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Evans, Jennifer Catharine; Yip, Hennie; Chan, Kannass; Armatas, Christine; Tse, Ada – Higher Education Research and Development, 2020
Online learning has become a ubiquitous part of the educational landscape and how teachers are supported in developing approaches to teaching online is a fundamental aspect of the students' learning experience. Based on the implementation of a professional development course on becoming an online teacher offered in a blended learning mode at one…
Descriptors: Blended Learning, Higher Education, Teaching Methods, Management Systems
Baker, Nick; Freer, John; Fujita, Nobuko; Higgison, Alicia; Lubrick, Mark; Sabourin, Brandon M.; Sylvester, Jane; van Wyk, Paula M. – Collected Essays on Learning and Teaching, 2020
This paper explores the development of a flexible, free, online certificate program built on open educational resources to support instructors transitioning to online and non-traditional teaching modes. The program offers multiple pathways to completion, including recognition of prior learning and immersing participants in the online learning…
Descriptors: Online Courses, Faculty Development, Teacher Certification, Electronic Learning
An, Yunjo – International Journal of Technology in Education, 2020
Gamification has been used in a variety of settings, including business, healthcare, and education. Although there are successful gamification examples, many gamification projects fail due to poor design. Despite the importance of thoughtful design of gamification, previous research on gamification in education has not paid sufficient attention to…
Descriptors: Teaching Methods, Instructional Design, Competition, Game Based Learning
Tong, Yanrong; Kinshuk; Wei, Xuefeng – International Journal of Mobile and Blended Learning, 2020
Project-based learning (PBL) and Blended Learning (BL) have been widely used in universities. There are some empirical teaching researches on PBL in the BL environment for some specific courses, but for the combination of PBL and BL, there is as yet no universal teaching model. This article puts forward a new universal teaching mode: Project-Based…
Descriptors: Instructional Design, Active Learning, Student Projects, Blended Learning
Cutri, Ramona Maile; Whiting, Erin Feinauer; Bybee, Eric Ruiz – Educational Studies: Journal of the American Educational Studies Association, 2020
This reflexive inquiry explores a teacher educator's efforts to design opportunities for students to use their knowledge of social media and the Internet to contribute content to their online critical multicultural education course. Findings identify steps critical multicultural education pedagogues can take to design such opportunities: (a)…
Descriptors: Social Media, Multicultural Education, Teaching Methods, Critical Theory
Bremmer, Melissa; van Hoek, Ellen – International Journal of Education & the Arts, 2020
This article describes the qualitative study of the redesigning of a course based on the Canadian "4CO-teaching method" for student teachers. This method consists of four different phases of co-teaching: co-design, co-execution, co-debriefing, and coreflection. Through this way of co-teaching, student teachers in both primary education…
Descriptors: Team Teaching, Teacher Collaboration, Student Teachers, Elementary Education
Tang, Xiaofei; Taguchi, Naoko – CALICO Journal, 2020
A well-designed game can offer enormous opportunities for pragmatics learning by providing an immersive environment where learners can practice L2 in a variety of social contexts. To examine the applicability of gaming to L2 pragmatics learning, this study used the platform "Unity" to develop a scenario-based digital game…
Descriptors: Phrase Structure, Pragmatics, Feedback (Response), Second Language Learning
Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
Park, Wonyong; Yang, Seungran; Song, Jinwoong – International Journal of Science Education, 2020
Research on nature of science (NOS) has confirmed that students' understanding of NOS is best achieved by explicitly considering NOS a cognitive learning expectation and providing opportunities to reflect on it. However, little has been discussed on how to design and use tasks enhancing students' NOS understanding. In an attempt to fill this gap,…
Descriptors: Scientific Principles, Science Instruction, Textbooks, Content Analysis
Dietiker, Leslie; Singh, Rashmi; Riling, Meghan; Nieves, Hector I. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
How can we design mathematical lessons that spark student interest? To answer this, we analyzed teacher-designed and enacted lessons that students described as interesting for how the content unfolded. When compared to those the same students describe as uninteresting, multiple distinguishing characteristics are evident, such as the presence of…
Descriptors: Mathematics Instruction, Instructional Design, Learner Engagement, Student Interests
Zahner, William; Pelaez, Kevin; Calleros, Ernesto – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
We describe results of a long-term design experiment focused on promoting mathematics learning among multilingual ninth graders classified as English Learners. The intervention at a linguistically diverse public high school in the US focused on a unit introducing concepts related to linear rates of change. We analyze results from a…
Descriptors: Mathematics Instruction, Educational Environment, Instructional Design, Multilingualism
Murillo, Angela P.; Jones, Kyle M. L. – Information and Learning Sciences, 2020
Purpose: Quality Matters is one of the most widely regarded standards for online course design. Due to the COVID-19 pandemic, many instructors have needed to quickly convert face-to-face classes into an online environment. However, many instructors do not have online education expertise. Standards such as Quality Matters can help guide the…
Descriptors: Educational Quality, Online Courses, Standards, Instructional Design
Pacansky-Brock, Michelle; Smedshammer, Michael; Vincent-Layton, Kim – Current Issues in Education, 2020
Online courses are increasing access to college for students who have been traditionally left out of higher education. However, minoritized students are less likely to succeed online when compared to their White and Asian peers. As the student population becomes more diverse, colleges and universities have an opportunity to improve this problem by…
Descriptors: Web Based Instruction, Humanization, Equal Education, Higher Education
Jill Stefaniak; Smruti Shah; Erin Mills; Tian Luo – International Journal of Designs for Learning, 2020
This design case shares how personas were utilized to create an online career resource center intended to help instructional design students in making informed career decisions. The outcome of this project has helped identify instructional opportunities to improve services currently provided to instructional design students and graduate student…
Descriptors: Instructional Design, Needs Assessment, Resource Centers, Graduate Students
Martina Angela Rau; Will Keesler; Ying Zhang; Sally Wu – IEEE Transactions on Learning Technologies, 2020
Instruction in most STEM domains uses visuals to illustrate complex problems. During problem solving, students often manipulate and construct visuals. Traditionally, students draw visuals on paper and receive delayed feedback from an instructor. Educational technologies have the advantage that they can provide immediate feedback on students'…
Descriptors: Visualization, Educational Technology, Chemistry, STEM Education

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