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Andreae, Peter M.; Andreae, John H. – International Journal of Man-Machine Studies, 1978
Outlines a new approach to the design of learning machines which can be taught how to solve problems in industrial automation and other fields; and describes PURR-PUSS, a working system embodying this approach. The two key features of the system are "multiple context" and "novelty"; their contribution to the teachability of…
Descriptors: Artificial Intelligence, Computer Programs, Diagrams, Man Machine Systems
Coombs, Don H. – Educational Communication and Technology: A Journal of Theory, Research, and Development, 1978
Predicts that the use of simulation games will again pick up momentum and will earn deserved recognition as an instructional technique. This is because it has come to be evaluated in appropriate ways and because it is linked directly to computers, and more specifically, microcomputers. (VT)
Descriptors: Computers, Educational Games, Research Needs, Simulation
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Osmond, Marie Withers – Journal of Marriage and the Family, 1978
"Reciprocity," a social simulation game based on exchange theory, was developed to study dynamics of power relationships in the context of marriage and the family. The manner in which Reciprocity may be used to study power in family relationships is illustrated in terms of a husband-wife and a parent-teen version. (Author)
Descriptors: Family Relationship, Marriage, Marriage Counseling, Models
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Gamson, William A.; Stambaugh, Russell J. – Simulation and Games, 1978
The heretofore implicit model underlying SIMSOC is made explicit through a comparison of the 1978 and 1972 versions of the simulation game. The more sophisticated 1978 game edition contains improvements over the earlier edition in the options for personal goals. (CMV)
Descriptors: Game Theory, Group Behavior, Models, Role Playing
Schneider, Lee; Voros, Todd – People's Computers, 1978
The process by which the computer simulation game KINGDOM was designed, is described, as well as other programs ( RAMSES, PLAYER, and MASTER) which were subsequently developed to simulate various human strategies for playing the game. Rules for playing KINGDOM and a sample print-out are included. (CMV)
Descriptors: Computer Programs, Educational Games, High School Students, Programing
Farquhar, Barbara B.; Votaw, Robert G. – Educational Technology, 1978
Important current trends in the use of computer technology to enhance medical education are reported in the areas of simulation and assessment of clinical competence, curriculum integration, financial support, and means of exchanging views and scientific information. (RAO)
Descriptors: Computer Assisted Instruction, Databases, Educational Development, Financial Support
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Weinrach, Steve – Personnel and Guidance Journal, 1978
The author is concerned with helping counselors make better use of simulated guidance materials. The role of simulated materials in the total scope of guidance services is discussed. There are suggested guidelines for their selection and evaluation as well as strategies designed to increase their impact on the counseling experience. (Author)
Descriptors: Evaluation Criteria, Guidance Objectives, Guidelines, Media Selection
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Schlenker, Barry R.; Bonoma, Thomas V. – Journal of Conflict Resolution, 1978
Examines claimed advantages and criticisms of the use of games in the study of social conflict, differentiating the advantages and criticisms into questions of internal validity, external validity, and ecological validity. Available from: Sage Publications, Inc., 275 South Beverly Drive, Beverly Hills, California 90212. (JG)
Descriptors: Conflict, Evaluation Criteria, Game Theory, Literature Reviews
Stonewater, Jerry K. – Audiovisual Instruction, 1978
This article describes the process of designing an instructional simulation for orienting new residence hall employees to their job situations. (Author/STS)
Descriptors: College Housing, Educational Development, Educational Games, Higher Education
Rothkopf, Charlene; Tessier, Diane – Audiovisual Instruction, 1978
Four approaches to simulation games are described; the puzzle approach, the colleague consultation, the geometry approach, and the inquiry approach. A sample geography game suitable for eighth grade students is described in detail. (STS)
Descriptors: Educational Development, Educational Games, Games, Geography Instruction
Marsh, Paul W. – Audiovisual Instruction, 1978
Educational uses and implications of small inexpensive computers are discussed. (STS)
Descriptors: Computer Assisted Instruction, Computers, Educational Games, Educational Innovation
Schoen, Frederick E. – Audiovisual Instruction, 1978
A simulation game entitled "Return on Investment" has proved effective in communicating to high school senior economics students the challenges involved in managing a large business. (Author/STS)
Descriptors: Business Administration, Economics Education, Educational Games, High Schools
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Holen, Michael C.; Oaster, Thomas R. – Journal of Educational Psychology, 1976
Provides evidence of the existence of serial position and isolation effects in a classroom lecture simulation involving extended meaningful discourse. Isolating an item facilitated learning of that item. (Author/DEP)
Descriptors: Connected Discourse, Graduate Students, Lecture Method, Serial Learning
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Guinn, Dorothy Margaret – Bulletin of the Association for Business Communication, 1988
Claims self-generated cases overcome the disadvantages of standardized cases by including students' individual needs, interests, and areas of expertise, and by cultivating students' intellectual initiative as they invent original material. (MS)
Descriptors: Business Communication, Instructional Innovation, Simulation, Teaching Methods
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Ekker, Knut; And Others – Social Science Computer Review, 1988
Explains how computerized game-simulation experiments were conducted to ascertain responses to the 1980 eruptions of Mt. St. Helens (Washington). Results indicate different aspects of individual preferences and family decisions with respect to relocation: (1) highly consistent in the game simulation; (2) responsive to the simulated threat; and (3)…
Descriptors: Computer Simulation, Data Interpretation, Higher Education, Psychological Studies
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