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Lang, Guido; Triantoro, Tamilla – Information Systems Education Journal, 2022
Governments, businesses, and educational institutions need to collaborate and make significant investments in order to address the growing digital skills crisis. In Europe, hundreds of digital skills initiatives have been launched with different forms of government and private industry support in the last five years alone. Consequently, digital…
Descriptors: Foreign Countries, Computer Literacy, Technological Literacy, Labor Force Development
Robinson, Bradley – Literacy Research: Theory, Method, and Practice, 2022
While the influence of digital technologies on literacy expression has long been a central concern of literacy studies, the proliferation of digital platforms across contemporary life has prompted increased scholarly attention to their influence on literacy. How, this scholarship asks, do platforms' interfaces, algorithms, and business models…
Descriptors: Literacy, Computer Mediated Communication, Social Media, Content Analysis
Winton, Steven L.; Cornelius, Andrea M.; Devany, Katie L.; Hughes, Patrick J. – Journal of Leadership Education, 2022
Using an exploratory multi-case study approach, we examined student perceptions of leadership through analysis of introductory discussion board forums in online undergraduate and graduate leadership courses to formulate leadership student personas. A review of related literature reveals that leadership's broad application results in a vast array…
Descriptors: Leadership Training, Profiles, Student Attitudes, Discussion
Flanigan, Abraham E.; Peteranetz, Markeya S.; Shell, Duane F.; Soh, Leen-Kiat – ACM Transactions on Computing Education, 2022
Two studies investigated change in computer science (CS) students' implicit intelligence beliefs. Across both studies, we found that the strength of incremental and entity beliefs changed across time. In Study 1, we found that incremental beliefs decreased and entity beliefs increased across the semester. Change in implicit intelligence beliefs…
Descriptors: Attitude Change, Computer Science Education, Student Attitudes, Intelligence
Boujikian, Michèle; Carter, Alice; Jordan, Katy – Journal on Education in Emergencies, 2022
Jusoor's Refugee Education Program helps Syrian refugee children living in Lebanon integrate back into formal schooling. When schools closed due to the COVID-19 pandemic, the refugee program adapted to distance learning by developing Azima, a novel program that used WhatsApp to enable children to keep learning. Azima had to respond immediately to…
Descriptors: Emergency Programs, Foreign Countries, COVID-19, Pandemics
Iqbal, Asif; Khalid, Muhammad Naveed; Shafiq, Farah – Pakistan Journal of Distance and Online Learning, 2022
The modern era is the miracle of science and technology using information and communication in every walk of life. ICT has become the basic need of humanity. The current study explored the students' perceptions of online evaluation and assessment. In addition, it was intended to investigate the relationship of different indicators of students'…
Descriptors: Student Attitudes, Computer Assisted Testing, Student Motivation, Electronic Learning
Slósarz, Luba; Jurczyk-Romanowska, Ewa; Rosinczuk, Joanna; Kazimierska-Zajac, Magdalena – SAGE Open, 2022
In the educational context, virtual reality (VR) can be defined as a set of diverse hardware and software technologies that can be used to provide the experience of immersion in the learning process. This study aimed to investigate the connection between VR and emotions that can motivate students to be more active in the didactic process. A group…
Descriptors: Computer Simulation, Technology Uses in Education, Psychological Patterns, Teaching Methods
Sirakaya, Mustafa; Sirakaya, Didem Alsancak – Participatory Educational Research, 2022
This study aimed to identify the reasons why teachers are interested in augmented reality (AR) technology. AR is a technology that allows simultaneous enrichment of real-world images with virtual objects. AR is used at all levels of education from preschool to graduate school. The teachers who liked the Facebook page were sent the online survey…
Descriptors: Case Studies, Computer Simulation, Technology Uses in Education, Instructional Effectiveness
Watts, Martin; Andreadis, Ioannis – Journal of Open, Flexible and Distance Learning, 2022
This study uses a statistical survey over three consecutive years to show how the first-year students of a mid-sized Bring Your Own Device (BYOD) secondary international school perceive the impact of using their own iPad on their learning. The students' perceptions how awareness of the usefulness and challenges associated with using their iPads in…
Descriptors: Secondary School Students, Student Attitudes, Tablet Computers, Ownership
Esin, Seyma; Özdemir, Emine – Journal of Educational Technology and Online Learning, 2022
With the COVID-19 pandemic, technology-supported applications have been quickly integrated into education. At this point, Metaverse will inevitably be involved in the education sector. The need to determine the knowledge, attitudes, and awareness of our teachers, the practitioners of education, about the concept of metaverse has arisen. The…
Descriptors: Technology Uses in Education, Computer Simulation, Mathematics Education, Secondary School Teachers
Choi, Yun Deok – Language Testing in Asia, 2022
A much-debated question in the L2 assessment field is if computer familiarity should be considered a potential source of construct-irrelevant variance in computer-based writing (CBW) tests. This study aims to make a partial validity argument for an online source-based writing test (OSWT) designed for English placement testing (EPT), focusing on…
Descriptors: Test Validity, Scores, Computer Assisted Testing, English (Second Language)
Ishartono, Naufal; Nurcahyo, Adi; bin Sufahani, Suliadi Firdaus; Afiyah, Asyifa Nur – Asian Journal of University Education, 2022
Many studies show the effectiveness of using the Flipped Learning model to increase students' understanding. However, there are scant research results that integrate PowerPoint in Flipped Learning to improve students' understanding. The present study aimed to describe the effectiveness of the PowerPoint-Based Flipped Learning model in increasing…
Descriptors: Computer Software, Flipped Classroom, Technology Integration, College Students
Hu, Yue; Su, Chien-Yuan; Fu, Anna – Education and Information Technologies, 2022
In recent years, increased attention has been given to programming instruction for primary and secondary students. Several game-based programming learning platforms, such as Code.org, Lightbot, and Run Marco, have been created to offer enticing, enjoyable, and visualizable programming learning conditions that facilitate student interest and…
Descriptors: Game Based Learning, Programming, Computer Science Education, Student Attitudes
Arastoopour Irgens, Golnaz; Adisa, Ibrahim; Bailey, Cinamon; Vega Quesada, Hazel – Educational Technology & Society, 2022
As big data algorithm usage becomes more ubiquitous, it will become critical for all young people, particularly those from historically marginalized populations, to have a deep understanding of data science that empowers them to enact change in their local communities and globally. In this study, we explore the concept of critical machine…
Descriptors: Artificial Intelligence, Children, Algorithms, After School Programs
An Analysis of Differential Bundle Functioning in Multidimensional Tests Using the SIBTEST Procedure
Özdogan, Didem; Kelecioglu, Hülya – International Journal of Assessment Tools in Education, 2022
This study aims to analyze the differential bundle functioning in multidimensional tests with a specific purpose to detect this effect through differentiating the location of the item with DIF in the test, the correlation between the dimensions, the sample size, and the ratio of reference to focal group size. The first 10 items of the test that is…
Descriptors: Correlation, Sample Size, Test Items, Item Analysis

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