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Lim, Kieran Fergus – Physics Education, 2022
Undergraduate first-year courses are often mandatory for students in a variety of majors and degrees. Many students view these core courses as of little interest and relevance, which is associated with lack of motivation for study and can lead to cheating. Contract cheating in text-based is difficult to detect and prove. Contract cheating in…
Descriptors: College Freshmen, Contracts, Cheating, Assignments
Patterson, Timothy; Han, Insook; Esposito, Laurie – Theory and Research in Social Education, 2022
Historical empathy may be enhanced by virtual reality (VR) technologies, which provide varying degrees of immersion into other time periods and places. This study explored the effects of combining semi-immersive and fully immersive VR with a follow-up writing task to promote historical empathy with adult learners. Thirty-six participants were…
Descriptors: Computer Simulation, Empathy, History, Adult Learning
Bull, Glen; Garofalo, Joe; Watts, Jo; Littman, Michael; Sherman, Roger – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2022
This paper describes use of a linear motor as a starting point for introducing related electricity and magnetism concepts. The Linear Motor Laboratory consists of a series of mechanisms and student learning activities centered around a reconstruction of the Charles Page Electromagnetic Engine patented in 1854. This work was undertaken in the Make…
Descriptors: Engines, Energy, Laboratories, Learning Activities
Liou, Gloria; Bonner, Cavan V.; Tay, Louis – International Journal of Testing, 2022
With the advent of big data and advances in technology, psychological assessments have become increasingly sophisticated and complex. Nevertheless, traditional psychometric issues concerning the validity, reliability, and measurement bias of such assessments remain fundamental in determining whether score inferences of human attributes are…
Descriptors: Psychometrics, Computer Assisted Testing, Adaptive Testing, Data
Guo, Lina; Jafri, Mairaj; Williams, P. John; Wang, Chuang – Educational Media International, 2022
Sense-making is the process by which people give meaning to their collective experiences. Sense is viewed as knowledge, and the environment in which the sense is made is interconnected with communication effectiveness. Considering the critical role of sense-making in the learning process, scholars have emphasised the significance of providing…
Descriptors: Electronic Learning, English (Second Language), Second Language Learning, Secondary School Students
Makokotlela, Matlala Violet – International Journal of Information and Communication Technology Education, 2022
The discourse around online summative assessment has become one of the major issues in open distance learning (ODL) worldwide. There is a lack of major research in online summative assessment in environmental education (EE) module for the bachelor of education (B.Ed.) students in ODL. The purpose of this study was to explore online summative…
Descriptors: Distance Education, Summative Evaluation, Foreign Countries, Environmental Education
Du, Xiaoming; Ge, Shilun; Wang, Nianxin – International Journal of Information and Communication Technology Education, 2022
In the context of education big data, it uses data mining and learning analysis technology to accurately predict and effectively intervene in learning. It is helpful to realize individualized teaching and individualized teaching. This research analyzes student life behavior data and learning behavior data. A model of student behavior…
Descriptors: Prediction, Data, Student Behavior, Academic Achievement
Becker, Kirk A.; Kao, Shu-chuan – Journal of Applied Testing Technology, 2022
Natural Language Processing (NLP) offers methods for understanding and quantifying the similarity between written documents. Within the testing industry these methods have been used for automatic item generation, automated scoring of text and speech, modeling item characteristics, automatic question answering, machine translation, and automated…
Descriptors: Item Banks, Natural Language Processing, Computer Assisted Testing, Scoring
Coto, Mayela; Mora, Sonia; Grass, Beatriz; Murillo-Morera, Juan – Computer Science Education, 2022
Background and context: Emotions are ubiquitous in academic settings and affect learning strategies, motivation to persevere, and academic outcomes, however they have not figured prominently in research on learning to program at the university level. Objective: To summarize the current knowledge available on the effect of emotions on students…
Descriptors: Programming, Computer Science Education, Psychological Patterns, Emotional Response
Lenhart, Cindy; Bouwma-Gearhart, Jana – CBE - Life Sciences Education, 2022
There is growing recognition of the importance of engaging postsecondary students in experiences that challenge them to solve complex socioscientific problems, transdisciplinary in nature, requiring students to integrate and synthesize knowledge, skills, and ways of thinking across disciplinary boundaries. Yet these student experiences are…
Descriptors: Science and Society, Sustainability, Affordances, Interdisciplinary Approach
Çakiroglu, Ünal; Çevik, Isak – Education and Information Technologies, 2022
In order to teach Computational Thinking (CT) skills to young students, Block-Based Programming Environments (BBPEs) are integrated into secondary school computer science (CS) education curricula. As a CT skill, abstraction is one of the prominent skills, which is difficult to enhance and measure. Researchers developed some scales for measuring…
Descriptors: Computation, Thinking Skills, Computer Science Education, Programming
Polat, Elif; Yilmaz, Rabia Meryem – Education and Information Technologies, 2022
The aim of this study is to compare the effects of unplugged and plugged-in activities on academic achievement and computational thinking (CT) skills of sixth-grade students. Mixed-method research was carried out to explore whether there were differences between the groups, and to learn the students' opinions and experiences regarding the…
Descriptors: Learning Activities, Programming, Computer Science Education, Computation
Karabatak, Songül; Alanoglu, Müslim – Malaysian Online Journal of Educational Technology, 2022
The purpose of this study is to test the relationships between teacher candidates' technology addiction and their social connectedness. Students studying at a faculty of education in a state university selected by the convenience sampling method constituted the sample of the study. Correlation analysis and association rules were used to analyze…
Descriptors: Social Media, Addictive Behavior, Internet, Handheld Devices
Mochizuki, Toshio; Sasaki, Hiroshi; Wakimoto, Takehiro; Kubota, Yoshihiko; Eagan, Brendan; Hirayama, Ryoya; Yamaguchi, Yuta; Yuki, Natsumi; Funaoi, Hideo; Suzuki, Hideyuki; Kato, Hiroshi – International Journal of Computer-Supported Collaborative Learning, 2022
This study examined microteaching using computer-supported collaborative learning (CSCL) to assist student teachers in anticipating student voices and achieving authentic role-play. To achieve this, the design had two manipulatives: tangible puppets as "mediating manipulatives" that allow student teachers to elicit a variety of imaginary…
Descriptors: Microteaching, Computer Assisted Instruction, Cooperative Learning, Role Playing
Srisawat, Surasak; Piriyasurawong, Pallop – International Education Studies, 2022
This research aimed to develop metaverse virtual learning management based on gamification techniques model (MVLM-Gt model) and to evaluate the appropriateness of the model. The research methodology was divided into two parts in accordance with these aims. The first part was the design of the learning step using metaverse virtual learning…
Descriptors: Educational Technology, Gamification, Models, Computer Simulation

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