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Golen, Steven; And Others – ABCA Bulletin, 1982
Provides a fundamental overview of conflict resolution, suggests a teaching plan to implement conflict resolution in a classroom, and recommends various classroom activities that illustrate conflict resolution techniques. (HOD)
Descriptors: Business Communication, Class Activities, Conflict Resolution, Higher Education
Peer reviewedPalmer, Glenn E. – Journal of Chemical Education, 1981
Discusses computer simulation which focus students' attention on logical steps involved in qualitative analyses. (SK)
Descriptors: Chemistry, College Science, Computer Oriented Programs, Higher Education
Langone, John – Education and Training of the Mentally Retarded, 1981
A money skill curriculum in which trainable mentally retarded students raise money and manage it, is given as an example of an appropriate curriculum for this group. The importance of using simulations and encouraging the help of normal peers is emphasized. (CL)
Descriptors: Curriculum Development, Mainstreaming, Moderate Mental Retardation, Money Management
Peer reviewedSanders, Lester E.; Lynd, Robert – Business Education Forum, 1982
Examines a simulation approach to teaching selected research concepts to marketing and distributive education students and to applying these concepts to advertising layout, broadcast media advertising, retail selling, and wholesaling. (CT)
Descriptors: Advertising, Broadcast Industry, Distributive Education, Marketing
Peer reviewedVictory, James – Social Education, 1982
Describes a secondary, U.S. history simulation of the settlement of the Jamestown colony. Students are provided with a map and asked to decide where the fort and colony should be set up. They must state reasons for selecting a particular site and reasons for rejecting others. (AM)
Descriptors: Colonial History (United States), Map Skills, Secondary Education, Simulation
Peer reviewedPohlmann, John T. – Multiple Linear Regression Viewpoints, 1979
The type I error rate in stepwise regression analysis deserves serious consideration by researchers. The problem-wide error rate is the probability of selecting any variable when all variables have population regression weights of zero. Appropriate significance tests are presented and a Monte Carlo experiment is described. (Author/CTM)
Descriptors: Correlation, Error Patterns, Multiple Regression Analysis, Predictor Variables
Peer reviewedGarner, Arthur E.; Acklen, Leila M. – Clearing House, 1979
Described are several methods which have been used successfully to involve students in curriculum planning. Methods include: the game approach of Bonanza; a simulation game, Marquis; and the committee approach. The conclusion is that curriculum planners cannot afford to deny students the right to help direct their own destiny. (KC)
Descriptors: Curriculum Development, Educational Philosophy, Elementary Secondary Education, Games
Marshall, Sandra; Hollenbeck, George – Training and Development Journal, 1981
Describes Merrill Lynch's Account Executive Simulation Exercise: a three-hour simulation designed to evaluate job applicants' potential for success as account executives from their performance in the role of an account executive. (CT)
Descriptors: Evaluation Methods, Job Applicants, Personnel Evaluation, Program Development
Peer reviewedBenedict, James O.; Butts, Beverly D. – Teaching of Psychology, 1981
Performances of two sections of a college-level experimental psychology course were compared. Each class worked on a computer simulation and an independent experiment, but in reverse order. There are benefits from both methods. If both are to be used in a given course, the simulation experience probably should be given first. (DB)
Descriptors: Computer Assisted Instruction, Educational Assessment, Higher Education, Psychology
Peer reviewedCruickshank, D. R.; Telfer, Ross – Theory into Practice, 1980
A brief history of the use of games and simulations as educational tools is followed by illustrations of academic games and an analysis of their effectiveness. (JD)
Descriptors: Educational Games, Game Theory, Instructional Materials, Learning Activities
Simulation/Games for Learning, 1980
Uses Bruner's learning theory to indicate how simulation games give British secondary school teachers a chance to resolve the dilemma of, on the one hand, the formal demands of the educational system, and on the other, the need to strengthen their pupils' ability to respond to and accept change. (Author/LLS)
Descriptors: Bibliographies, Concept Formation, Concept Teaching, Discovery Learning
Peer reviewedMcLean, Harvard W.; Pribble, Donald A. – Social Studies, 1980
In this classroom activity secondary students determine conditions present at the onset of the Civil War to understand some of the basic reasons why the Union and Confederacy employed certain strategies designed to win the war. Students are assigned the role of a general and they work in groups to analyze graphs and maps and develop military…
Descriptors: Civil War (United States), Class Activities, Map Skills, Secondary Education
Peer reviewedBreen, Myles P.; Gray, Philip A. – Journalism Educator, 1980
Describes a course in mass communication that prepares media producers as media consumers. Discusses the use of simulation as a teaching strategy in such a course. (RL)
Descriptors: Course Descriptions, Higher Education, Journalism Education, Mass Media
Peer reviewedDembowski, Frederick L. – Journal of Education Finance, 1980
Empirically evaluates three measures of effectiveness of school district cash management: the rate of return method in common use and two new measures--efficiency rating and Net Present Value (NPV). The NPV approach allows examination of efficiency and provides a framework for evaluating other areas of educational policy. (Author/IRT)
Descriptors: Efficiency, Elementary Secondary Education, Mathematical Models, Money Management
Peer reviewedMacCallum, Robert C. – Psychometrika, 1979
A Monte Carlo study investigated the ability of the ALSCAL multidimensional scaling program to recover true structure inherent in simulated proximity measures when data were missing. The program worked well with up to 60 percent missing data as long as sample size was large and random error was low. (Author/JKS)
Descriptors: Computer Programs, Multidimensional Scaling, Program Effectiveness, Simulation


