' digital literacy has been recognized as a key component that can impact the practices of online teaching considerably. This study takes Suzhou Singapore Industrial Park Foreign Language School…
Descriptors: Foreign Countries, High School Teachers, Language Teachers, Digital Literacy
Selçuk Dogan – Asian Journal of Distance Education, 2025
This article explores the integration of ChatGPT into instructional design, utilizing a backward planning framework to align learning objectives, assessments, and activities for enhanced educational outcomes. Grounded in the principles of Understanding by Design (UbD) the paper introduces a threestep human-AI hybrid co-design model that enables…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Instructional Effectiveness
Frank Wehrmann; Raphael Zender – Journal of Computer Assisted Learning, 2025
Background: The role of virtual reality (VR) in education is increasing, which raises questions about VR learning in multi-user settings. While collaborative VR learning, characterised by shared goals and low division of labour, is well-researched, cooperative VR learning, which emphasises role differentiation and task interdependence, remains…
Descriptors: Cooperative Learning, Computer Simulation, Learning Processes, Individualized Instruction
Aaron W. Beger; Sarah Hannan; Riya Patel; Eva M. Sweeney – Advances in Physiology Education, 2025
Virtual escape rooms (ERs) require learners to solve puzzles and answer riddles while trying to "escape" a digital room. Although the educational merit of such gamified learning activities continues to be realized, guides on the development of ERs are lacking, as well as student perceptions on how, if, and where they should be integrated…
Descriptors: Anatomy, Computer Simulation, Gamification, Foreign Countries
Nattapat Suejam; Ian Walkinshaw – rEFLections, 2025
This study compares the self-reported attitudes and beliefs of materials designers at a private English language school in Thailand regarding Global Englishes Language Teaching (GELT) with their practice of materials design for speaking and listening classes. Twenty sets of previously-created English teaching materials were submitted for…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Instructional Materials
Min Jou; Tzu-Hsuan Kuo; Yu-Chun Chiang; Yungwei Hao; Chun-Chiang Huang – Turkish Online Journal of Educational Technology - TOJET, 2025
This study investigates how generative AI technologies influence pre-service teachers' pedagogical thinking and instructional design practices within a vocational education context. Drawing on a qualitative framework, the research engaged students in a task-based learning environment that integrated tools such as ChatGPT and image generators into…
Descriptors: Artificial Intelligence, Preservice Teacher Education, Preservice Teachers, Pedagogical Content Knowledge
Ampawan Yindeemak; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study aimed to design, develop, and validate the RSiSTEM framework, a robotics-based simulation learning model intended to foster students' problem-solving and systems thinking competencies within STEM education. The research followed a two-phase developmental design. In Phase 1, the framework was constructed through a systematic synthesis of…
Descriptors: Computer Simulation, Robotics, Technology Uses in Education, Problem Solving
Min Jou; Tzu-Hsuan Kuo; Yu-Chun Chiang; Yungwei Hao; Chun-Chiang Huang – Turkish Online Journal of Educational Technology - TOJET, 2025
This study investigates how generative AI technologies influence pre-service teachers' pedagogical thinking and instructional design practices within a vocational education context. Drawing on a qualitative framework, the research engaged students in a task-based learning environment that integrated tools such as ChatGPT and image generators into…
Descriptors: Artificial Intelligence, Preservice Teacher Education, Preservice Teachers, Pedagogical Content Knowledge
Charlotte Pierce; Clinton J. Woodward; Andrew Trevillian; Q. Tien Pham – ACM Transactions on Computing Education, 2025
Capstone courses, where students work on a large group project at the end of their degree, are common in computing. Many accreditation and industry bodies explicitly require or recommend them. Over the past two decades, capstone courses specifically focused on game development have become increasingly popular. Game development offers students the…
Descriptors: Foreign Countries, Computer Science Education, Programming, Design
Andy Nguyen; Anh Thi Duong; Diep Thi Bich Nguyen; Van Thi Thanh Lai; Belle Dang – Information and Learning Sciences, 2025
Purpose: The rapid advancement and widespread adoption of generative artificial intelligence (GenAI) in education have significantly impacted learning, teaching and assessment practices. This development has raised critical questions about necessary changes to learning design and traditional assessment methods for a society where GenAI becomes…
Descriptors: Artificial Intelligence, Instructional Design, Public Policy, Educational Policy
Alyson E. King, Editor – Springer, 2025
This book addresses the implications of artificial intelligence for teaching, learning and academic integrity in higher education. It explores policies about the use of Generative Artificial Intelligence (GenAI), describes how to teach writing in the era of GenAI, and how instructors can design courses and assessments that prevent plagiarism while…
Descriptors: Artificial Intelligence, Educational Practices, Teaching Methods, Integrity
Hwakyoung Joanna Lee – Online Submission, 2025
The purpose of this handbook is to support preservice teachers as they prepare for field experiences, including novice and student teaching, in early childhood settings. By integrating AI technology, this resource presents 80 carefully designed prompts to guide reflective thinking, lesson planning, the creation of safe environments, and…
Descriptors: Artificial Intelligence, Cues, Beginning Teachers, Early Childhood Education
Rosemary O'Connor; Sylvia U. Gattas; Emma Blakey; Carmel Brough; Keely Cook; Zachary Hawes; Steven J. Howard; Caroline Korell; Toni Loveridge; Rebecca Merkley; Fionnuala O'Reilly; Victoria Simms; Megan von Spreckelsen; Kathy Sylva; Gaia Scerif – Mind, Brain, and Education, 2025
Giving practitioners a voice is essential in developing intervention programs that are adapted to educator and child needs. We aimed to do so by involving educators in the codesign of an intervention supporting early mathematical and executive development, to maximize feasibility and implementation quality. N = 100 educators, N = 24 Early Years…
Descriptors: Early Childhood Education, Intervention, Teacher Participation, Faculty Development
Law, Nancy; Liang, Leming – Journal of Learning Analytics, 2020
Efforts to realize the potential of learning analytics (LA) to contribute to improving student learning and learning design have brought important advances. A review of successful cases of learning analytics applications reveals that: (1) there is a tight coupling between the learning outcome (LO) goals, task sequence design, and the learning…
Descriptors: Learning Analytics, Instructional Design, Integrated Curriculum, Curriculum Design

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