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Jiahe Gu; Zi Yan – Journal of Educational Computing Research, 2025
Generative artificial intelligence (GenAI) has the potential to change student learning. Despite the popularity of integrating this novel technology into teaching and learning practices, few meta-analyses have synthesised its effect in the education context with K-12 and college students. This review examined the effects of GenAI interventions on…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Academic Achievement
Nan Ma; Zhiyong Zhong – Journal of Computer Assisted Learning, 2025
Background: With the rapid advancement of technology, the integration of Generative Artificial Intelligence (GAI) in education has gained considerable attention. Many studies have examined GAI's impact on learning outcomes, yet their conclusions are inconsistent, highlighting the need for a comprehensive review to clarify its overall effects and…
Descriptors: Meta Analysis, Artificial Intelligence, Technology Uses in Education, Outcomes of Education
Faruk Arici; Rabia Meryem Yilmaz – Journal of Computer Assisted Learning, 2025
Background: Inquiry-based learning (IbL) has significantly contributed to science education, and this impact can be enhanced with technology. Augmented Reality (AR) offers 3D visualisation and interactive experiences, whereas Video-based Learning (VbL) provides narratives with visual and audio support. Both methods aid students in exploring,…
Descriptors: Simulated Environment, Computer Simulation, Video Technology, Inquiry
Kee Li Li – Anatolian Journal of Education, 2025
The preparation of pre-service teachers (PSTs) for future English as a second language (ESL) writing instruction requires not only strong writing knowledge but also effective pedagogical practices. Despite growing interest in digital technologies, little is known about how digital writing tools can support PSTs' academic writing development.…
Descriptors: Preservice Teachers, Language Teachers, English (Second Language), Second Language Instruction
Reiner Villena Bernabe – Online Submission, 2025
The Present Levels of Academic Achievement and Functional Performance (PLAAFP) section in Individualized Education Programs (IEPs) is critical for aligning educational goals with students' current capabilities and needs. However, inconsistencies and legal deficiencies in PLAAFP statements persist due to inadequate data collection and fragmented…
Descriptors: Individualized Education Programs, Records (Forms), Feedback (Response), Compliance (Legal)
Emine Turhal; Oktay Bektas – International Journal of Education in Mathematics, Science and Technology, 2025
This research will analyze the issues encountered by two science teachers implementing Arduino-based robotic coding projects. This research employed a case study design. This research has used a criterion sampling group. This study used semi-structured observation, interviews, and video observations as data collection tools. The teachers conducted…
Descriptors: Science Teachers, Teacher Attitudes, Science Instruction, Robotics
Jewoong Moon; Sheunghyun Yeo; Qi Si; Abiodun Stephen Ijeluola – International Journal of Mathematical Education in Science and Technology, 2025
We conducted a scoping review on game-based learning (GBL) for mathematics teacher education. In recent decades, GBL has been largely applied to K-12 education contexts. GBL has aimed to promote students' deeper understanding of mathematics knowledge via game-based activities. With the evolving needs of GBL in mathematics education, recent…
Descriptors: Game Based Learning, Mathematics Teachers, Mathematics Education, Teacher Education
Rasha Mohamed Abdelrahman; Najeh Rajeh Alsalhi; Ahmad Mohammad Alzoubi; Abderrahim Benlahcene; Marei Ahmed; Abdalla Falah El-Mneizel – Educational Process: International Journal, 2025
Background/purpose: This study aims to better understand undergraduate students' perceptions of cheating in online learning programs at Ajman University, one of the higher education institutions in the United Arab Emirates. Materials/methods: The study used a descriptive method, employing a questionnaire instrument to collect data from faculty…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Cheating
Sohail Ahmed Soomro; Vijayakumar Nanjappan; Hernan Casakin; Georgi V. Georgiev – International Journal of Technology and Design Education, 2025
This paper explores the impact of a digital fabrication course on the development of digital fabrication skills and creativity. The course focused on open-ended prototyping and aimed to investigate its effects on students' motivation, enjoyment, and confidence. Students' creativity levels were measured using a creativity test at the beginning and…
Descriptors: Computer Peripherals, Construction (Process), Design, Skill Development
Raquel Coelho; Anne E. Bjune; Ståle Ellingsen; Belinda Munoz Solheim; Ruben Thormodsaeter; Barbara Wasson; Sehoya Cotner – Journal of Science Education and Technology, 2025
Questions around the use and regulation of Generative AI (GenAI) in educational contexts are widespread among both students and educators; an important step toward addressing these questions is to gain a full and nuanced understanding of the perspectives at play. To that end, this study surveyed 742 biology students across nine higher education…
Descriptors: Biology, Science Instruction, Artificial Intelligence, Student Surveys
Randa G. Keeley; Maria B. Peterson-Ahmad; Schuyler Beecher – Journal of the American Academy of Special Education Professionals, 2025
Technology integration throughout educator preparation programs is an essential component that allows pre-service teachers to learn how to better facilitate and become proficient in pedagogical practices that can enhance teaching skills to support students with varied abilities. One approach to assisting pre-service teachers develop teaching…
Descriptors: Preservice Teacher Education, Educational Technology, Technology Integration, Computer Simulation
Sébastien Finlay; Geneviève Lamoureux; Anne Moïse-Richard; Lucie Ménard; Ingrid Verduyckt – International Journal of Language & Communication Disorders, 2025
Objectives: People who stutter (PWS) experience stigma-based health inequalities that can negatively impact their quality of life. Yet, few interventions in the literature are explicitly designed to address these systemic disparities. The Responsible Innovation in Health (RIH) framework offers a promising foundation for developing health…
Descriptors: Stuttering, Social Bias, Access to Health Care, Intervention
Anika Maheshwari; Abhi Koria – Policy Futures in Education, 2025
This study investigates the determinants of educational inequality between OECD and non-OECD countries using data from the PISA 2022 dataset. By focussing on factors such as parental education, perceived socioeconomic status, food security, and access to digital devices, the study provides a comprehensive analysis of how these variables impact…
Descriptors: Equal Education, Achievement Tests, International Assessment, Foreign Countries
Afshin Soori; Laleh Khojasteh; Fareeha Javed – Technology in Language Teaching & Learning, 2025
Effective feedback plays a critical role in enhancing the writing skills of English as a Foreign Language (EFL) learners. This study examines the comparative effectiveness of three feedback approaches--Teacher e-feedback, AI-based feedback, and a hybrid model--in enhancing the writing performance of Iranian intermediate-level EFL learners. A…
Descriptors: Feedback (Response), Artificial Intelligence, Computer Uses in Education, English (Second Language)
Ana Paula da Silva; Aluizio Haendchen Filho; Edilson Ferneda; Hércules Antonio do Prado; André Luís Alice Raabe – Educational Technology Research and Development, 2025
Teaching Computer Science concepts, such as graph theory, is often challenging. This study proposes an approach for teaching graph theory using an unplugged game ("GraphGame") developed through a participatory design process that includes usage observation, clarifying meaning, prototyping, and implementation. This process was carried out…
Descriptors: Educational Games, Graphs, Computer Science Education, Teaching Methods

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