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Nicole L. Weber; Kristen Gay – Online Learning Consortium, 2024
As the higher education landscape undergoes rapid transformation, educators continue to seek best practices for creating quality digital, blended, and online learning experiences. However, disparate definitions of quality and differing instructor and student preferences complicate this work. This report addresses the pressing need to bridge the…
Descriptors: Higher Education, Educational Change, Student Attitudes, In Person Learning
Curtis J. Bonk; Meina Zhu – ECNU Review of Education, 2024
Purpose: We describe a series of more than a dozen studies on self-directed online learning spanning over a decade. Design/Approach/Methods: We incorporated surveys, interviews, focus groups, and content analyses into these research studies, which initially targeted the goals, motivations, and challenges of learners using open educational…
Descriptors: Electronic Learning, Independent Study, MOOCs, Educational Research
Chris Babits – History Teacher, 2024
In February 2020, the author was offered a position as a postdoctoral teaching fellow at a large land-grant college in the American West. A couple weeks later, COVID-19 hit in full force. As the newly hired postdoctoral teaching fellow, the author's department chair tasked the author with a challenging assignment -- to develop an asynchronous…
Descriptors: History Instruction, Asynchronous Communication, Online Courses, COVID-19
Huaizhao Zhang; Songsak Phusee orn; Jiraporn Chano – Higher Education Studies, 2024
This study takes the teaching innovation of compulsory basketball courses as the research object in the context of teaching innovation of information technology in physical education disciplines in Chinese higher education. It adopts the method of using literature, action research and mathematical statistics. An experimental study was conducted on…
Descriptors: Flipped Classroom, Team Sports, Compulsory Education, Foreign Countries
Deborah E. Carberry; Jonas S. Neergaard-Nielsen; Evert Van Nieuwenburg; Martin P. Andersson – Discover Education, 2024
In this study, we develop and test a board game to introduce quantum computing to engineering students. The instructional approach is informed by peer instruction and flow theory. To begin, Bloom's taxonomy is leveraged to profile the intended learning outcomes (ILO's) from a master's course in Quantum Information. This is followed by a filtering…
Descriptors: Quantum Mechanics, Engineering, Technical Occupations, Peer Teaching
Kevin J. Tu; Angela C. Sun; Daniel Levin – Journal of College Science Teaching, 2024
Undergraduate research experiences (UREs) significantly enhance the outcomes of students who participate. Unfortunately, students may face barriers to engaging in UREs, which creates challenges for students' development of essential research skills that may not be covered thoroughly in laboratory classes. Overall, there is a need for a curriculum…
Descriptors: Instructional Design, Molecular Biology, Science Instruction, Teaching Methods
Tom Olney; Daphne Chang; Lin Lin – Distance Education, 2024
Higher education institutions are increasingly looking to implement online and distance learning (ODL) options for students. Professional development for the design of ODL is needed to support these strategies. This study explores how, in what ways, and to what extent, design for ODL approaches from a series of Learning Design & Course…
Descriptors: Distance Education, Instructional Design, Professional Development, Workshops
Zaring, Olof; Gifford, Ethan; McKelvey, Maureen – Studies in Higher Education, 2021
This article proposes a taxonomy of entrepreneurship education, with the aim of enhancing our understanding of how higher education contributes to society. Entrepreneurship education programs have become a prominent feature in the curricula of many universities and business schools. Often it is developed in parallel with national policy, as…
Descriptors: Ethnography, Strategic Planning, Higher Education, Instructional Design
Sailer, Michael; Sailer, Maximilian – British Journal of Educational Technology, 2021
For higher education, the question of how in-class activities can be supported in large lectures is of great relevance. This paper suggests a gamified flipped classroom approach to address this challenge. In an experimental study, N = 205 educational science students performed either gamified in-class activities using a gamified quiz with points…
Descriptors: Higher Education, Game Based Learning, Educational Games, Class Activities
Kaye, Thomas; Ehren, Melanie – International Journal of Education and Development using Information and Communication Technology, 2021
Learning outcomes in low- and lower-middle-income countries (LMICs) require significant improvement. With traditional reform efforts taking many years to realise results, education practitioners in LMICs are searching for innovative ways to rapidly strengthen learning outcomes. One tool showing promise is computer-assisted instruction (CAI). While…
Descriptors: Computer Assisted Instruction, Teaching Methods, Intervention, Outcomes of Education
Shinno, Yusuke; Mizoguchi, Tatsuya – ZDM: Mathematics Education, 2021
In this paper, we explore theoretical approaches to Japanese teachers' lesson designs involving the adaptation of mathematics textbooks for instructional change. In Japan, although most teachers use textbooks as the main resource for lesson planning, called "kyouzai kenkyuu," the ways in which they use textbooks can differ. In a…
Descriptors: Lesson Plans, Mathematics Instruction, Fractions, Teaching Methods
Neumann, Kalianne L.; Alvarado-Albertorio, Frances; Ramírez-Salgado, Andrea – TechTrends: Linking Research and Practice to Improve Learning, 2021
This study was conducted to examine the design of a face-to-face undergraduate educational technology course for preservice teachers. The design of the course used Grossman et al.'s (2009) pedagogies of practice to emphasize the blended teaching practices of teachers in the university's nine placement districts and designing instruction for…
Descriptors: Undergraduate Students, Preservice Teachers, Preservice Teacher Education, Educational Technology
Shearer, Rick L. – Journal of Open, Flexible and Distance Learning, 2021
All too often in our practice of distance education we overlook the history of the field and our theories as we embrace new technologies or, as in the past year, when we are forced to adapt to a regional or global crisis that necessitates a temporary move to a remote learning scenario. When we set our theories aside, this approach can lead us to…
Descriptors: Educational Theories, Distance Education, Student Characteristics, Individualized Instruction
Solvang, Lorena; Haglund, Jesper – Physics Education, 2021
Recently, GeoGebra, a mathematics education software, has entered the scene of physics education; however, research on how the software can be used to support teaching and learning physics is limited and scattered. The aim of this article is to present a review of the current literature on how GeoGebra can be used to support physics education in…
Descriptors: Physics, Computer Software, Mathematics Instruction, Secondary School Students
Yeong, Foong May – Teaching & Learning Inquiry, 2021
To foster students' learning of critical-thinking skills, I previously introduced ill-structured problems to provide students opportunities to apply content knowledge and thinking skills. However, I noted that my third-year, life sciences students were not solving such problems effectively. Therefore, I used a grounded approach and conducted…
Descriptors: Asynchronous Communication, Discussion Groups, Biological Sciences, Problem Solving

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