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Jennifer Scianna; Rogers Kaliisa – Educational Technology Research and Development, 2024
Educational researchers have pointed to socioemotional dimensions of learning as important in gaining a more nuanced description of student engagement and learning. However, to date, research focused on the analysis of emotions has been narrow in its focus, centering on affect and sentiment analysis in isolation while neglecting how emotions…
Descriptors: Computer Mediated Communication, Discussion, Discourse Analysis, Asynchronous Communication
Duanping Hong; Stephanie Miller; Shannon Shumate – Accounting Education, 2024
Low passing rates are common in asynchronous introductory accounting courses due to the challenging material and the online setting. While peer support involving knowledgeable peer assistants has been shown to improve face-to-face students' performance, it is unknown whether it will be effective when used online. Another issue of traditional peer…
Descriptors: Peer Relationship, Accounting, Introductory Courses, Learner Engagement
Emily Theophilou; Davinia Hernández-Leo; Vicenç Gómez – Journal of Computer Assisted Learning, 2024
Background: Gender differences in the use of educational environments and social media platforms have been a topic of interest in research. Several studies have examined the disparities between female and male participants in terms of participation, engagement, and motivations in either educational or social media platforms. On this end, this…
Descriptors: Gender Differences, Social Media, Learner Engagement, Foreign Countries
Bülent BASARAN; Ömer SIMSEK – Journal of Computer Assisted Learning, 2024
Background: Their ubiquity is particularly notable as video games become increasingly intertwined with the technological revolution. Despite this prominence, gender disparities in adolescent video gaming remain under-explored. Objectives: This research aims to determine the frequency classes of video game playing based on gender, analyse the…
Descriptors: Gender Differences, Video Games, Play, Academic Achievement
Tingting Wang; Alejandra Ruiz-Segura; Shan Li; Susanne P. Lajoie – Journal of Computer Assisted Learning, 2024
Background: Scholars have confirmed the vital roles of self-regulated learning (SRL) behaviours in predicting task performance, especially within non-linear technology-rich learning environments (TREs). However, few studies focused on the learning costs (e.g., study effort and time-on-task) related to SRL and the efficiency outcome of SRL (i.e.,…
Descriptors: Problem Solving, Educational Environment, Efficiency, Student Behavior
Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
Nicole Anthony – Journal of Educational Technology, 2024
Friends are an important part of adolescent development. Autistic adolescents with a co-occurring ADHD diagnosis may struggle with the social communication skills necessary to make friends (i.e., verbal initiations and on-topic responses) due to the characteristics of both disorders. This study used an alternating treatment design to compare a…
Descriptors: Attention Deficit Hyperactivity Disorder, Autism Spectrum Disorders, Comorbidity, Interpersonal Communication
Libbie Farrell; Laura Hosman; Cassandra Barrett; Rachel Nova – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This article explores the critical need for adaptable educational models in times of crisis, focusing on strategies to overcome infrastructural and digital inequalities exacerbated by the COVID-19 pandemic. Background: By examining a case study of an offline digital library project implemented in South Sudan, this paper seeks to…
Descriptors: Foreign Countries, COVID-19, Pandemics, Digital Literacy
Dorji Tenzin; Karma Utha; Kinley Seden – Research in Science & Technological Education, 2024
Background: Electric circuit concepts in physics are abstract in nature and students find it difficult to comprehend. Purpose: This study was designed to compare the impact of three different strategies: simulation, hands-on and a combined strategy in enhancing conceptual understanding on electric circuit for class X students. Design: A mixed…
Descriptors: Science Education, Computer Simulation, Hands on Science, Electronic Equipment
Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
S. Sageengrana; S. Selvakumar; S. Srinivasan – Interactive Learning Environments, 2024
Students are termed "multitaskers," and it is likely that they easily fall prey to other subjects or topics that most interest them. They occasionally took heed or gave close and thoughtful attention to the lectures they were on. In the current educational system, our young generations receive materials from their leftovers, and their…
Descriptors: Electronic Learning, Dropouts, Student Behavior, Student Interests
Jianwei Zhang; Mengmeng Fu; Xingyu Xuan; Weijun Hua; Wenfeng Zheng – Innovations in Education and Teaching International, 2024
Despite the fact that interaction with others (learners and instructors) impacts online learning engagement (OLE), it remains unclear how and when interaction relates to OLE. By integrating social-cognitive theory with ecological systems theory, we theorise a moderated mediation model that links interaction to OLE by exploring the effects of…
Descriptors: Online Courses, Undergraduate Students, Learner Engagement, Foreign Countries
Wajeeh Daher; Faaiz Gierdien – African Journal of Research in Mathematics, Science and Technology Education, 2024
Texts generated by artificial intelligence agents have been suggested as tools supporting students' learning. The present research analyses the language of texts generated by ChatGPT when solving mathematical problems related to the quadratic equation. We use the functional grammar theoretical framework that includes three meta-functions: the…
Descriptors: Artificial Intelligence, Computer Software, Computational Linguistics, Problem Solving
Muhammad Mujtaba Asad; Safdar Hussain – Journal of Applied Research in Higher Education, 2024
Purpose: Education 4.0 is one of the major transformations in the field of education to improve the quality of teaching and learning processes and prepare students as 21st-century learners. This study aims to examine the effect of Educations 4.0 on creative and collaborative learning of students. Design/methodology/approach: In this correlational…
Descriptors: Foreign Countries, Graduate Students, Masters Programs, 21st Century Skills
Zhimin Luo; Babar Nawaz Abbasi; Chong Yang; Jiayin Li; Ali Sohail – Education and Information Technologies, 2024
This paper presents a systematic review of the literature on evaluation and program planning strategies for technology integration in education. The aim of the review was to examine the evidence on different types of strategies that can be used to design, implement, assess, and improve technology integration in educational settings, as well as the…
Descriptors: Technology Integration, Computer Uses in Education, Technology Planning, Strategic Planning

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