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Hinck, Edward A. – Journal of Communication Pedagogy, 2022
The COVID-19 "pivot" created challenges for instructors in adapting their teaching strategies to the various forms of technology available for virtual delivery. One positive outcome discovered for teaching an introduction to debate class was the use of Blackboard's discussion board feature to assess student learning regarding…
Descriptors: Critical Thinking, Thinking Skills, Debate, Introductory Courses
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Nissi, Riikka; Lehtinen, Esa – Written Communication, 2022
The present article examines collaborative writing in organizational consulting and training, where writing takes place as part of a group discussion assignment and is carried out by using digital writing technologies. In the training, the groups use digital tablets as their writing device in order to document their answers in the shared digital…
Descriptors: Collaborative Writing, Computer Mediated Communication, Workplace Learning, Handheld Devices
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Vishkaie, Rojin; Seyed, Teddy; Emmons, Claire Thoma; Vom Lehn, Dirk – Educational Media International, 2022
Socializing and interaction are important aspects for families who visit museums. Mixed reality (MR) uses a set of technologies that museums employ to encourage this behavior, but they face challenges in maintaining family cohesion with experiences across different exhibitions and kiosks. In this paper, we explore these challenges broadly to…
Descriptors: Museums, Exhibits, Interaction, Children
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Geller, Rebecca C.; Gravell, Jamie D.; Richardson, Amy; Strang, Stacy Ann – Social Education, 2022
In recent years, social studies teachers have described feeling startled and unprepared to navigate politically fraught conversations in the classroom alongside the vitriolic political bullying they also reported. Just as young people need space to practice civic skills, so too do teachers need space to practice pedagogical skills. This article…
Descriptors: Controversial Issues (Course Content), Political Attitudes, Discussion (Teaching Technique), Computer Simulation
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Backman, Ylva; Gardelli, Viktor; Parnes, Peter – Designs for Learning, 2022
In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group's communicative participation during…
Descriptors: Aphasia, Computer Games, Handheld Devices, Telecommunications
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Cronin-Golomb, Lucy M.; Bauer, Patricia J. – Cognitive Research: Principles and Implications, 2022
Educational opportunities occur through naturalistic everyday life experiences (e.g., reading a newspaper, listening to a podcast, or visiting a museum). Research primarily examines learning under controlled conditions, such as in a classroom or laboratory. There is relatively little known about the extent to which adults extract semantic content,…
Descriptors: Museums, Exhibits, Art History, Computer Mediated Communication
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Ho, Simon; Liu, Pu; Palombo, Daniela J.; Handy, Todd C.; Krebs, Claudia – Anatomical Sciences Education, 2022
The use of mixed reality in science education has been increasing and as such it has become more important to understand how information is learned in these virtual environments. Spatial ability is important in many learning contexts, but especially in neuroanatomy education where learning the locations and spatial relationships between brain…
Descriptors: Spatial Ability, Brain Hemisphere Functions, Anatomy, Science Education
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Chen, Chia-Chen; Chen, Liang-Yu – Educational Technology & Society, 2022
Based on "Virtual Reality" (VR), this study constructed a teaching software of glacier terrain, which allows students to explore freely in virtual environment and the effect of different learning modes. This study also collected students' spatial ability and geographical learning achievement, and explored whether students' spatial…
Descriptors: Spatial Ability, Academic Achievement, Instructional Effectiveness, Computer Simulation
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Medina, Angela M.; Mead, Jean S.; Prokopowicz, Patrycja A.; Ahmed, Fiaza; Basanez, Milena; Medellin, Daniela; Sommer, Chelsea L. – Perspectives of the ASHA Special Interest Groups, 2022
Purpose: The purpose of this study was to explore outcomes of a remote synchronous mindfulness program (RSMP) for Master of Science in Speech-Language Pathology (MS-SLP) students. Method: Twenty-nine MS-SLP students initially enrolled in the program and completed the pretest, which consisted of demographic questions, the Perceived Stress Scale…
Descriptors: Graduate Students, Metacognition, Stress Variables, Computer Mediated Communication
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Fowler, Max; Smith, David H., IV; Hassan, Mohammed; Poulsen, Seth; West, Matthew; Zilles, Craig – Computer Science Education, 2022
Background and Context: Lopez and Lister first presented evidence for a skill hierarchy of code reading, tracing, and writing for introductory programming students. Further support for this hierarchy could help computer science educators sequence course content to best build student programming skill. Objective: This study aims to replicate a…
Descriptors: Programming, Computer Science Education, Correlation, Introductory Courses
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McCord, Kieren H.; Ayer, Steven K.; Perry, Logan A.; Patil, Karan R.; London, Jeremi S.; Khoury, Vanessa; Wu, Wei – Education Sciences, 2022
In civil and construction engineering education research, a focus has been on using 3D models to support students' design comprehension. Despite this trend, the predominant mode of design communication in the industry relies on 2D plans and specifications, which typically supersede other modes of communication. Rather than focusing on the…
Descriptors: Computer Simulation, Engineering Education, Civil Engineering, Design
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Alazzawie, Abdulkhaliq – SAGE Open, 2022
WhatsApp messages can be such a rich source for creative and spontaneous language geared toward more individual expression. WhatsApping provides us with a unique view into language and is an interesting prototype for thinking about language use, the various functions of this variety and how it is used to render different kinds of meanings. This…
Descriptors: Foreign Countries, High School Students, College Students, Computer Mediated Communication
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Shen, Jing; Wu, Jingwei – Journal of Speech, Language, and Hearing Research, 2022
Purpose: This study examined the performance difference between remote and in-laboratory test modalities with a speech recognition in noise task in older and younger adults. Method: Four groups of participants (younger remote, younger in-laboratory, older remote, and older in-laboratory) were tested on a speech recognition in noise protocol with…
Descriptors: Age Differences, Test Format, Computer Assisted Testing, Auditory Perception
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Rizk, Nadya; McKenzie, Matt; Samrout, Marya – Teaching Science, 2022
Coding is a process often associated with computers. Nevertheless, coding is a thought process that can be mastered even without a computer. In NSW, primary students are introduced to computational and algorithmic thinking as early as Stage 1. Yet, teaching coding to young students is not always easy for teachers, mostly because the process is…
Descriptors: Programming, Computer Science Education, Computation, Thinking Skills
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Er Türküresin, Hafize; Sevi, Esra – International Journal of Progressive Education, 2022
This research aims to determine the views of preservice social studies teachers regarding the use of virtual tours during the pandemic period. The study was carried out with the phenomenology design, one of the qualitative research designs. 20 preservice Social Studies teachers studying at Kutahya Dumlupinar University participated in the study in…
Descriptors: Preservice Teachers, Social Studies, Tourism, Field Trips
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