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Troop, Meagan; White, Darcy; Wilson, Kristin E.; Zeni, Pia – Canadian Journal for the Scholarship of Teaching and Learning, 2020
The User Experience Design for Learning (UXDL) Honeycomb is an online learning design framework aimed at creating valuable online learning experiences, which some post-secondary institutions have started to use to guide the design of their online courses. While each of the principles are supported by psychological research, this framework has not…
Descriptors: Electronic Learning, Online Courses, Instructional Design, Undergraduate Students
Avila-Bront, L. Gaby – Journal of Chemical Education, 2020
A nonmajors general chemistry course entitled "Putting the Science in SciFi" was taught to 19 seniors at the College of the Holy Cross in 2018. The course coupled the delivery of content with experiential learning strategies in the form of writing assignments and hands-on activities. A pretest and posttest indicate that students gained…
Descriptors: Chemistry, Science Instruction, Nonmajors, Feedback (Response)
Quarterly Review of Distance Education, 2020
In one large multidisciplinary private university, the order to move online came slowly with little or no cross-campus consultation. Initial decisions were for faculty to stay home, and for staff to continue to come on-campus to work. Then, the decision was to keep the university open, but to significantly reduce the presence of people. Very…
Descriptors: Online Courses, Educational Technology, School Closing, COVID-19
Wilkesmann, Uwe; Lauer, Sabine – Studies in Higher Education, 2020
Based on two surveys of German university professors that were conducted in 2009 and 2016-2017, this article asks if the influence of teaching motivation on the importance attached to methods of instructional design has changed with the implementation of New Public Management. Using Self-determination Theory and the concept of transformational and…
Descriptors: Foreign Countries, College Faculty, Teacher Motivation, College Administration
Sharp, Laurie A.; Rodriguez, Regina Chanel – Journal of Educators Online, 2020
Peer review learning activities have been deemed an effective way to improve writing quality among graduate students. However, there was a paucity of extant literature that examined technology-based peer review learning activities. To address this gap, the present study investigated how technology tool usage affected the instructional design of…
Descriptors: Educational Technology, Technology Uses in Education, Peer Evaluation, Graduate Students
Fragou, Olga; Papadopoulou, Maria – Journal of Visual Literacy, 2020
Today's society is highly visual, imposing the use of respective practices in Higher Education; under this scope the importance of images and multimedia alters the way 21st digital literacy is perceived. As technology advances, it is important for education professionals to learn how to read visuals through practicing and analyzing techniques, but…
Descriptors: Instructional Design, Material Development, Visual Aids, Graphic Arts
Nolen, Susan Bobbitt; Wetzstein, Lia; Goodell, Alexandra – Cognition and Instruction, 2020
Disciplinary activity in science is tool-mediated, and instructional designers often build in opportunities for students to use the conceptual and material tools of the discipline as they engage in activity. When this activity takes place in schools, students and teachers may modify or reject disciplinary tools to fit the goals of schooling. We…
Descriptors: High School Students, Advanced Placement Programs, Student Projects, Active Learning
Hickey, Daniel T.; Chartrand, Grant T.; Andrews, Christopher D. – Educational Technology Research and Development, 2020
This article explores the complex question of how instruction should be "framed" (i.e., contextualized). Reports from the US National Research Council reveal a broad consensus among experts that most instruction should be framed with problems, examples, cases, and illustrations. Such framing is assumed to help learners connect new…
Descriptors: Online Courses, Blended Learning, Teaching Methods, Educational Technology
Betancourt-Pérez, Rosa; Rodríguez, Julio; Muñoz-Hernández, Lorell – Journal of Chemical Education, 2020
The non-major's two-semester organic chemistry course at UPR-RP aims at developing a more integrated and meaningful understanding of the fundamentals of Organic Chemistry. To achieve this goal, we have implemented a novel instructional design that focuses on nine terminal objectives. The nine terminal objectives describe what students should be…
Descriptors: Science Achievement, Organic Chemistry, Undergraduate Students, Problem Solving
Robinson, Heather; Al-Freih, Maha; Kilgore, Whitney – International Journal of Information and Learning Technology, 2020
Purpose: The purpose of this study was to explore how care theory and the ethics of care are explained by students in the online environment to clarify the factors that are more relevant in establishing and maintaining caring relations in online learning context. Design/methodology/approach: Utilizing naturalistic inquiry, the researchers…
Descriptors: Instructional Design, Caring, Models, Online Courses
Glazer, Joshua L.; Massell, Diane; Lenhoff, Sarah Winchell; Larbi-Cherif, Adrian; Egan, Cori; Taylor, James E.; Ison, Ashley; Deleveaux, Joelle; Millington, Zachary – Consortium for Policy Research in Education, 2020
The Shelby County iZone is a district-led effort to dramatically improve, or "turn around," 23 of the lowest performing schools in Tennessee in the 15th largest district in the country. Despite circumstances that have derailed many past reforms, iZone schools have made statistically significant and educationally meaningful gains in…
Descriptors: School Turnaround, County School Districts, Equal Education, Educational Improvement
Katherine T. Horlock – ProQuest LLC, 2020
Statement of Purpose and Method of Study: Oculus Rift immersive virtual reality includes a headset and a computer and immerses the user into a three-dimensional experience. Immersive virtual reality learning experiences with classroom discussions are emergent, novel instructional methods. This standard exploratory study investigated an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Conventional Instruction
Daniel Weitekamp III; Erik Harpstead; Kenneth R. Koedinger – Grantee Submission, 2020
Intelligent tutoring systems (ITSs) have consistently been shown to improve the educational outcomes of students when used alone or combined with traditional instruction. However, building an ITS is a time-consuming process which requires specialized knowledge of existing tools. Extant authoring methods, including the Cognitive Tutor Authoring…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Instructional Design, Simulation
Lina Souid – ProQuest LLC, 2020
A project is a finite activity aimed at producing a tangible product or service. Designing and developing instruction is a type of "project." Instructional design projects ("design projects") require instructional designers (IDs) to manage multiple and often overlapping work tasks, balance the "triple constraint"…
Descriptors: Professional Development, Instructional Design, Problem Solving, Thinking Skills
Kyle Clements; Sam Jackson; Richard E West – International Journal of Designs for Learning, 2020
This case explores the creation of an open badge student-employee training program. Utilizing competency-based learning, we created nearly 40 digital credentials for technical skills related to various software products. We specifically share the decisions we made related to the process of defining competencies, formatting badge criteria, and…
Descriptors: Recognition (Achievement), Information Storage, Evaluation Methods, Student Evaluation

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