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Lavin, Richard – Sch Libr J, 1969
A media planning game promotes creative group thinking and avoids costly mistakes. The gaming - simulation technique, designed by a team of experienced school planners led by Dr. Lavin, has been used with success. (Editor)
Descriptors: Games, Learning Resources Centers, Library Planning, Library Standards
Ochoa, Anna – Peabody J Educ, 1969
Descriptors: Comparative Analysis, Game Theory, Games, Models
Peer reviewedSmit, Peter H. – Simulation and Games, 1982
Examines the use of simulation gaming as a research tool in the early assessment of proposed planning procedures in urban renewal projects. About one-half of the citations in the 36-item bibliography are in Dutch; the remainder are in English. (Author/JJD)
Descriptors: Evaluation Methods, Research Needs, Research Tools, Simulation
Peer reviewedHorsley, Doyne – Journal of Geography, 1982
Described is a successfully field tested simulation which will help high school or college level students become familiar with flood hazards. Students assume the roles of members of the Jonah's Basin planning commission and plan solutions to the area's flood problems. (RM)
Descriptors: Environmental Education, Geography Instruction, High Schools, Higher Education
Fetsch, Robert J.; Quick, Samuel – Illinois Teacher of Home Economics, 1983
Describes "Pioneers of the '80s," a simulation exercise that can help people experience one of the worst possible outcomes of our economic problems and then devise creative ways of response and prevention. (JOW)
Descriptors: Economics Education, Home Economics, Problem Solving, Simulation
Peer reviewedBalaban, Richard – Social Studies, 1982
Sixth-grade students relive the history of the fall of Rome in a simulation game. An example of student comparisons of Roman and Barbarian strategic advantages indicates how the game increased their understanding of the causes of the fall of the Roman Empire. (AM)
Descriptors: Ancient History, Educational Games, Elementary Education, Grade 6
Rider, Michael E. – Balance Sheet, 1983
The use of job and/or flow-of-work word processing simulations duplicates the typical dynamic business setting that business education students are preparing to enter. (SK)
Descriptors: Business Education, Office Practice, Secondary Education, Simulation
Peer reviewedLife, Richard; Bennett, Paul W. – History and Social Science Teacher, 1982
Grade nine level students in Canadian studies are introduced to and immersed in the major "crises" affecting Quebec and Canada during the Quiet Revolution and to the present day in this simulation exercise. Students are asked to come to grips with the central problems of Quebec in crisis. (RM)
Descriptors: Area Studies, Class Activities, Educational Games, Secondary Education
Gehris, Dennis O. – Journal of Business Education, 1982
Discusses the nature of simulations in business education (how it differs from games and practice sets, purposes and disadvantages, and types of simulation) and the effectiveness of simulation in business education (evaluation, formal research). (CT)
Descriptors: Business Education, Office Practice, Program Effectiveness, Program Evaluation
Hope, Mary H. – Simulation/Games for Learning, 1980
Describes the use of a simulation designed mainly for trainers and educators who want to get others to consider the factors that affect change. The simulation itself is a loosely structured game which introduces participants to the question of what causes change. (Author/LLS)
Descriptors: Adoption (Ideas), Change, Change Agents, Change Strategies
Peer reviewedAlexander, Bill; Doherty, Ken – History and Social Science Teacher, 1980
Provides instructions for a simulation which illustrates the concept of cultural assimilation. The game draws a parallel with problems faced by cultural minorities in Canada. Two groups, each with different culture, values, and priorities must reach a decision over the construction of a pipeline. (Author/KC)
Descriptors: Class Activities, Comparative Education, Cultural Awareness, Cultural Interrelationships
Peer reviewedYovits, M. C.; And Others – Journal of the American Society for Information Science, 1981
The third of a series, this article describes prototype experiments which place human decision makers in an interactive decision-making situation, presents results typical of those thus far observed in the prototype experiments, and describes preliminary analysis of the data. Three references are listed. (FM)
Descriptors: Data Analysis, Decision Making, Experiments, Information Theory
Gerritsma, Jaap G. M.; Smal, Ko A. – Journal of Experiential Learning and Simulation, 1980
Identifies aspects of simulation design for adult education encountered when using clinical simulations for training students and practicing physicians in medical decision making. Design considerations for adult learners are discussed and compared using the "forward and backward" design approach (AO)
Descriptors: Adult Education, Decision Making, Design Requirements, Medical Education
Peer reviewedTakamatsu, Shinobu; And Others – Information Processing and Management, 1980
Presents a method for normalizing English document titles so they can be used in the online retrieval of documents: the title expressed by a noun phrase or clause is converted by parsing to a function-expression, which is transformed to a predicate-governor form and then normalized to a standard form. (Author/JD)
Descriptors: Computers, Function Words, Information Retrieval, Online Systems
Coombs, Don H. – Simulation/Games for Learning, 1980
Reviews five journals on simulation and gaming that are published in North America and the United Kingdom and suggests that there is a problem of subject redundancy in articles among and within the journals. (CMV)
Descriptors: Game Theory, Periodicals, Simulation, State of the Art Reviews


