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Yusoff, Zarwina; Kamsin, Amirrudin; Shamshirband, Shahaboddin; Chronopoulos, Anthony T. – Education and Information Technologies, 2018
A Computer game is the new platform in generating learning experiences for educational purposes. There are many educational games that have been used as an interaction design tool in a learning environment to enhance students learning outcomes. However, research also claims that playing video games can have a negative impact on student behavior,…
Descriptors: Educational Games, Computer Games, Video Games, Instructional Design
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Merilampi, Sari; Koivisto, Antti; Sirkka, Andrew – British Journal of Educational Technology, 2018
This paper presents the Design for Somebody (DfS) philosophy targeted to iterative, user-oriented development of solutions for special user groups. In this article, the DfS is discussed using a game development context. The paper gives concrete examples how the DfS can be used in developing motivating serious games. The paper presents three games…
Descriptors: Instructional Design, Educational Games, Learning Experience, Users (Information)
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Lai, Yvonne; Jacobson, Erik – For the Learning of Mathematics, 2018
This paper focuses on the design of tasks that situate teachers in the work of mathematics teaching. We examine a simple, yet fundamental feature of pedagogical content knowledge tasks: the extent to which pedagogical warrants are necessitated by the pedagogical context. We argue that this feature has implications for the design of tasks, as well…
Descriptors: Mathematics Instruction, Pedagogical Content Knowledge, Instructional Design, Mathematics Teachers
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Brown, Abbie H.; Green, Timothy D. – Journal of Computing in Higher Education, 2018
Instructional Design literature provides descriptions of established models that are particularly helpful for novices learning the patterns and approaches that have historically proven successful. However, it does not provide as much information about the design process in its largest sense. The popularity of established ID models may cause…
Descriptors: Instructional Design, Models, Faculty Development, Expertise
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Hwang, Gwo-Haur; Chen, Beyin; Huang, Shiau-Huei – International Journal of Distance Education Technologies, 2018
This article describes how in context-aware ubiquitous learning environments, teachers must plan a theme and design learning contents to provide complete knowledge for students. Knowledge acquisition, which is an approach for helping people represent and organize domain knowledge, has been recognized as a potential way of guiding teachers to…
Descriptors: Electronic Learning, Educational Technology, Instructional Design, Integrated Learning Systems
Holman, Caitlin – ProQuest LLC, 2018
Gameful course design creates learning environments that support student motivation, drawing inspiration from well-designed games. This dissertation establishes the theoretical framework on which gameful pedagogy is founded. One key piece of gameful course design is that the instructor creates opportunities for students to make decisions about how…
Descriptors: Instructional Design, Games, Student Characteristics, Student Behavior
Jamiat, Nurullizam – ProQuest LLC, 2018
The purpose of this study was to investigate the use of the nine-step problem design process (Hung, 2009) to design a problem based learning course. I applied a descriptive case study approach to conduct design and development research (Richey & Klein, 2007). The study was conducted in the Malaysian teacher education setting. In this study, I…
Descriptors: Foreign Countries, Problem Based Learning, Preservice Teachers, Instructional Design
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West, Richard E.; Thomas, Rebecca A.; Bodily, Robert; Wright, Casey; Borup, Jered – Educational Media and Technology Yearbook, 2018
Many, if not most scholars, argue their fields are evolving rapidly to stay relevant in the twenty-first century. For example, the discipline of humanities is experiencing a dramatic increase in digital programs (Kirschenbaum, 2012), mathematics teaching has shifted to making the math relevant by emphasizing statistics and computational thinking…
Descriptors: Instructional Design, Universities, Information Technology, Departments
McLeod, Scott; Graber, Julie – Solution Tree, 2018
Reshape educational technology integration in classrooms to build truly transformative learning spaces. This concise, reader-friendly guide outlines a clear approach for properly and skillfully using digital learning tools to promote deeper, personalized learning across subjects and grade levels. The authors impart tips and strategies for avoiding…
Descriptors: Educational Technology, Technology Integration, Electronic Learning, Instructional Design
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Dello Iacono, Umberto; Pierri, Anna; Taranto, Eugenia – International Journal for Technology in Mathematics Education, 2019
In the last years, the interest of mathematics educators in digital tools has progressively increased, having as consequence a great impact on how teachers plan their teaching activities. In this paper we investigate, by using the Meta-Didactical Transposition, if the peer review methodology, carried out in a blended course, can facilitate the…
Descriptors: Peer Evaluation, Blended Learning, Mathematics Teachers, Teacher Education
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Piña, Anthony A.; Harris, Phillip – Online Journal of Distance Learning Administration, 2019
Amid the continued growth of online learning--and concerns about its quality--a number of different groups have moved to establish tools, such as rubrics and standards for online course quality. This paper highlights the development of the "Instructional Design Standards for Distance Learning" by the Association for Educational…
Descriptors: Instructional Design, Academic Standards, Distance Education, Educational Technology
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Güney, Zafer – International Journal of Progressive Education, 2019
The need for methods, techniques and approaches that we can develop high-level thinking skills in important activities increases day by day in order to achieve effective use of technology and change in information and communication technologies. In particular, the diversity, complexity of technical skills and to gain technical skills required to…
Descriptors: Instructional Design, Models, Programming, Thinking Skills
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Bear, Stephen E.; Behson, Scott – Management Teaching Review, 2019
We present an experiential exercise to teach key principles of training design. Selected students participate in a self-learning cardiopulmonary resuscitation training program, CPR Anytime®, offered by the American Heart Association, while the rest of the class observes. The class then assesses the use of several training design principles in the…
Descriptors: First Aid, Experiential Learning, Educational Principles, Program Design
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Krizan, Patricia – Social Education, 2019
Social studies teachers often have a love-hate relationship with inquiry. The possibilities of a dynamic and engaging approach to learning labor against time constraints imposed by a content-heavy curriculum. In that scenario, how can professional development (PD) on inquiry inform educators and encourage skeptical teachers to implement this…
Descriptors: Social Studies, Faculty Development, Inquiry, Instructional Design
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dos Santos, Fátima Aparecida; Tiradentes Souto, Virgínia – International Journal of Technology and Design Education, 2019
Does the contribution of children during the design process help graphic designers to create more efficient learning tools? In order to answer this research question, an experiment using both the user-centred design method and a traditional design method (without users' consultancy) was conducted. The aim of this study was to verify whether the…
Descriptors: Graphic Arts, Design, Elementary School Students, Teaching Methods
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